Massive update (#6)

* Refactor some of the code, multiple bug fixes

* Fix something stupid

* More bug fixes

* LOTS OF STUFF

* Make the sniper alot stronger and other changes

* Prevent Players from respawning in the middle of a match

* Fix stupid mistake

* Small update

* More updates

* Remove minimap access.. and downgrade the sniper class
This commit is contained in:
IonicCheese 2025-12-10 19:17:42 -08:00 committed by GitHub
commit 17eeae8937
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
499 changed files with 616 additions and 225 deletions

View file

@ -0,0 +1,20 @@
# Nate's CTF guns
This mod combines the best parts of the guns from [Capture the Flag](https://github.com/MT-CTF/capturetheflag) by rubenwardy and Lone_Wolf with the best parts of davidthecreator's [rangedweapons](https://forum.minetest.net/viewtopic.php?t=15173) to create a gun mod for Minetest that is usable on both PVP servers and survival worlds.
Also includes the "darkness_nerf" mod from capture the flag that makes players and item entities more visible in the dark.
## Licenses
- CTF by rubenwardy and Lone_Wolf: LGPLv2.1+
- Rangedweapons by davidthecreator: CC-BY-SA-4.0
## Dependencies
1. default
2. [Basic Materials](https://content.minetest.net/packages/VanessaE/basic_materials/)
3. [Controls](https://content.minetest.net/packages/BuckarooBanzay/controls/)
## Optional dependencies
If the mod [mobs\_mc](https://forum.minetest.net/viewtopic.php?t=17751) is installed, the crafting recipe for ammo will make use of mobs_mc:slimeballs. This is done to give slimeballs a purpose.