Massive update (#6)

* Refactor some of the code, multiple bug fixes

* Fix something stupid

* More bug fixes

* LOTS OF STUFF

* Make the sniper alot stronger and other changes

* Prevent Players from respawning in the middle of a match

* Fix stupid mistake

* Small update

* More updates

* Remove minimap access.. and downgrade the sniper class
This commit is contained in:
IonicCheese 2025-12-10 19:17:42 -08:00 committed by GitHub
commit 17eeae8937
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GPG key ID: B5690EEEBB952194
499 changed files with 616 additions and 225 deletions

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ctf_ranged.settings = {}
local settings = ctf_ranged.settings
--[[
Settings via `minetest.conf`
Includes if it doesn't exist then make it exist
]]
-- Crafting
settings.craft_gunparts = minetest.settings:get_bool("ctf_guns.craft_gunparts")
if settings.craft_gunparts == nil then
settings.craft_gunparts = true
-- Allow it to be changed in 1 spot
minetest.settings:set_bool("ctf_guns.craft_gunparts", settings.craft_gunparts)
end
settings.craft_ammo = minetest.settings:get_bool("ctf_guns.craft_ammo")
if settings.craft_ammo == nil then
settings.craft_ammo = true
minetest.settings:set_bool("ctf_guns.craft_ammo", settings.craft_ammo)
end
settings.craft_tier1_weapons = minetest.settings:get_bool("ctf_guns.craft_tier1_weapons")
if settings.craft_tier1_weapons == nil then
settings.craft_tier1_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier1_weapons", settings.craft_tier1_weapons)
end
settings.craft_tier2_weapons = minetest.settings:get_bool("ctf_guns.craft_tier2_weapons")
if settings.craft_tier2_weapons == nil then
settings.craft_tier2_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier2_weapons", settings.craft_tier2_weapons)
end
settings.craft_tier3_weapons = minetest.settings:get_bool("ctf_guns.craft_tier3_weapons")
if settings.craft_tier3_weapons == nil then
settings.craft_tier3_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier3_weapons", settings.craft_tier3_weapons)
end
settings.craft_energy_weapons = minetest.settings:get_bool("ctf_guns.craft_energy_weapons")
if settings.craft_energy_weapons == nil then
settings.craft_energy_weapons = true
minetest.settings:set_bool("ctf_guns.craft_energy_weapons", settings.craft_energy_weapons)
end