Add beds
30
mods/mtg/beds/README.txt
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
Minetest Game mod: beds
|
||||||
|
=======================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
Originally by BlockMen (MIT)
|
||||||
|
Various Minetest Game developers and contributors (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
BlockMen (CC BY-SA 3.0)
|
||||||
|
All textures unless otherwise noted
|
||||||
|
|
||||||
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
|
beds_bed_under.png
|
||||||
|
|
||||||
|
This mod adds a bed which allows players to skip the night.
|
||||||
|
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||||
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
|
than half of the players are lying in bed and use this option.
|
||||||
|
|
||||||
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
death.
|
||||||
|
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||||
|
minetest.conf.
|
||||||
|
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||||
|
minetest.conf or by using the /set command in-game.
|
||||||
204
mods/mtg/beds/api.lua
Normal file
|
|
@ -0,0 +1,204 @@
|
||||||
|
-- Removes a node without calling on on_destruct()
|
||||||
|
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||||
|
local function remove_no_destruct(pos)
|
||||||
|
minetest.swap_node(pos, {name = "air"})
|
||||||
|
minetest.remove_node(pos) -- Now clear the meta
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- returns the position of the other bed half (or nil on failure)
|
||||||
|
local function get_other_bed_pos(pos, n)
|
||||||
|
local node = core.get_node(pos)
|
||||||
|
local dir = core.facedir_to_dir(node.param2)
|
||||||
|
if not dir then
|
||||||
|
return -- There are 255 possible param2 values. Ignore bad ones.
|
||||||
|
end
|
||||||
|
local other
|
||||||
|
if n == 2 then
|
||||||
|
other = vector.subtract(pos, dir)
|
||||||
|
elseif n == 1 then
|
||||||
|
other = vector.add(pos, dir)
|
||||||
|
else
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local onode = core.get_node(other)
|
||||||
|
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
|
||||||
|
return other
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local function destruct_bed(pos, n)
|
||||||
|
local other = get_other_bed_pos(pos, n)
|
||||||
|
if other then
|
||||||
|
remove_no_destruct(other)
|
||||||
|
beds.remove_spawns_at(other)
|
||||||
|
end
|
||||||
|
beds.remove_spawns_at(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.register_bed(name, def)
|
||||||
|
minetest.register_node(name .. "_bottom", {
|
||||||
|
description = def.description,
|
||||||
|
inventory_image = def.inventory_image,
|
||||||
|
wield_image = def.wield_image,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.bottom,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.bottom,
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selectionbox,
|
||||||
|
},
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos
|
||||||
|
if udef and udef.buildable_to then
|
||||||
|
pos = under
|
||||||
|
else
|
||||||
|
pos = pointed_thing.above
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
|
||||||
|
if minetest.is_protected(pos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = placer and placer:get_look_dir() and
|
||||||
|
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||||
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 1)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
beds.on_rightclick(pos, clicker)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, _, new_param2)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
if not dir then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
-- old position of the top node
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||||
|
node.param2 ~= node2.param2 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(p, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if new_param2 % 32 > 3 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
-- new position of the top node
|
||||||
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
|
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(newp, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(newp, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
node.param2 = new_param2
|
||||||
|
remove_no_destruct(p)
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return beds.can_dig(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name .. "_top", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.top,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||||
|
not_in_creative_inventory = 1},
|
||||||
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
drop = "",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.top,
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
-- Small selection box to allow digging stray top nodes
|
||||||
|
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
|
||||||
|
},
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 2)
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
local other = get_other_bed_pos(pos, 2)
|
||||||
|
return (not other) or beds.can_dig(other)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = name,
|
||||||
|
recipe = def.recipe
|
||||||
