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Dehardcode map
* Dehardcode maps (currently not working) maps need work and proper configs * Fix bugs i'm terrible at lua * Add proper maps and configs * Fix some bugs the game at least loads now, though it crashes when you run /start <a map> * Fix more bugs The map starts now though you don't get teleported to it. * Teleport the player to the map spawn on start * Fix lots of bugs It mostly works now * Add butterflies mod * Another bugfix * Add fireflies mod * Add vessels mod (dependency for fireflies) * Add a sprint mod * Add a spawnpoint no more falling into the void * Update TODO.txt * Fix the barriers being offset by 2 Also add more dependency mods
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mods/sprint/README.md
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mods/sprint/README.md
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Sprint Mod For Minetest by GunshipPenguin
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Allows the player to sprint by either double tapping w or pressing e.
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By default, sprinting will make the player travel 80% faster and
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allow him/her to jump 10% higher. Also adds a stamina bar that goes
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down when the player sprints and goes up when he/she isn't
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sprinting.
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This mod is compatible with the HUD bars [hudbars] mod, but does
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not depend on it. In this care, a green HUD bar will be displayed,
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also showing a number.
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If this mod is not present, a standard statbar with 0-20
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“half-arrows” is shown, which is a bit more coarse than the HUD
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bar version.
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Licence: CC0 (see COPYING file)
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---
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This mod can be configured by changing the variables declared in
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the start of init.lua. The following is a brief explanation of each
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one.
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SPRINT_METHOD (default 1)
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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SPRINT_SPEED (default 1.5)
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How fast the player will move when sprinting as opposed to normal
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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sprinting player would travel 50% faster than a walking player and
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2.4 would mean that a sprinting player would travel 140% faster than
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a walking player.
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SPRINT_JUMP (default 1.1)
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How high the player will jump when sprinting as opposed to normal
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jump height. Same as SPRINT_SPEED, just controls jump height while
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sprinting rather than speed.
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SPRINT_STAMINA (default 20)
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How long the player can sprint for in seconds. Each player has a
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stamina variable assigned to them, it is initially set to
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SPRINT_STAMINA and can go no higher. When the player is sprinting,
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this variable ticks down once each second, and when it reaches 0,
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the player stops sprinting. It ticks back up when the player isn't
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sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
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you want unlimited sprinting.
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SPRINT_TIMEOUT (default 0.5)
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Only used if SPRINT_METHOD = 0.
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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difficult/impossible to sprint.
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