diff --git a/build.sh b/build.sh index 61a0671..741b975 100644 --- a/build.sh +++ b/build.sh @@ -1,22 +1,17 @@ #!/bin/bash +# # this script is intended to be run in MSYS2 CLANG64 +# -VERSION="5.16.1" - -BOLD="\x1b[1m" -GREEN="\x1b[32m" -RESET="\x1b[0m" +VERSION="5.15.2" # system update (skip this most of the time) -echo -e "${BOLD}Updating system...${RESET}" pacman -Syu # install deps -echo -e "${BOLD}Installing dependencies...${RESET}" pacman -S zip git mingw-w64-clang-x86_64-{clang,cmake,ninja,curl-winssl,libpng,libjpeg-turbo,freetype,libogg,libvorbis,sqlite3,openal,zstd,gettext,luajit,SDL2} -# download and extract sources - TODO: download, compile, and use luajit -echo -e "${BOLD}Downloading Luanti source code...${RESET}" +# download and extract sources curl -Lo luanti.tar.gz https://github.com/luanti-org/luanti/archive/refs/tags/${VERSION}.tar.gz gunzip luanti.tar.gz @@ -25,30 +20,28 @@ tar -xf luanti.tar cd luanti-${VERSION}/ # configure -echo -e "${BOLD}Preparing to compile...${RESET}" cmake . -G Ninja -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE # compile -echo -e "${BOLD}Compiling Luanti...${RESET}" ninja -j$(nproc) # bundle DLLs -echo -e "${BOLD}Bundling DLLs...${RESET}" chmod +x ../bundle_dlls.sh + ../bundle_dlls.sh bin/luantiserver.exe bin/ # build the zip archive of luantiserver -echo -e "${BOLD}Building zip file...${RESET}" mkdir luantiserver-${VERSION}-msys2-win64/ +mkdir luantiserver-${VERSION}-msys2-win64/{textures,games} -cp -r bin/ builtin/ minetest.conf.example luantiserver-${VERSION}-msys2-win64/ +cp -r bin/ builtin/ mods/ worlds/ luantiserver-${VERSION}-msys2-win64/ +cp textures/texture_packs_here.txt luantiserver-${VERSION}-msys2-win64/textures/ zip -r9 luantiserver-${VERSION}-msys2-win64.zip luantiserver-${VERSION}-msys2-win64/ # clean up -echo -e "${BOLD}Cleaning up...${RESET}" mv luantiserver-${VERSION}-msys2-win64.zip .. cd .. rm -rf luanti{.tar,-${VERSION}} -echo -e "${BOLD}${GREEN}Done!${RESET}" +echo "done"