|
})
|
||||||
|
end
|
||||||
109
mods/mtg/beds/beds.lua
Normal file
|
|
@ -0,0 +1,109 @@
|
||||||
|
-- beds/beds.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
|
-- Fancy shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:fancy_bed", {
|
||||||
|
description = S("Fancy Bed"),
|
||||||
|
inventory_image = "beds_bed_fancy.png",
|
||||||
|
wield_image = "beds_bed_fancy.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top1.png",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side1.png",
|
||||||
|
"beds_bed_side1.png^[transformFX",
|
||||||
|
"beds_bed_foot.png",
|
||||||
|
"beds_bed_foot.png",
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top2.png",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side2.png",
|
||||||
|
"beds_bed_side2.png^[transformFX",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||||
|
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||||
|
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||||
|
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||||
|
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"", "", "group:stick"},
|
||||||
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Simple shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:bed", {
|
||||||
|
description = S("Simple Bed"),
|
||||||
|
inventory_image = "beds_bed.png",
|
||||||
|
wield_image = "beds_bed.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side_bottom_r.png",
|
||||||
|
"beds_bed_side_bottom_r.png^[transformFX",
|
||||||
|
"blank.png",
|
||||||
|
"beds_bed_side_bottom.png"
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top_top.png^[transformR90",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side_top_r.png",
|
||||||
|
"beds_bed_side_top_r.png^[transformFX",
|
||||||
|
"beds_bed_side_top.png",
|
||||||
|
"blank.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
|
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Aliases for PilzAdam's beds mod
|
||||||
|
|
||||||
|
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||||
|
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||||
|
|
||||||
|
-- Fuel
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:fancy_bed_bottom",
|
||||||
|
burntime = 13,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_bottom",
|
||||||
|
burntime = 12,
|
||||||
|
})
|
||||||
354
mods/mtg/beds/functions.lua
Normal file
|
|
@ -0,0 +1,354 @@
|
||||||
|
local pi = math.pi
|
||||||
|
local is_sp = minetest.is_singleplayer()
|
||||||
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
|
if enable_respawn == nil then
|
||||||
|
enable_respawn = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Physics override management mods (shadow the global variable)
|
||||||
|
local player_monoids = core.get_modpath("player_monoids") and player_monoids
|
||||||
|
local pova = core.get_modpath("pova") and pova
|
||||||
|
|
||||||
|
if player_monoids and not player_monoids.speed.checkout_branch then
|
||||||
|
-- This function exists since 2025-05-17
|
||||||
|
core.log("warning", "[beds] player_monoids is too old, thus not supported.")
|
||||||
|
player_monoids = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
|
-- Helper functions
|
||||||
|
|
||||||
|
local function get_look_yaw(pos)
|
||||||
|
local rotation = minetest.get_node(pos).param2
|
||||||
|
if rotation > 3 then
|
||||||
|
rotation = rotation % 4 -- Mask colorfacedir values
|
||||||
|
end
|
||||||
|
if rotation == 1 then
|
||||||
|
return pi / 2, rotation
|
||||||
|
elseif rotation == 3 then
|
||||||
|
return -pi / 2, rotation
|
||||||
|
elseif rotation == 0 then
|
||||||
|
return pi, rotation
|
||||||
|
else
|
||||||
|
return 0, rotation
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_night_skip_enabled()
|
||||||
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
|
if enable_night_skip == nil then
|
||||||
|
enable_night_skip = true
|
||||||
|
end
|
||||||
|
return enable_night_skip
|
||||||
|
end
|
||||||
|
|
||||||
|
local function check_in_beds(players)
|
||||||
|
local in_bed = beds.player
|
||||||
|
if not players then
|
||||||
|
players = minetest.get_connected_players()
|
||||||
|
end
|
||||||
|
|
||||||
|
for n, player in ipairs(players) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not in_bed[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return #players > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_physics_override(player, put_to_bed)
|
||||||
|
local IDENTIFIER = "beds:lie"
|
||||||
|
local OVERRIDES = {speed = 0, jump = 0, gravity = 0}
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pdata = beds.player[name]
|
||||||
|
|
||||||
|
if put_to_bed then -- Freeze player
|
||||||
|
if player_monoids then
|
||||||
|
for k, v in pairs(OVERRIDES) do
|
||||||
|
local monoid = player_monoids[k]
|
||||||
|
pdata["monoid_branch_" .. k] = monoid:get_active_branch(player)
|
||||||
|
-- Change the "context" of the physics overrides
|
||||||
|
local branch = monoid:checkout_branch(player, IDENTIFIER)
|
||||||
|
branch:add_change(player, v)
|
||||||
|
end
|
||||||
|
elseif pova then
|
||||||
|
pova.add_override(name, "force", OVERRIDES)
|
||||||
|
pova.do_override(player)
|
||||||
|
else
|
||||||
|
-- Directly use engine API. May conflict with other mods.
