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Massive update (#6)
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
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6c26978752
commit
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499 changed files with 616 additions and 225 deletions
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@ -1,55 +0,0 @@
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local functions = {}
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function functions.can_interact_with_node(player, pos)
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--if we have default, use it
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if default then return default.can_interact_with_node(player, pos) end
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local owner = minetest.get_meta(pos):get_string("owner") or ""
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--check that we have a valid player
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if not player or not player:is_player() then return false end
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--check there privs for compat with areas
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if minetest.check_player_privs(player, "protection_bypass") then return true end
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--if a normal player, check if they are the owner
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if owner == "" or owner == player:get_player_name() then return true end
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return false
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end
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function functions.sapling_on_place(
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itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
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)
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if default then
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return default.sapling_on_place(
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itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
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)
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end
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local pos = pointed_thing.above
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local pname = player and player:get_player_name() or ""
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local below_node = minetest.get_node_or_nil(pointed_thing.under)
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if below_node and minetest.registered_items[below_node.name] and
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minetest.registered_items[below_node.name].buildable_to then
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pos = pointed_thing.under
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end
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--check protection
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return itemstack
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end
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--actually place sapling
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minetest.set_node(pos, {name = sapling_name})
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--handle survival
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if not minetest.is_creative_enabled(pname) then
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itemstack:take_item()
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end
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return itemstack
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end
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return functions
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