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Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
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6c26978752
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499 changed files with 616 additions and 225 deletions
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@ -1,25 +0,0 @@
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function place_map(map)
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local map_path = core.get_modpath("maps") .. "/maps/"
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local map_data = dofile(map_path .. map .. "/map.lua")
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local barrier_nodes = {}
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core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
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if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
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map_data.spawn_x = map_data.size_x / 2
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map_data.spawn_y = map_data.barrier_level + 1
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map_data.spawn_z = map_data.size_z / 2
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end
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return map_data
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end
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function remove_barrier(x, y, z)
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for node_x = 1, x - 2 do
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for node_z = 1, z - 2 do
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core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
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end
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end
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return ""
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end
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