|
||||||
|
pdata.physics_override = player:get_physics_override()
|
||||||
|
player:set_physics_override(OVERRIDES)
|
||||||
|
end
|
||||||
|
else -- Unfreeze player
|
||||||
|
if player_monoids then
|
||||||
|
for k, _ in pairs(OVERRIDES) do
|
||||||
|
local monoid = player_monoids[k]
|
||||||
|
monoid:checkout_branch(player, pdata["monoid_branch_" .. k])
|
||||||
|
monoid:get_branch(IDENTIFIER):delete(player)
|
||||||
|
end
|
||||||
|
elseif pova then
|
||||||
|
pova.del_override(name, "force")
|
||||||
|
pova.do_override(player)
|
||||||
|
else
|
||||||
|
-- Restore the changed fields
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = pdata.physics_override.speed,
|
||||||
|
jump = pdata.physics_override.jump,
|
||||||
|
gravity = pdata.physics_override.gravity
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
|
if not player or not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- stand up
|
||||||
|
if state ~= nil and not state then
|
||||||
|
if not beds.player[name] then
|
||||||
|
-- player not in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
beds.bed_position[name] = nil
|
||||||
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
|
if skip then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
player:set_pos(beds.pos[name])
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
set_physics_override(player, false)
|
||||||
|
beds.player[name] = nil
|
||||||
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
|
player_api.player_attached[name] = false
|
||||||
|
hud_flags.wielditem = true
|
||||||
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
|
-- lay down
|
||||||
|
else
|
||||||
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.05 then
|
||||||
|
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
beds.player[name] = {}
|
||||||
|
beds.pos[name] = pos
|
||||||
|
beds.bed_position[name] = bed_pos
|
||||||
|
|
||||||
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||||
|
-- to avoid sinking down through the bed.
|
||||||
|
local p = {
|
||||||
|
x = bed_pos.x + dir.x / 2,
|
||||||
|
y = bed_pos.y + 0.07,
|
||||||
|
z = bed_pos.z + dir.z / 2
|
||||||
|
}
|
||||||
|
set_physics_override(player, true)
|
||||||
|
player:set_pos(p)
|
||||||
|
player_api.player_attached[name] = true
|
||||||
|
hud_flags.wielditem = false
|
||||||
|
player_api.set_animation(player, "lay" , 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
player:hud_set_flags(hud_flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_player_in_bed_count()
|
||||||
|
local c = 0
|
||||||
|
for _, _ in pairs(beds.player) do
|
||||||
|
c = c + 1
|
||||||
|
end
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_formspecs(finished)
|
||||||
|
local ges = #minetest.get_connected_players()
|
||||||
|
local player_in_bed = get_player_in_bed_count()
|
||||||
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
|
local form_n
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
if finished then
|
||||||
|
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||||
|
else
|
||||||
|
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||||
|
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||||
|
esc(S("Force night skip")) .. "]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
minetest.show_formspec(name, "beds_form", form_n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Public functions
|
||||||
|
|
||||||
|
function beds.kick_players()
|
||||||
|
for name, _ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.skip_night()
|
||||||
|
minetest.set_timeofday(0.23)
|
||||||
|
end
|
||||||
|
|
||||||
|
local update_scheduled = false
|
||||||
|
local function schedule_update()
|
||||||
|
if update_scheduled then
|
||||||
|
-- there already is an update scheduled; don't schedule more to prevent races
|
||||||
|
return
|
||||||
|
end
|
||||||
|
update_scheduled = true
|
||||||
|
minetest.after(2, function()
|
||||||
|
update_scheduled = false
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
