mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-09 04:16:30 +00:00
Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
This commit is contained in:
parent
6c26978752
commit
17eeae8937
499 changed files with 616 additions and 225 deletions
|
|
@ -1,62 +0,0 @@
|
|||
local S = minetest.get_translator("basic_materials")
|
||||
local sound_api = xcompat.sounds
|
||||
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
|
||||
|
||||
minetest.register_node("basic_materials:cement_block", {
|
||||
description = S("Cement"),
|
||||
tiles = {"basic_materials_cement_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=2, dig_stone = 1, pickaxey=5},
|
||||
_mcl_hardness=1.6,
|
||||
sounds = sound_api.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("basic_materials:concrete_block", {
|
||||
description = S("Concrete Block"),
|
||||
tiles = {"basic_materials_concrete_block.png",},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
|
||||
_mcl_hardness=1.6,
|
||||
sounds = sound_api.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("basic_materials:chain_steel", {
|
||||
description = S("Chain (steel, hanging)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "basic_materials_chains.obj",
|
||||
tiles = {"basic_materials_chain_steel.png"},
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
inventory_image = "basic_materials_chain_steel_inv.png",
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3, dig_stone = 1, pickaxey=5},
|
||||
_mcl_hardness=1.6,
|
||||
selection_box = chains_sbox,
|
||||
})
|
||||
|
||||
minetest.register_node("basic_materials:chain_brass", {
|
||||
description = S("Chain (brass, hanging)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "basic_materials_chains.obj",
|
||||
tiles = {"basic_materials_chain_brass.png"},
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
inventory_image = "basic_materials_chain_brass_inv.png",
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3, dig_stone = 1, pickaxey=5},
|
||||
_mcl_hardness=1.6,
|
||||
selection_box = chains_sbox,
|
||||
})
|
||||
|
||||
minetest.register_node("basic_materials:brass_block", {
|
||||
description = S("Brass Block"),
|
||||
tiles = { "basic_materials_brass_block.png" },
|
||||
is_ground_content = false,
|
||||
groups = {cracky=1, dig_stone = 1, pickaxey=5},
|
||||
_mcl_hardness=1.6,
|
||||
sounds = sound_api.node_sound_metal_defaults()
|
||||
})
|
||||
Loading…
Add table
Add a link
Reference in a new issue