mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-09 12:26:29 +00:00
Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
This commit is contained in:
parent
6c26978752
commit
17eeae8937
499 changed files with 616 additions and 225 deletions
67
mods/misc/xcompat/src/sounds/exile.lua
Normal file
67
mods/misc/xcompat/src/sounds/exile.lua
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@ -0,0 +1,67 @@
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return nodes_nature.node_sound_default(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return nodes_nature.node_sound_stone_defaults(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return nodes_nature.node_sound_dirt_defaults(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return nodes_nature.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return nodes_nature.node_sound_gravel_defaults(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return nodes_nature.node_sound_wood_defaults(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return nodes_nature.node_sound_leaves_defaults(soundtable)
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return nodes_nature.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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--s/ice/glass
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return nodes_nature.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return nodes_nature.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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--s/lava/water
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return nodes_nature.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return nodes_nature.node_sound_snow_defaults(soundtable)
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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65
mods/misc/xcompat/src/sounds/farlands_reloaded.lua
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65
mods/misc/xcompat/src/sounds/farlands_reloaded.lua
Normal file
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@ -0,0 +1,65 @@
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return soundtable
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return fl_stone.sounds.stone(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return fl_topsoil.sounds.grass(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return fl_stone.sounds.sand(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return fl_topsoil.sounds.gravel(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return fl_trees.sounds.wood(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return fl_topsoil.sounds.snow(soundtable)
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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63
mods/misc/xcompat/src/sounds/forgotten_lands.lua
Normal file
63
mods/misc/xcompat/src/sounds/forgotten_lands.lua
Normal file
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return soundtable
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return sounds.stone(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return sounds.dirt(soundtable)
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end
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function sound_api.node_sound_grass_defaults(soundtable)
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return sounds.grass(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return sounds.sand(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return sounds.gravel(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return sounds.wood(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return sounds.glass(soundtable)
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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66
mods/misc/xcompat/src/sounds/hades_revisited.lua
Normal file
66
mods/misc/xcompat/src/sounds/hades_revisited.lua
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return hades_sounds.node_sound_defaults(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return hades_sounds.node_sound_stone_defaults(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return hades_sounds.node_sound_dirt_defaults(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return hades_sounds.node_sound_grass_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return hades_sounds.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return hades_sounds.node_sound_gravel_defaults(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return hades_sounds.node_sound_wood_defaults(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return hades_sounds.node_sound_leaves_defaults(soundtable)
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return hades_sounds.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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--s/ice/glass
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return hades_sounds.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return hades_sounds.node_sound_metal_defaults(soundtable)
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return hades_sounds.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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return hades_sounds.node_sound_lava_defaults(soundtable)
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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107
mods/misc/xcompat/src/sounds/ksurvive2.lua
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107
mods/misc/xcompat/src/sounds/ksurvive2.lua
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local sound_api = {}
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--ks_sounds conversion
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--currently loggy and bedrock are ignored
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local ks = {}
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function ks.node_sound_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
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return soundtable
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end
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function ks.node_sound_wood_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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function ks.node_sound_leaves_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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function ks.node_sound_snow_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_default(soundtable)
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return ks.node_sound_default(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return soundtable
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return ks.node_sound_wood_default(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return ks.node_sound_leaves_default(soundtable)
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return ks.node_sound_snow_default(soundtable)
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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67
mods/misc/xcompat/src/sounds/mineclonia.lua
Normal file
67
mods/misc/xcompat/src/sounds/mineclonia.lua
Normal file
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--note this file handles mineclonia, mineclone2, and its rename voxelibre
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return mcl_sounds.node_sound_defaults(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return mcl_sounds.node_sound_stone_defaults(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return mcl_sounds.node_sound_dirt_defaults(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return mcl_sounds.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return mcl_sounds.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return mcl_sounds.node_sound_wood_defaults(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return mcl_sounds.node_sound_leaves_defaults(soundtable)
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return mcl_sounds.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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return mcl_sounds.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return mcl_sounds.node_sound_metal_defaults(soundtable)
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return mcl_sounds.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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return mcl_sounds.node_sound_lava_defaults(soundtable)
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return mcl_sounds.node_sound_snow_defaults(soundtable)
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return mcl_sounds.node_sound_wool_defaults(soundtable)
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end
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return sound_api
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67
mods/misc/xcompat/src/sounds/minetest.lua
Normal file
67
mods/misc/xcompat/src/sounds/minetest.lua
Normal file
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@ -0,0 +1,67 @@
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return default.node_sound_defaults(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return default.node_sound_stone_defaults(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return default.node_sound_dirt_defaults(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return default.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return default.node_sound_gravel_defaults(soundtable)
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end
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|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return default.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return default.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return default.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return default.node_sound_ice_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return default.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return default.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
--s/wool/default
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
||||
63
mods/misc/xcompat/src/sounds/xcompat_agnostic.lua
Normal file
63
mods/misc/xcompat/src/sounds/xcompat_agnostic.lua
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
||||
Loading…
Add table
Add a link
Reference in a new issue