end
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
-- skip the night and let all players stand up
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.on_rightclick(pos, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local ppos = player:get_pos()
|
||||||
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
|
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||||
|
if beds.player[name] then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- move to bed
|
||||||
|
if not beds.player[name] then
|
||||||
|
lay_down(player, ppos, pos)
|
||||||
|
beds.set_spawns() -- save respawn positions when entering bed
|
||||||
|
else
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if check_in_beds() then
|
||||||
|
schedule_update()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.can_dig(bed_pos)
|
||||||
|
-- Check all players in bed which one is at the expected position
|
||||||
|
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.equals(bed_pos, player_bed_pos) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Callbacks
|
||||||
|
-- Only register respawn callback if respawn enabled
|
||||||
|
if enable_respawn then
|
||||||
|
-- Respawn player at bed if valid position is found
|
||||||
|
spawn.register_on_spawn(function(player, is_new)
|
||||||
|
local pos = beds.spawn[player:get_player_name()]
|
||||||
|
if pos then
|
||||||
|
player:set_pos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
lay_down(player, nil, nil, false, true)
|
||||||
|
beds.player[name] = nil
|
||||||
|
if check_in_beds() then
|
||||||
|
schedule_update()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "beds_form" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
|
-- earlier.
|
||||||
|
local last_player_in_bed = get_player_in_bed_count()
|
||||||
|
|
||||||
|
if fields.quit or fields.leave then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fields.force then
|
||||||
|
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
update_formspecs(true)
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
else
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
31
mods/mtg/beds/init.lua
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
-- beds/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("beds")
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
|
||||||
|
beds = {}
|
||||||
|
beds.player = {}
|
||||||
|
beds.bed_position = {}
|
||||||
|
beds.pos = {}
|
||||||
|
beds.spawn = {}
|
||||||
|
beds.get_translator = S
|
||||||
|
|
||||||
|
beds.formspec = "size[8,11;true]" ..
|
||||||
|
"no_prepend[]" ..
|
||||||
|
"bgcolor[#080808BB;true]" ..
|
||||||
|
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||||
|
|
||||||
|
beds.day_interval = {
|
||||||
|
start = 0.2,
|
||||||
|
finish = 0.805,
|
||||||
|
}
|
||||||
|
|
||||||
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
-- Load files
|
||||||
|
|
||||||
|
dofile(modpath .. "/functions.lua")
|
||||||
|
dofile(modpath .. "/api.lua")
|
||||||
|
dofile(modpath .. "/beds.lua")
|
||||||
|
dofile(modpath .. "/spawns.lua")
|
||||||
61
mods/mtg/beds/license.txt
Normal file
|
|
@ -0,0 +1,61 @@
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2018 TumeniNodes
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
10
mods/mtg/beds/locale/beds.bg.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Модерно легло
|
||||||
|
Simple Bed=Обикновено легло
|
||||||
|
This bed is already occupied!=Това легло вече е заето!
|
||||||
|
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
|
||||||
|
Good morning.=Добро утро!
|
||||||
|
@1 of @2 players are in bed=@1 от @2 играчи са легнали
|
||||||
|
Force night skip=Прескачане на нощта
|
||||||
|
You can only sleep at night.=Може да спите само през нощта.
|
||||||
|
Leave Bed=Ставане от леглото
|
||||||
10
mods/mtg/beds/locale/beds.da.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksuriøs seng
|
||||||
|
Simple Bed=Simpel seng
|
||||||
|
This bed is already occupied!=Denne seng er allerede taget!
