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Create build.sh
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build.sh
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build.sh
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#!/bin/bash
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#
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# this script is intended to be run in MSYS2 CLANG64
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#
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VERSION="5.15.2"
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# system update
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pacman -Syu
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# install deps
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pacman -S zip git mingw-w64-clang-x86_64-{clang,cmake,ninja,curl-winssl,libpng,libjpeg-turbo,freetype,libogg,libvorbis,sqlite3,openal,zstd,gettext,luajit,SDL2}
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# prepare to compile
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curl -Lo luanti.tar.gz https://github.com/luanti-org/luanti/archive/refs/tags/${VERSION}.tar.gz
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gunzip luanti.tar.gz
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tar -xf luanti.tar
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cd luanti-${VERSION}/
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# configure
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cmake . -G Ninja -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE
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# compile
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ninja -j$(nproc)
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# bundle DLLs
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cp ../bundle_dlls.sh util/
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chmod +x util/bundle_dlls.sh
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./util/bundle_dlls.sh bin/luantiserver.exe bin/
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# build the zip archive of luantiserver
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mkdir luantiserver-${VERSION}-msys2-win64
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cp -r bin/ builtin/ games/ mods/ textures/ worlds/ luantiserver-${VERSION}-msys2-win64/
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zip -r9 luantiserver-${VERSION}-msys2-win64.zip luantiserver-${VERSION}-msys2-win64/
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# clean up
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mv luantiserver-${VERSION}-msys2-win64.zip ..
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cd ..
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rm -rf luanti{.tar,-${VERSION}}
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echo "done"
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