Massive update (#6)

* Refactor some of the code, multiple bug fixes

* Fix something stupid

* More bug fixes

* LOTS OF STUFF

* Make the sniper alot stronger and other changes

* Prevent Players from respawning in the middle of a match

* Fix stupid mistake

* Small update

* More updates

* Remove minimap access.. and downgrade the sniper class
This commit is contained in:
IonicCheese 2025-12-10 19:17:42 -08:00 committed by GitHub
commit 17eeae8937
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
499 changed files with 616 additions and 225 deletions

View file

@ -0,0 +1,67 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return nodes_nature.node_sound_default(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return nodes_nature.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return nodes_nature.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return nodes_nature.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return nodes_nature.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return nodes_nature.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return nodes_nature.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return nodes_nature.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
--s/ice/glass
return nodes_nature.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return nodes_nature.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
--s/lava/water
return nodes_nature.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return nodes_nature.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -0,0 +1,65 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return fl_stone.sounds.stone(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return fl_topsoil.sounds.grass(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return fl_stone.sounds.sand(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return fl_topsoil.sounds.gravel(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return fl_trees.sounds.wood(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return fl_topsoil.sounds.snow(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -0,0 +1,63 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return sounds.stone(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return sounds.dirt(soundtable)
end
function sound_api.node_sound_grass_defaults(soundtable)
return sounds.grass(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return sounds.sand(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return sounds.gravel(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return sounds.wood(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return sounds.glass(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -0,0 +1,66 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return hades_sounds.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return hades_sounds.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return hades_sounds.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return hades_sounds.node_sound_grass_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return hades_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return hades_sounds.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return hades_sounds.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return hades_sounds.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return hades_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
--s/ice/glass
return hades_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return hades_sounds.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return hades_sounds.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
return hades_sounds.node_sound_lava_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -0,0 +1,107 @@
local sound_api = {}
--ks_sounds conversion
--currently loggy and bedrock are ignored
local ks = {}
function ks.node_sound_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
return soundtable
end
function ks.node_sound_wood_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_leaves_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_snow_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_default(soundtable)
return ks.node_sound_default(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_dirt_defaults(soundtable)
return soundtable
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_gravel_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wood_defaults(soundtable)
return ks.node_sound_wood_default(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return ks.node_sound_leaves_default(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return ks.node_sound_snow_default(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -0,0 +1,67 @@
--note this file handles mineclonia, mineclone2, and its rename voxelibre
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return mcl_sounds.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return mcl_sounds.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return mcl_sounds.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return mcl_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return mcl_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return mcl_sounds.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return mcl_sounds.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return mcl_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return mcl_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return mcl_sounds.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return mcl_sounds.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
return mcl_sounds.node_sound_lava_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return mcl_sounds.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return mcl_sounds.node_sound_wool_defaults(soundtable)
end
return sound_api

View file

@ -0,0 +1,67 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return default.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return default.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return default.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return default.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return default.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return default.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return default.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return default.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return default.node_sound_ice_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return default.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return default.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
--s/lava/water
return default.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return default.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
--s/wool/default
return default.node_sound_defaults(soundtable)
end
return sound_api

View file

@ -0,0 +1,63 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_dirt_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_grass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_sand_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_gravel_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wood_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api