Massive update (#6)

* Refactor some of the code, multiple bug fixes

* Fix something stupid

* More bug fixes

* LOTS OF STUFF

* Make the sniper alot stronger and other changes

* Prevent Players from respawning in the middle of a match

* Fix stupid mistake

* Small update

* More updates

* Remove minimap access.. and downgrade the sniper class
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# Player API
## Usage
The player api can be accessed in your script through `xcompat.player`.
This object mimics the `player_api` from Minetest Game, and should be a drop-in
replacement in most cases. You should be able to simply replace instances
of `player_api` in your script with `xcompat.player`.
## Note on `xcompat.player.player_attached`
Reading & writing to this object works, but because it's a proxy table it can't
be looped over.
Looping over this object would require lua5.2 `__pairs`/`__ipairs` metamethod support.
It would be possible to implement support for this through polyfill,
using [this method](https://stackoverflow.com/a/77354254)
(luajit supports this via 5.2 extensions), but it's not implemented as of now.
Additionally see [this engine issue](https://github.com/minetest/minetest/issues/15133).