Lots of updates

- Map-specific pre-match times
- Remove /load and change /start syntax to /start <map>
- Scripts for each map that are run at start time, barrier removal time, and end time
- New map forest-3
- A few minor bugfixes
This commit is contained in:
a-bad-dev 2025-12-23 22:49:31 -04:00
commit 2be8eea781
10 changed files with 87 additions and 27 deletions

View file

@ -1,9 +1,9 @@
-- Chatcommands for SSG
core.register_chatcommand("load", {
core.register_chatcommand("start", {
params = "<map>",
privs = {match_manager = true},
description = "Load a map",
description = "Start a match on <map>",
func = function(_, param)
if not param or param == "" then
return false, "-!- You must specify a map name!"
@ -12,19 +12,8 @@ core.register_chatcommand("load", {
if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then
return false, "-!- Match is already in progress!"
end
map_data = place_map(param)
return true, "-!- Map loaded!"
end
})
core.register_chatcommand("start", {
params = "",
privs = {match_manager = true},
description = "Start the match",
func = function()
start_match()
start_match(param)
return true, "-!- Match started!"
end
})

View file

@ -108,16 +108,18 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
core.change_player_privs(player_name, privs)
end
function start_match() -- Start the match
function start_match(map) -- Start the match
if match_state ~= "not_started" then
return
end
set_match_state("pre_match")
map_data = place_map(map_data.name or "forest") -- default to forest if no map is specified
map_data = place_map(map or "forest") -- default to forest if no map is specified
core.chat_send_all(core.colorize("green", "Match about to start in 30 seconds!\nOpen inventory to change class!"))
assert(loadstring(map_data.scripts.on_start or ""))()
core.chat_send_all(core.colorize("green", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time)))
for _, player in pairs(core.get_connected_players()) do
set_player_mode(player, "pre_match")
@ -129,12 +131,12 @@ function start_match() -- Start the match
end
for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution)
core.after(20 + i, function()
core.chat_send_all(core.colorize("green", "Match starts in " .. (11 - i) .. " seconds."))
core.after(map_data.start_time - 10 + i, function()
core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", (11 - i), 11 - i == 1 and "" or "s"))) -- <-- RIP readability
end)
end
core.after(30, function()
core.after(map_data.start_time, function()
set_match_state("in_progress")
core.chat_send_all(core.colorize("green", "Match started!"))
@ -223,6 +225,8 @@ function kill_player(player, reason) -- Handle killed/disconnected players prope
if #alive_player_names == 1 then
local winner_name = alive_player_names[1]
core.chat_send_all(core.colorize("green", winner_name .. " is the winner!"))
assert(loadstring(map_data.scripts.on_end or ""))()
set_match_state("post_match")

View file

@ -40,7 +40,15 @@ local map_data = {
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
spawn_z = nil,
start_time = (Amount of time in seconds before the barrier is removed)
scripts = {
on_start = "(Lua script to be run after /start is run, leave blank unless you know what you are doing!)",
on_barrier_remove = "(Lua script to be run after the barrier is removed, leave blank unless you know what you are doing!)",
on_end = "(Lua script to be run after the match has ended, leave blank unless you know what you are doing!)"
}
}
return map_data

View file

@ -13,6 +13,10 @@ function place_map(map)
map_data.spawn_z = map_data.size_z / 2
end
if map_data.start_time == nil or map_data.start_time <= 0 then
map_data.start_time = 30
end
return map_data
end
@ -21,6 +25,7 @@ function remove_barrier(x, y, z)
for node_z = 1, z - 2 do
core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
end
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
return ""
end

View file

@ -8,7 +8,15 @@ local map_data = {
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
spawn_z = nil,
start_time = 45,
scripts = {
on_start = "",
on_barrier_remove = "",
on_end = ""
}
}
return map_data

View file

@ -0,0 +1,22 @@
local map_data = {
name = "forest-3",
size_x = 537,
size_y = 142,
size_z = 244,
barrier_level = 138, -- <- Y level of the barrier
spawn_x = nil,
spawn_y = nil,
spawn_z = nil,
start_time = 60,
scripts = {
on_start = "",
on_barrier_remove = "",
on_end = ""
}
}
return map_data

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@ -8,7 +8,15 @@ local map_data = {
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
spawn_z = nil,
start_time = 30,
scripts = {
on_start = "",
on_barrier_remove = "",
on_end = ""
}
}
return map_data

View file

@ -8,7 +8,15 @@ local map_data = {
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
spawn_z = nil,
start_time = 30,
scripts = {
on_start = "",
on_barrier_remove = "",
on_end = ""
}
}
return map_data

View file

@ -8,7 +8,15 @@ local map_data = {
spawn_x = nil,
spawn_y = nil,
spawn_z = nil
spawn_z = nil,
start_time = 45,
scripts = {
on_start = "",
on_barrier_remove = "",
on_end = ""
}
}
return map_data