mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
Merge bug fix PR (#2) by IonicCheese
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes
This commit is contained in:
parent
7f27590a43
commit
234b9b51e7
2 changed files with 167 additions and 30 deletions
|
|
@ -1,9 +1,126 @@
|
|||
player_data = {}
|
||||
alive_players = {}
|
||||
local player_data = {}
|
||||
local alive_players = {}
|
||||
|
||||
local function save_player_data(player)
|
||||
local name = player:get_player_name()
|
||||
player_data[name] = {
|
||||
size = player:get_properties().visual_size,
|
||||
skin = player:get_properties().textures,
|
||||
}
|
||||
end
|
||||
|
||||
local function load_player_data(player)
|
||||
local name = player:get_player_name()
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures = player_data[name].skin,
|
||||
visual_size = player_data[name].size,
|
||||
})
|
||||
end
|
||||
|
||||
function set_player_mode(player, mode)
|
||||
local name = player:get_player_name()
|
||||
local privs = core.get_player_privs(name)
|
||||
local meta = player:get_meta()
|
||||
local current_mode = meta:get_string("mode")
|
||||
|
||||
if current_mode == mode then
|
||||
return
|
||||
end
|
||||
|
||||
if mode == "normal" then
|
||||
privs.fly = false
|
||||
privs.fast = false
|
||||
privs.noclip = false
|
||||
privs.shout = true
|
||||
privs.interact = true
|
||||
|
||||
load_player_data(player)
|
||||
|
||||
player:set_properties({pointable = true})
|
||||
|
||||
meta:set_string("mode", "normal")
|
||||
|
||||
-- add pre_match mode?
|
||||
elseif mode == "spectator" then
|
||||
privs.fly = true
|
||||
privs.fast = true
|
||||
privs.noclip = true
|
||||
privs.shout = false
|
||||
privs.interact = false
|
||||
|
||||
save_player_data(player)
|
||||
|
||||
player:set_properties({
|
||||
pointable = false,
|
||||
visual = "mesh",
|
||||
textures = {"blank.png"},
|
||||
visual_size = {x=0, y=0},
|
||||
})
|
||||
|
||||
player:set_nametag_attributes({color = {a = 0}})
|
||||
|
||||
core.chat_send_player(name, core.colorize("cyan", "You are now a spectator."))
|
||||
|
||||
meta:set_string("mode", "spectator")
|
||||
end
|
||||
|
||||
core.change_player_privs(name, privs)
|
||||
end
|
||||
|
||||
local function get_alive_players()
|
||||
local alive_players_names = {}
|
||||
|
||||
for player_name, _ in pairs(alive_players) do
|
||||
if alive_players[player_name] == "alive" then
|
||||
table.insert(alive_players_names, player_name)
|
||||
end
|
||||
end
|
||||
|
||||
return alive_players_names
|
||||
end
|
||||
|
||||
local function kill_player(player, reason)
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if alive_players[player_name] ~= "alive" then
|
||||
return
|
||||
end
|
||||
|
||||
alive_players[player_name] = "dead"
|
||||
|
||||
local alive_player_names = get_alive_players()
|
||||
|
||||
local message = string.format("%s has been eliminated! (%s) %d player%s left!", player_name, reason, #alive_player_names, #alive_player_names == 1 and "" or "s")
|
||||
core.chat_send_all(core.colorize("red", message))
|
||||
if #alive_player_names == 1 then
|
||||
local winner_name = alive_player_names[1]
|
||||
core.chat_send_all(core.colorize("green", winner_name .. " is the winner!"))
|
||||
end
|
||||
end
|
||||
|
||||
local diggable_groups = {
|
||||
"snappy",
|
||||
"cracky",
|
||||
"choppy",
|
||||
"crumbly",
|
||||
"oddly_breakable_by_hand",
|
||||
}
|
||||
|
||||
core.register_on_mods_loaded(function()
|
||||
for itemname, _ in pairs(core.registered_nodes) do
|
||||
core.override_item(itemname, {groups = {fall_damage_add_percent = -100}})
|
||||
local node = core.registered_nodes[itemname]
|
||||
local groups = node.groups
|
||||
|
||||
groups.fall_damage_add_percent = -100
|
||||
|
||||
groups.immortal = 1
|
||||
|
||||
for _, group in pairs(diggable_groups) do
|
||||
groups[group] = nil
|
||||
end
|
||||
|
||||
core.override_item(itemname, {groups = groups})
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
@ -11,41 +128,49 @@ core.register_on_joinplayer(function(player)
|
|||
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
|
||||
player:set_pos({x = 20, y = 26.5, z = 17})
|
||||
player:get_inventory():set_list("main", {})
|
||||
core.change_player_privs(player:get_player_name(), {["fly"] = false, ["fast"] = false, ["noclip"] = false, ["shout"] = true, ["interact"] = true})
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
player_data[player_name] = {
|
||||
size = player:get_properties().visual_size,
|
||||
skin = player:get_properties().textures,
|
||||
}
|
||||
|
||||
player:set_properties({pointable = false})
|
||||
|
||||
set_player_mode(player, "normal")
|
||||
end)
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
alive_players[player:get_player_name()] = "alive"
|
||||
core.chat_send_all(core.colorize("red", player:get_player_name() .. " left the game! " .. tostring(#alive_players) .. " players left!"))
