Lots of updates

- Map-specific pre-match times
- Remove /load and change /start syntax to /start <map>
- Scripts for each map that are run at start time, barrier removal time, and end time
- New map forest-3
- A few minor bugfixes
This commit is contained in:
a-bad-dev 2025-12-23 22:49:31 -04:00
commit 2be8eea781
10 changed files with 87 additions and 27 deletions

View file

@ -108,16 +108,18 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
core.change_player_privs(player_name, privs)
end
function start_match() -- Start the match
function start_match(map) -- Start the match
if match_state ~= "not_started" then
return
end
set_match_state("pre_match")
map_data = place_map(map_data.name or "forest") -- default to forest if no map is specified
map_data = place_map(map or "forest") -- default to forest if no map is specified
core.chat_send_all(core.colorize("green", "Match about to start in 30 seconds!\nOpen inventory to change class!"))
assert(loadstring(map_data.scripts.on_start or ""))()
core.chat_send_all(core.colorize("green", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time)))
for _, player in pairs(core.get_connected_players()) do
set_player_mode(player, "pre_match")
@ -129,12 +131,12 @@ function start_match() -- Start the match
end
for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution)
core.after(20 + i, function()
core.chat_send_all(core.colorize("green", "Match starts in " .. (11 - i) .. " seconds."))
core.after(map_data.start_time - 10 + i, function()
core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", (11 - i), 11 - i == 1 and "" or "s"))) -- <-- RIP readability
end)
end
core.after(30, function()
core.after(map_data.start_time, function()
set_match_state("in_progress")
core.chat_send_all(core.colorize("green", "Match started!"))
@ -223,6 +225,8 @@ function kill_player(player, reason) -- Handle killed/disconnected players prope
if #alive_player_names == 1 then
local winner_name = alive_player_names[1]
core.chat_send_all(core.colorize("green", winner_name .. " is the winner!"))
assert(loadstring(map_data.scripts.on_end or ""))()
set_match_state("post_match")