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Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
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499 changed files with 616 additions and 225 deletions
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@ -1,23 +0,0 @@
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name: farlands_reloaded
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on: [push, pull_request]
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jobs:
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test:
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runs-on: ubuntu-latest
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timeout-minutes: 10
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steps:
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- name: Checkout
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uses: actions/checkout@main
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- uses: buckaroobanzay/mtt@main
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with:
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modname: xcompat
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git_game_repo: https://github.com/TerraQuest-Studios/farlands_reloaded
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git_dependencies: |
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https://github.com/mt-mods/unifieddyes
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https://github.com/mt-mods/basic_materials
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https://github.com/OgelGames/fakelib
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https://github.com/mt-mods/pipeworks
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https://github.com/mt-mods/steel
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https://github.com/mt-mods/display_modpack
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https://github.com/mt-mods/homedecor_modpack
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additional_config: |
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mtt_nodelist = farlands_reloaded.txt
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