Create build.sh

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#!/bin/bash
#
# this script is intended to be run in MSYS2 CLANG64
#
VERSION="5.15.2"
# system update
pacman -Syu
# install deps
pacman -S zip git mingw-w64-clang-x86_64-{clang,cmake,ninja,curl-winssl,libpng,libjpeg-turbo,freetype,libogg,libvorbis,sqlite3,openal,zstd,gettext,luajit,SDL2}
# prepare to compile
curl -Lo luanti.tar.gz https://github.com/luanti-org/luanti/archive/refs/tags/${VERSION}.tar.gz
gunzip luanti.tar.gz
tar -xf luanti.tar
cd luanti-${VERSION}/
# configure
cmake . -G Ninja -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE
# compile
ninja -j$(nproc)
# bundle DLLs
cp ../bundle_dlls.sh util/
chmod +x util/bundle_dlls.sh
./util/bundle_dlls.sh bin/luantiserver.exe bin/
# build the zip archive of luantiserver
mkdir luantiserver-${VERSION}-msys2-win64
cp -r bin/ builtin/ games/ mods/ textures/ worlds/ luantiserver-${VERSION}-msys2-win64/
zip -r9 luantiserver-${VERSION}-msys2-win64.zip luantiserver-${VERSION}-msys2-win64/
# clean up
mv luantiserver-${VERSION}-msys2-win64.zip ..
cd ..
rm -rf luanti{.tar,-${VERSION}}
echo "done"