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Dehardcode map
* Dehardcode maps (currently not working) maps need work and proper configs * Fix bugs i'm terrible at lua * Add proper maps and configs * Fix some bugs the game at least loads now, though it crashes when you run /start <a map> * Fix more bugs The map starts now though you don't get teleported to it. * Teleport the player to the map spawn on start * Fix lots of bugs It mostly works now * Add butterflies mod * Another bugfix * Add fireflies mod * Add vessels mod (dependency for fireflies) * Add a sprint mod * Add a spawnpoint no more falling into the void * Update TODO.txt * Fix the barriers being offset by 2 Also add more dependency mods
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306 changed files with 9142 additions and 31 deletions
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TODO.txt
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TODO.txt
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@ -1,18 +1,13 @@
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Lines starting with "!" are high priority
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TODO:
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!- Non-hardcoded maps - WIP, see the 'wip' branch
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- More maps
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- GUIs to do everything
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- Inventory
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!- Put privilege restrictions on chatcommands
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!- Fix the alive_players variable not working right
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!- Inventory
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- A bigger and better map, ideally with hills, few trees, no caves, some rivers, big villages here and there, and 500x500 size
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- Random loot spawning in chests in predefined places (inside houses)
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!- Add a proper licence and give credit to the creators of the mods used
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- Make guns zoom in with a crosshair while rightclick is held
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!- Make guns zoom in with a crosshair while rightclick is held
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- Header, screenshot, and icon
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- Polish the game
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- Rewrite the main mod from scratch (less than 100 lines, should be easy)
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- A scoring system with leaderboards
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!- Don't override every node's groups, instead just add `fall_damage_add_percent = -100`
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- Rewrite the main mod from scratch with higher code standards
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- A scoring system with leaderboards
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