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Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
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mods/game/ctf_guns/README.md
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# Nate's CTF guns
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This mod combines the best parts of the guns from [Capture the Flag](https://github.com/MT-CTF/capturetheflag) by rubenwardy and Lone_Wolf with the best parts of davidthecreator's [rangedweapons](https://forum.minetest.net/viewtopic.php?t=15173) to create a gun mod for Minetest that is usable on both PVP servers and survival worlds.
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Also includes the "darkness_nerf" mod from capture the flag that makes players and item entities more visible in the dark.
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## Licenses
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- CTF by rubenwardy and Lone_Wolf: LGPLv2.1+
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- Rangedweapons by davidthecreator: CC-BY-SA-4.0
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## Dependencies
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1. default
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2. [Basic Materials](https://content.minetest.net/packages/VanessaE/basic_materials/)
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3. [Controls](https://content.minetest.net/packages/BuckarooBanzay/controls/)
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## Optional dependencies
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If the mod [mobs\_mc](https://forum.minetest.net/viewtopic.php?t=17751) is installed, the crafting recipe for ammo will make use of mobs_mc:slimeballs. This is done to give slimeballs a purpose.
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