local textures = {
    gravel = "farlands_gravel.png",
    brick = "farlands_brick.png",

    metal = {
        steel = {
            ore = "farlands_iron_ingot.png",
            ingot = "farlands_iron_ingot.png",
            block = "farlands_iron_block.png",
        },
        gold = {
            ore = "farlands_gold_ore.png",
            ingot = "farlands_gold_ingot.png",
            block = "farlands_gold_block.png",
        },
    },
    glass = {
        pane = "farlands_glass.png",
        detail = "farlands_glass_detail.png",
    },
    wood = {
        apple = {
            sapling = "farlands_apple_sapling.png",
            planks = "farlands_apple_planks.png",
            trunk_side = "farlands_apple_trunk.png",
            trunk_top = "farlands_apple_trunk_top.png",
            leaves = "farlands_apple_leaves.png",
        },
        jungle = {
            sapling = "farlands_jungletree_sapling.png",
            planks = "farlands_jungletree_planks.png",
            trunk_side = "farlands_jungletree_trunk.png",
            trunk_top = "farlands_jungletree_trunk_top.png",
            leaves = "farlands_jungletree_leaves.png",
        },
    },
    water = {
        tile = "farlands_water.png",
        animated = {
            source = "farlands_water_source_animated.png",
            flowing = "farlands_water_flowing_animated.png",
        },
    },
    wool = {
        white = "farlands_wool.png",
        black = "farlands_wool.png",
        grey = "farlands_wool.png",
        dark_grey = "farlands_wool.png",
    },
    grass = {
        top = "farlands_grass.png",
        side = "farlands_dirt.png^farlands_grass_side.png",
        dirt = "farlands_dirt.png",
    },
}

return textures