Lots of updates

- Map-specific pre-match times
- Remove /load and change /start syntax to /start <map>
- Scripts for each map that are run at start time, barrier removal time, and end time
- New map forest-3
- A few minor bugfixes
This commit is contained in:
a-bad-dev 2025-12-23 22:49:31 -04:00
commit 2be8eea781
10 changed files with 87 additions and 27 deletions

View file

@ -13,6 +13,10 @@ function place_map(map)
map_data.spawn_z = map_data.size_z / 2
end
if map_data.start_time == nil or map_data.start_time <= 0 then
map_data.start_time = 30
end
return map_data
end
@ -21,6 +25,7 @@ function remove_barrier(x, y, z)
for node_z = 1, z - 2 do
core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
end
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
return ""
end