luanti-no-place-rep-limit/build-win64.sh

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#!/bin/bash
# this script is intended to be run in MSYS2 CLANG64
VERSION="5.16.1"
BOLD="\x1b[1m"
GREEN="\x1b[32m"
RESET="\x1b[0m"
SCRIPT_DIR="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
# system update (skip this most of the time)
echo -e "${BOLD}Updating system...${RESET}"
pacman -Syu
# install deps
echo -e "${BOLD}Installing dependencies...${RESET}"
pacman -S patch zip git mingw-w64-clang-x86_64-{clang,cmake,ninja,curl-winssl,libpng,libjpeg-turbo,freetype,libogg,libvorbis,sqlite3,openal,zstd,gettext,luajit,SDL2}
# download and extract sources - TODO: download, compile, and use luajit
echo -e "${BOLD}Downloading Luanti source code...${RESET}"
curl -Lo luanti.tar.gz https://github.com/luanti-org/luanti/archive/refs/tags/${VERSION}.tar.gz
gunzip luanti.tar.gz
tar -xf luanti.tar
cd luanti-${VERSION}/
# apply external patch files
patch src/client/game.cpp "${SCRIPT_DIR}/patches/patch-1.patch"
patch builtin/settingtypes.txt "${SCRIPT_DIR}/patches/patch-2.patch"
# configure
echo -e "${BOLD}Preparing to compile...${RESET}"
cmake . -G Ninja -DRUN_IN_PLACE=TRUE
# compile
echo -e "${BOLD}Compiling Luanti...${RESET}"
ninja -j$(nproc)
# bundle DLLs
echo -e "${BOLD}Bundling DLLs...${RESET}"
chmod +x ../bundle_dlls.sh
../bundle_dlls.sh bin/luanti.exe bin/
# build the zip archive of luanti
echo -e "${BOLD}Building zip file...${RESET}"
mkdir -p luanti-${VERSION}-msys2-win64/games/
cp -r bin/ builtin/ client/ clientmods/ textures/ doc/ fonts/ locale/ mods/ worlds/ minetest.conf.example luanti-${VERSION}-msys2-win64/
zip -r9 luanti-${VERSION}-msys2-win64.zip luanti-${VERSION}-msys2-win64/
# clean up
echo -e "${BOLD}Cleaning up...${RESET}"
mv luanti-${VERSION}-msys2-win64.zip ..
cd ..
rm -rf luanti{.tar,-${VERSION}}
echo -e "${BOLD}${GREEN}Done!${RESET}"