Dehardcode map

* Dehardcode maps (currently not working)
maps need work and proper configs

* Fix bugs
i'm terrible at lua

* Add proper maps and configs

* Fix some bugs
the game at least loads now, though it crashes when you run /start <a map>

* Fix more bugs
The map starts now though you don't get teleported to it.

* Teleport the player to the map spawn on start

* Fix lots of bugs
It mostly works now

* Add butterflies mod

* Another bugfix

* Add fireflies mod

* Add vessels mod (dependency for fireflies)

* Add a sprint mod

* Add a spawnpoint
no more falling into the void

* Update TODO.txt

* Fix the barriers being offset by 2
Also add more dependency mods
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a-bad-dev 2025-12-09 03:17:00 -04:00 committed by GitHub
commit 2259be43a2
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306 changed files with 9142 additions and 31 deletions

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@ -1,18 +1,13 @@
Lines starting with "!" are high priority
TODO:
!- Non-hardcoded maps - WIP, see the 'wip' branch
- More maps
- GUIs to do everything
- Inventory
!- Put privilege restrictions on chatcommands
!- Fix the alive_players variable not working right
!- Inventory
- A bigger and better map, ideally with hills, few trees, no caves, some rivers, big villages here and there, and 500x500 size
- Random loot spawning in chests in predefined places (inside houses)
!- Add a proper licence and give credit to the creators of the mods used
- Make guns zoom in with a crosshair while rightclick is held
!- Make guns zoom in with a crosshair while rightclick is held
- Header, screenshot, and icon
- Polish the game
- Rewrite the main mod from scratch (less than 100 lines, should be easy)
- A scoring system with leaderboards
!- Don't override every node's groups, instead just add `fall_damage_add_percent = -100`
- Rewrite the main mod from scratch with higher code standards
- A scoring system with leaderboards