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Dehardcode map
* Dehardcode maps (currently not working) maps need work and proper configs * Fix bugs i'm terrible at lua * Add proper maps and configs * Fix some bugs the game at least loads now, though it crashes when you run /start <a map> * Fix more bugs The map starts now though you don't get teleported to it. * Teleport the player to the map spawn on start * Fix lots of bugs It mostly works now * Add butterflies mod * Another bugfix * Add fireflies mod * Add vessels mod (dependency for fireflies) * Add a sprint mod * Add a spawnpoint no more falling into the void * Update TODO.txt * Fix the barriers being offset by 2 Also add more dependency mods
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319422974a
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306 changed files with 9142 additions and 31 deletions
121
mods/butterflies/init.lua
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121
mods/butterflies/init.lua
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-- butterflies/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator("butterflies")
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-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
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local pointable_compat = not minetest.features.item_specific_pointabilities
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-- register butterflies
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local butter_list = {
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{"white", S("White Butterfly")},
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{"red", S("Red Butterfly")},
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{"violet", S("Violet Butterfly")}
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}
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for i in ipairs (butter_list) do
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local name = butter_list[i][1]
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local desc = butter_list[i][2]
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minetest.register_node("butterflies:butterfly_"..name, {
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description = desc,
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drawtype = "plantlike",
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tiles = {{
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name = "butterflies_butterfly_"..name.."_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3
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},
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}},
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inventory_image = "butterflies_butterfly_"..name..".png",
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wield_image = "butterflies_butterfly_"..name..".png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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pointable = pointable_compat,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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floodable = true,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(1)
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) < 11 then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("butterflies:hidden_butterfly_"..name, {
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drawtype = "airlike",
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inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
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wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(1)
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) >= 11 then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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end
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-- register decoration
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minetest.register_decoration({
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name = "butterflies:butterfly",
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = 2,
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"grassland", "deciduous_forest"},
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y_max = 31000,
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y_min = 1,
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decoration = {
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"butterflies:butterfly_white",
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"butterflies:butterfly_red",
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"butterflies:butterfly_violet"
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},
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spawn_by = "group:flower",
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num_spawn_by = 1
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})
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-- get decoration ID
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local butterflies = minetest.get_decoration_id("butterflies:butterfly")
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minetest.set_gen_notify({decoration = true}, {butterflies})
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-- start nodetimers
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local poslist = {}
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for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do
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local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z}
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table.insert(poslist, deco_pos)
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end
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if #poslist ~= 0 then
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for i = 1, #poslist do
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local pos = poslist[i]
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minetest.get_node_timer(pos):start(1)
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end
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end
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end)
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