|
||||||
|
You have to stop moving before going to bed!=Du skal stoppe med at bevæge dig før du går i seng!
|
||||||
|
Good morning.=God morgen.
|
||||||
|
@1 of @2 players are in bed=@1 af @2 spillere er i seng
|
||||||
|
Force night skip=Tvungen natte-overspring
|
||||||
|
You can only sleep at night.=Du kan kun sove om natten.
|
||||||
|
Leave Bed=Stå ud af sengen
|
||||||
10
mods/mtg/beds/locale/beds.de.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Schickes Bett
|
||||||
|
Simple Bed=Schlichtes Bett
|
||||||
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
|
Good morning.=Guten Morgen.
|
||||||
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
||||||
10
mods/mtg/beds/locale/beds.eo.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksa lito
|
||||||
|
Simple Bed=Simpla lito
|
||||||
|
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||||
|
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||||
|
Good morning.=Bonan matenon.
|
||||||
|
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||||
|
Force night skip=Devigi noktan salton
|
||||||
|
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||||
|
Leave Bed=Ellitiĝi
|
||||||
10
mods/mtg/beds/locale/beds.es.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama de lujo
|
||||||
|
Simple Bed=Cama sencilla
|
||||||
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
|
Good morning.=Buenos días.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
|
Force night skip=Forzar hacer de dia
|
||||||
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
||||||
10
mods/mtg/beds/locale/beds.eu.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luxuzko ohea
|
||||||
|
Simple Bed=Ohe arrunta
|
||||||
|
This bed is already occupied!=Ohe hau okupatuta dago
|
||||||
|
You have to stop moving before going to bed!=Utzi mugitzeari edo ezingo zara oheratu!
|
||||||
|
Good morning.=Egun on.
|
||||||
|
@1 of @2 players are in bed=@2 jokalaritik @1 lo daude
|
||||||
|
Force night skip=Behartu egunez egitera
|
||||||
|
You can only sleep at night.=Gauez bakarrik egin dezakezu lo.
|
||||||
|
Leave Bed=Jaiki
|
||||||
10
mods/mtg/beds/locale/beds.fr.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Lit chic
|
||||||
|
Simple Bed=Lit simple
|
||||||
|
This bed is already occupied!=Ce lit est déjà occupé !
|
||||||
|
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||||
|
Good morning.=Bonjour.
|
||||||
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
||||||
10
mods/mtg/beds/locale/beds.hu.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Szép ágy
|
||||||
|
Simple Bed=Egyszerű ágy
|
||||||
|
This bed is already occupied!=Ez az ágy már foglalt!
|
||||||
|
You have to stop moving before going to bed!=Meg kell állnod, mielőtt lefeküdhetnél!
|
||||||
|
Good morning.=Jó reggelt.
|
||||||
|
@1 of @2 players are in bed=@2 játékosból @1 van ágyban
|
||||||
|
Force night skip=Éjszaka átugrása
|
||||||
|
You can only sleep at night.=Csak éjszaka aludhatsz.
|
||||||
|
Leave Bed=Ágy elhagyása
|
||||||
10
mods/mtg/beds/locale/beds.id.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=Ranjang telah terisi!
|
||||||
|
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa lewati malam
|
||||||
|
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||||
|
Leave Bed=Tinggalkan Ranjang
|
||||||
10
mods/mtg/beds/locale/beds.it.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Letto decorato
|
||||||
|
Simple Bed=Letto semplice
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=Alzati dal letto
|
||||||
10
mods/mtg/beds/locale/beds.ja.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=ファンシーなベッド
|
||||||
|
Simple Bed=シンプルなベッド
|
||||||
|
This bed is already occupied!=ベッドはすでに使われています!