|
||||
if #alive_players == 1 then
|
||||
core.chat_send_all(core.colorize("green", alive_players[1] .. " wins!"))
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
kill_player(player, "left the game")
|
||||
end)
|
||||
|
||||
core.register_on_dieplayer(function(player)
|
||||
alive_players[player:get_player_name()] = "dead"
|
||||
core.chat_send_all(core.colorize("red", player:get_player_name() .. " died! " .. tostring(#alive_players) .. " players left!"))
|
||||
if #alive_players == 1 then
|
||||
core.chat_send_all(core.colorize("green", tostring(alive_players[1]) .. " wins!"))
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
kill_player(player, "died")
|
||||
end)
|
||||
|
||||
core.register_on_respawnplayer(function(player)
|
||||
core.change_player_privs(player:get_player_name(), {["fly"] = true, ["fast"] = true, ["noclip"] = true, ["shout"] = false, ["interact"] = false})
|
||||
set_player_mode(player, "spectator")
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
player:set_pos({x = 20, y = 26.5, z = 17})
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
player_data[player] = {}
|
||||
player_data[player].size = player:get_properties().visual_size
|
||||
player_data[player].skin = player:get_properties().textures
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures={"invisible_skin.png"},
|
||||
visual_size = {x=0, y=0},
|
||||
pointable=false,
|
||||
})
|
||||
|
||||
player:set_properties({pointable = false})
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
core.register_privilege("match_manager", {description = "Can manage the match", give_to_singleplayer = true})
|
||||
|
||||
core.register_chatcommand("start", {
|
||||
params = "",
|
||||
privs = {match_manager = true},
|
||||
description = "Start the match",
|
||||
func = function()
|
||||
for x = 1, 39 do
|
||||
|
|
@ -56,12 +181,21 @@ core.register_chatcommand("start", {
|
|||
core.chat_send_all(core.colorize("green", "Match started!"))
|
||||
alive_players = {}
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
set_player_mode(player, "normal")
|
||||
|
||||
player:set_nametag_attributes({color = {a = 0}})
|
||||
player:set_hp(20)
|
||||
|
||||
player:set_properties({
|
||||
pointable = true, -- allow players to be killable after the match starts
|
||||
})
|
||||
|
||||
inv = player:get_inventory()
|
||||
inv:add_item("main", "ctf_ranged:ak47_loaded")
|
||||
inv:add_item("main", "ctf_ranged:ammo 3")
|
||||
alive_players[player:get_player_name()] = "alive"
|
||||
alive_players[player_name] = "alive"
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
|
@ -69,21 +203,24 @@ core.register_chatcommand("start", {
|
|||
|
||||
core.register_chatcommand("reset", {
|
||||
params = "",
|
||||
privs = {match_manager = true},
|
||||
description = "Reset map",
|
||||
func = function()
|
||||
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
|
||||
player:set_pos({x = 20, y = 26.5, z = 17})
|
||||
core.change_player_privs(player:get_player_name(), {["fly"] = false, ["fast"] = false, ["noclip"] = false, ["shout"] = true, ["interact"] = true})
|
||||
set_player_mode(player, "normal")
|
||||
player:get_inventory():set_list("main", {})
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures = player_data[player].skin,
|
||||
visual_size = player_data[player].size,
|
||||
pointable=true,
|
||||
textures = player_data[player_name].skin,
|
||||
visual_size = player_data[player_name].size,
|
||||
pointable=false,
|
||||
})
|
||||
player_data[player] = {}
|
||||
player_data[player_name] = {}
|
||||
end
|
||||
core.chat_send_all(core.colorize("red", "Match terminated."))
|
||||
return ""
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 143 B |
Loading…
Add table
Add a link
Reference in a new issue