mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
Lots of updates
- Map-specific pre-match times - Remove /load and change /start syntax to /start <map> - Scripts for each map that are run at start time, barrier removal time, and end time - New map forest-3 - A few minor bugfixes
This commit is contained in:
parent
acfeef6d01
commit
2be8eea781
10 changed files with 87 additions and 27 deletions
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@ -1,9 +1,9 @@
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-- Chatcommands for SSG
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core.register_chatcommand("load", {
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core.register_chatcommand("start", {
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params = "<map>",
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privs = {match_manager = true},
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description = "Load a map",
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description = "Start a match on <map>",
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func = function(_, param)
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if not param or param == "" then
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return false, "-!- You must specify a map name!"
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@ -12,19 +12,8 @@ core.register_chatcommand("load", {
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if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then
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return false, "-!- Match is already in progress!"
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end
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map_data = place_map(param)
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return true, "-!- Map loaded!"
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end
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})
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core.register_chatcommand("start", {
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params = "",
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privs = {match_manager = true},
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description = "Start the match",
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func = function()
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start_match()
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start_match(param)
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return true, "-!- Match started!"
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end
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})
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@ -108,16 +108,18 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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core.change_player_privs(player_name, privs)
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end
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function start_match() -- Start the match
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function start_match(map) -- Start the match
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if match_state ~= "not_started" then
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return
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end
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set_match_state("pre_match")
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map_data = place_map(map_data.name or "forest") -- default to forest if no map is specified
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map_data = place_map(map or "forest") -- default to forest if no map is specified
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core.chat_send_all(core.colorize("green", "Match about to start in 30 seconds!\nOpen inventory to change class!"))
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assert(loadstring(map_data.scripts.on_start or ""))()
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core.chat_send_all(core.colorize("green", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time)))
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for _, player in pairs(core.get_connected_players()) do
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set_player_mode(player, "pre_match")
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@ -129,12 +131,12 @@ function start_match() -- Start the match
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end
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for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution)
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core.after(20 + i, function()
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core.chat_send_all(core.colorize("green", "Match starts in " .. (11 - i) .. " seconds."))
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core.after(map_data.start_time - 10 + i, function()
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core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", (11 - i), 11 - i == 1 and "" or "s"))) -- <-- RIP readability
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end)
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end
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core.after(30, function()
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core.after(map_data.start_time, function()
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set_match_state("in_progress")
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core.chat_send_all(core.colorize("green", "Match started!"))
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@ -223,6 +225,8 @@ function kill_player(player, reason) -- Handle killed/disconnected players prope
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if #alive_player_names == 1 then
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local winner_name = alive_player_names[1]
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core.chat_send_all(core.colorize("green", winner_name .. " is the winner!"))
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assert(loadstring(map_data.scripts.on_end or ""))()
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set_match_state("post_match")
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@ -40,7 +40,15 @@ local map_data = {
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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spawn_z = nil,
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start_time = (Amount of time in seconds before the barrier is removed)
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scripts = {
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on_start = "(Lua script to be run after /start is run, leave blank unless you know what you are doing!)",
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on_barrier_remove = "(Lua script to be run after the barrier is removed, leave blank unless you know what you are doing!)",
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on_end = "(Lua script to be run after the match has ended, leave blank unless you know what you are doing!)"
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}
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}
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return map_data
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@ -13,6 +13,10 @@ function place_map(map)
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map_data.spawn_z = map_data.size_z / 2
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end
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if map_data.start_time == nil or map_data.start_time <= 0 then
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map_data.start_time = 30
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end
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return map_data
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end
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@ -21,6 +25,7 @@ function remove_barrier(x, y, z)
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for node_z = 1, z - 2 do
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core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
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end
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end
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end
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assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
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return ""
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end
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@ -8,7 +8,15 @@ local map_data = {
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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spawn_z = nil,
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start_time = 45,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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22
mods/game/maps/maps/forest-3/map.lua
Normal file
22
mods/game/maps/maps/forest-3/map.lua
Normal file
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@ -0,0 +1,22 @@
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local map_data = {
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name = "forest-3",
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size_x = 537,
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size_y = 142,
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size_z = 244,
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barrier_level = 138, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 60,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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BIN
mods/game/maps/maps/forest-3/map.mts
Normal file
BIN
mods/game/maps/maps/forest-3/map.mts
Normal file
Binary file not shown.
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@ -8,7 +8,15 @@ local map_data = {
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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spawn_z = nil,
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start_time = 30,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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@ -8,7 +8,15 @@ local map_data = {
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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spawn_z = nil,
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start_time = 30,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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@ -8,7 +8,15 @@ local map_data = {
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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spawn_z = nil,
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start_time = 45,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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