|
||||||
|
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||||
|
Good morning.=おはようございます。
|
||||||
|
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||||
|
Force night skip=強制的に夜をスキップします
|
||||||
|
You can only sleep at night.=夜しか寝れません。
|
||||||
|
Leave Bed=ベッドから出ます
|
||||||
10
mods/mtg/beds/locale/beds.jbo.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
||||||
10
mods/mtg/beds/locale/beds.lv.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Skaista gulta
|
||||||
|
Simple Bed=Gulta
|
||||||
|
This bed is already occupied!=Šī gulta jau ir aizņemta!
|
||||||
|
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
|
||||||
|
Good morning.=Labrīt.
|
||||||
|
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
|
||||||
|
Force night skip=Izlaist nakti
|
||||||
|
You can only sleep at night.=Jūs variet gulēt tikai naktī.
|
||||||
|
Leave Bed=Celties no gultas
|
||||||
10
mods/mtg/beds/locale/beds.ms.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Katil Beragam
|
||||||
|
Simple Bed=Katil Biasa
|
||||||
|
This bed is already occupied!=Katil ini sudah diduduki!
|
||||||
|
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa langkau malam
|
||||||
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Tinggalkan Katil
|
||||||
10
mods/mtg/beds/locale/beds.pl.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fantazyjne łóżko
|
||||||
|
Simple Bed=Proste łóżko
|
||||||
|
This bed is already occupied!=To łóżko jest już zajęte!
|
||||||
|
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||||
|
Good morning.=Dzień dobry.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||||
|
Force night skip=Wymuś pominięcie nocy
|
||||||
|
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||||
|
Leave Bed=Opuść łóżko
|
||||||
10
mods/mtg/beds/locale/beds.pt_BR.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
||||||
10
mods/mtg/beds/locale/beds.ru.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Красивая кровать
|
||||||
|
Simple Bed=Простая кровать
|
||||||
|
This bed is already occupied!=Эта кровать уже занята!
|
||||||
|
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||||
|
Good morning.=Доброе утро.
|
||||||
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
|
Force night skip=Пропустить ночь
|
||||||
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
||||||
10
mods/mtg/beds/locale/beds.sk.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=Táto posteľ je už obsadená
|
||||||
|
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
||||||
10
mods/mtg/beds/locale/beds.sv.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel säng
|
||||||
|
This bed is already occupied!=Den här sängen används redan!
|
||||||
|
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||||
|
Good morning.=God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||||
|
Force night skip=Tvinga att hoppa över natt
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna säng
|
||||||
10
mods/mtg/beds/locale/beds.uk.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Гарне ліжко
|
||||||
|
Simple Bed=Просте ліжко
|
||||||
|
This bed is already occupied!=Це ліжко вже зайняте!
|
||||||
|
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||||
|
Good morning.=Доброго ранку.
|
||||||
|
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||||
|
Force night skip=Пропустити ніч
|
||||||
|
You can only sleep at night.=Ви можете спати лише вночі.
|
||||||
|
Leave Bed=Встати з ліжка
|
||||||
10
mods/mtg/beds/locale/beds.zh_CN.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=简易床
|
||||||
|
This bed is already occupied!=床上已有人!
|
||||||
|
You have to stop moving before going to bed!=上床前要停止移动!
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=强制跳过夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
||||||
10
mods/mtg/beds/locale/beds.zh_TW.tr
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=簡易床
|
||||||
|
This bed is already occupied!=這個床已經被占據了!
