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Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
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499 changed files with 616 additions and 225 deletions
118
mods/misc/xcompat/src/materials/mineclonia.lua
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118
mods/misc/xcompat/src/materials/mineclonia.lua
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--note this file handles mineclonia, mineclone2, and its rename voxelibre
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local mcl_dyes = minetest.get_modpath("mcl_dyes")
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local mcl_dyes_name = mcl_dyes and "mcl_dyes" or "mcl_dye"
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local materials = {
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sand = "mcl_core:sand",
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sandstone = "mcl_core:sandstone",
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gravel = "mcl_core:gravel",
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flint = "mcl_core:flint",
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copper_ingot = "mcl_copper:copper_ingot",
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steel_ingot = "mcl_core:iron_ingot",
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gold_ingot = "mcl_core:gold_ingot",
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tin_ingot = "mcl_core:iron_ingot",
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copper_block = "mcl_copper:block",
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steel_block = "mcl_core:ironblock",
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gold_block = "mcl_core:goldblock",
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tin_block = "mcl_core:ironblock",
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axe_steel = "mcl_core:axe_steel",
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axe_diamond = "mcl_core:axe_diamond",
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axe_bronze = "mcl_core:axe_bronze",
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axe_stone = "mcl_core:axe_stone",
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axe_wood = "mcl_core:axe_wood",
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pick_steel = "mcl_core:pick_steel",
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torch = "mcl_torches:torch",
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diamond = "mcl_core:diamond",
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clay_lump = "mcl_core:clay_lump",
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water_bucket = "mcl_buckets:bucket_water",
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empty_bucket = "mcl_buckets:bucket_empty",
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dye_dark_grey = mcl_dyes_name .. ":dark_grey",
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dye_black = mcl_dyes_name .. ":black",
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dye_white = mcl_dyes_name .. ":white",
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dye_green = mcl_dyes_name .. ":green",
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dye_red = mcl_dyes_name .. ":red",
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dye_yellow = mcl_dyes_name .. ":yellow",
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dye_brown = mcl_dyes_name .. ":brown",
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dye_blue = mcl_dyes_name .. ":blue",
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dye_violet = mcl_dyes_name .. ":violet",
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dye_grey = mcl_dyes_name .. ":grey",
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dye_dark_green = mcl_dyes_name .. ":dark_green",
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dye_orange = mcl_dyes_name .. ":orange",
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dye_pink = mcl_dyes_name .. ":pink",
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dye_cyan = mcl_dyes_name .. ":cyan",
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dye_magenta = mcl_dyes_name .. ":magenta",
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silicon = "mcl_core:iron_ingot",
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string = "mcl_mobitems:string",
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paper = "mcl_core:paper",
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book = "mcl_books:book",
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iron_lump = "mcl_raw_ores:raw_iron",
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wool_grey = "mcl_wool:grey",
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wool_green = "mcl_wool:green",
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wool_dark_green = "mcl_wool:dark_green",
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wool_brown = "mcl_wool:brown",
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wool_black = "mcl_wool:black",
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wool_white = "mcl_wool:white",
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slab_stone = "mcl_stairs:slab_stone",
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slab_wood = "mcl_stairs:slab_wood",
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glass = "mcl_core:glass",
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glass_block = "mcl_core:glass",
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glass_bottle = "mcl_potions:glass_bottle",
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coal_lump = "mcl_core:coal_lump",
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stone = "mcl_core:stone",
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desert_stone = "mcl_core:redsandstone",
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desert_sand = "mcl_core:sand",
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chest = "mcl_chests:chest",
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cobble = "mcl_core:cobble",
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brick = "mcl_core:brick",
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obsidian_glass = "",
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water_source = "mcl_core:water_source",
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water_flowing = "mcl_core:water_flowing",
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dirt = "mcl_core:dirt",
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dirt_with_grass = "mcl_core:dirt_with_grass",
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bowl = "mcl_core:bowl",
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stick = "mcl_core:stick",
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obsidian = "mcl_core:obsidian",
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}
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if minetest.get_modpath("mcl_redstone") then
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materials.mese = "mcl_redstone_torch:redstoneblock"
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materials.mese_crystal = "mcl_redstone:redstone"
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materials.mese_crystal_fragment = "mcl_core:iron_ingot"
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else
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materials.mese = "mesecons_torch:redstoneblock"
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materials.mese_crystal = "mesecons:redstone"
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materials.mese_crystal_fragment = "mcl_core:iron_ingot"
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end
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if minetest.get_modpath("mcl_trees") then
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materials.apple_leaves = "mcl_trees:leaves_oak"
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materials.apple_log = "mcl_trees:tree_oak"
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materials.apple_planks = "mcl_trees:wood_oak"
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materials.birch_leaves = "mcl_trees:leaves_birch"
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materials.birch_log = "mcl_trees:tree_birch"
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materials.birch_planks = "mcl_trees:wood_birch"
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materials.jungle_leaves = "mcl_trees:leaves_jungle"
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else
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materials.apple_leaves = "mcl_core:leaves"
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materials.apple_log = "mcl_core:tree"
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materials.apple_planks = "mcl_core:wood"
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materials.birch_leaves = "mcl_core:birchleaves"
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materials.birch_log = "mcl_core:birchtree"
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materials.birch_planks = "mcl_core:birchwood"
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materials.jungle_leaves = "mcl_core:jungleleaves"
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end
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if minetest.get_modpath("moreores") then
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materials.tin_ingot = "moreores:tin_ingot"
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materials.tin_block = "moreores:tin_block"
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materials.silver_ingot = "moreores:silver_ingot"
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end
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if minetest.get_modpath("technic") then
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materials.lead_ingot = "technic:lead_ingot"
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materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
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materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
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end
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return materials
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