|
||||||
|
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=強制跳過夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
||||||
10
mods/mtg/beds/locale/template.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=
|
||||||
4
mods/mtg/beds/mod.conf
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
name = beds
|
||||||
|
description = Minetest Game mod: beds
|
||||||
|
depends = default, wool, spawn
|
||||||
|
optional_depends = player_monoids, pova
|
||||||
72
mods/mtg/beds/spawns.lua
Normal file
|
|
@ -0,0 +1,72 @@
|
||||||
|
local world_path = minetest.get_worldpath()
|
||||||
|
local org_file = world_path .. "/beds_spawns"
|
||||||
|
local file = world_path .. "/beds_spawns"
|
||||||
|
local bkwd = false
|
||||||
|
|
||||||
|
-- check for PA's beds mod spawns
|
||||||
|
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||||
|
if cf ~= nil then
|
||||||
|
io.close(cf)
|
||||||
|
file = world_path .. "/beds_player_spawns"
|
||||||
|
bkwd = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.read_spawns()
|
||||||
|
local spawns = beds.spawn
|
||||||
|
local input = io.open(file, "r")
|
||||||
|
if input and not bkwd then
|
||||||
|
repeat
|
||||||
|
local x = input:read("*n")
|
||||||
|
if x == nil then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
local y = input:read("*n")
|
||||||
|
local z = input:read("*n")
|
||||||
|
local name = input:read("*l")
|
||||||
|
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||||
|
until input:read(0) == nil
|
||||||
|
io.close(input)
|
||||||
|
elseif input and bkwd then
|
||||||
|
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||||
|
input:close()
|
||||||
|
beds.save_spawns()
|
||||||
|
os.rename(file, file .. ".backup")
|
||||||
|
file = org_file
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
beds.read_spawns()
|
||||||
|
|
||||||
|
function beds.save_spawns()
|
||||||
|
if not beds.spawn then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = {}
|
||||||
|
local output = io.open(org_file, "w")
|
||||||
|
for k, v in pairs(beds.spawn) do
|
||||||
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
|
end
|
||||||
|
output:write(table.concat(data))
|
||||||
|
io.close(output)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.set_spawns()
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local p = player:get_pos()
|
||||||
|
-- but don't change spawn location if borrowing a bed
|
||||||
|
if not minetest.is_protected(p, name) then
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.remove_spawns_at(pos)
|
||||||
|
for name, p in pairs(beds.spawn) do
|
||||||
|
if vector.equals(vector.round(p), pos) then
|
||||||
|
beds.spawn[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
||||||
BIN
mods/mtg/beds/textures/beds_bed.png
Normal file
|
After Width: | Height: | Size: 490 B |
BIN
mods/mtg/beds/textures/beds_bed_fancy.png
Normal file
|
After Width: | Height: | Size: 486 B |
BIN
mods/mtg/beds/textures/beds_bed_foot.png
Normal file
|
After Width: | Height: | Size: 340 B |
BIN
mods/mtg/beds/textures/beds_bed_head.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
mods/mtg/beds/textures/beds_bed_side1.png
Normal file
|
After Width: | Height: | Size: 248 B |
BIN
mods/mtg/beds/textures/beds_bed_side2.png
Normal file
|
After Width: | Height: | Size: 265 B |
BIN
mods/mtg/beds/textures/beds_bed_side_bottom.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
mods/mtg/beds/textures/beds_bed_side_bottom_r.png
Normal file
|
After Width: | Height: | Size: 427 B |
BIN
mods/mtg/beds/textures/beds_bed_side_top.png
Normal file
|
After Width: | Height: | Size: 464 B |
BIN
mods/mtg/beds/textures/beds_bed_side_top_r.png
Normal file
|
After Width: | Height: | Size: 446 B |
BIN
mods/mtg/beds/textures/beds_bed_top1.png
Normal file
|
After Width: | Height: | Size: 474 B |
BIN
mods/mtg/beds/textures/beds_bed_top2.png
Normal file
|
After Width: | Height: | Size: 547 B |
BIN
mods/mtg/beds/textures/beds_bed_top_bottom.png
Normal file
|
After Width: | Height: | Size: 425 B |
BIN
mods/mtg/beds/textures/beds_bed_top_top.png
Normal file
|
After Width: | Height: | Size: 490 B |
BIN
mods/mtg/beds/textures/beds_bed_under.png
Normal file
|
After Width: | Height: | Size: 251 B |