Add the game

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a-bad-dev 2025-12-06 11:37:08 -04:00
commit 38caa29558
863 changed files with 36331 additions and 0 deletions

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game.conf Normal file
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name = Simple Shooter Game
allowed_mapgens = singlenode

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name: luacheck
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

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globals = {
"minetest", "basic_materials", "crafting",
}
read_globals = {
"default", "xcompat",
}

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License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
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# Basic Materials mod
mod that adds basic material nodes and items
## Install
### Option 1: use content tab in minetest
* click the content tab
* search for basic materials
* click install on basic materials
### Option 2: download from [ContentDB](https://content.minetest.net/packages/VanessaE/basic_materials/)
* click the above link or search for basic materials on ContentDB
* select the download button on the basic materials page
* extract the zip downloaded from the previous step
* place in your mods folder
### Option 3: use git
* `git clone https://github.com/mt-mods/basic_materials.git`
* `cd basic_materials`

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minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")

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local S = minetest.get_translator("basic_materials")
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_wire", {
description = S("Spool of stainless steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_stainless_steel_wire.png"
})
minetest.register_craftitem("basic_materials:aluminum_wire", {
description = S("Spool of aluminum wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_aluminum_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:lead_strip", {
description = S("Lead Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_lead_strip.png"
})
minetest.register_craftitem("basic_materials:gold_strip", {
description = S("Gold Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_gold_strip.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_strip", {
description = S("Stainless Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_stainless_steel_strip.png"
})
minetest.register_craftitem("basic_materials:aluminum_strip", {
description = S("Aluminum Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_aluminum_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:carbon_steel_bar", {
description = S("Carbon Steel Bar"),
inventory_image = "basic_materials_carbon_steel_bar.png",
})
minetest.register_craftitem("basic_materials:stainless_steel_bar", {
description = S("Stainless Steel Bar"),
inventory_image = "basic_materials_stainless_steel_bar.png",
})
minetest.register_craftitem("basic_materials:aluminum_bar", {
description = S("Aluminum Bar"),
inventory_image = "basic_materials_aluminum_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
if minetest.get_modpath("hades_materials") then
minetest.register_alias_force("basic_materials:plastic_sheet", "hades_materials:plastic_sheeting")
minetest.register_alias_force("basic_materials:paraffin", "hades_materials:plastic_base")
minetest.register_alias_force("basic_materials:silicon", "hades_materials:silicon")
end

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@ -0,0 +1,441 @@
local materials = xcompat.materials
local have_hades_materials = minetest.get_modpath("hades_materials")
local function compress_craft(input)
local buffer = {}
for _, item in pairs(input) do
if type(item)=="table" then
for _, inneritem in pairs(item) do
buffer[inneritem] = (buffer[inneritem] or 0) + 1
end
elseif item ~= "" then
buffer[item] = (buffer[item] or 0) + 1
end
end
local output = {}
for item, count in pairs(buffer) do
output[#output + 1] = item .. " " .. count
end
return output
end
local function register_craft(input)
if minetest.get_modpath("rp_crafting") then
local rp_craft = compress_craft(input.recipe)
if #rp_craft > crafting.MAX_INPUTS then
minetest.log("error", "[basic_materials] unable to register craft for " .. input.output)
return
end
crafting.register_craft({
output = input.output,
items = rp_craft
})
else
minetest.register_craft(input)
end
end
-- Craft recipes
register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", ""},
},
})
register_craft({
output = "basic_materials:chain_steel 2",
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
register_craft({
output = "basic_materials:chain_brass 2",
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = {"basic_materials:brass_block"},
})
register_craft( {
output = "basic_materials:brass_block",
recipe = {
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
},
})
register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"},
{"", "basic_materials:plastic_sheet", ""},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
if have_hades_materials then
minetest.clear_craft({
type = "shapeless",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
end
register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
-- Cooking recipes
if not have_hades_materials then
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
end
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
-- Fuel recipes
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
register_craft({
output = "basic_materials:concrete_block 6",
recipe = {
{"group:sand", "basic_materials:wet_cement", materials.gravel},
{"basic_materials:steel_bar", "basic_materials:wet_cement", "basic_materials:steel_bar"},
{materials.gravel, "basic_materials:wet_cement", "group:sand"},
}
})
register_craft( {
output = "basic_materials:motor 2",
recipe = {
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
{materials.copper_ingot, materials.steel_ingot, materials.steel_ingot},
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"}
},
replacements = {
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
}
})
register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{materials.copper_ingot, materials.mese_crystal_fragment, materials.copper_ingot}
},
})
register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{materials.mese_crystal_fragment, materials.torch, materials.mese_crystal_fragment},
{materials.diamond, materials.gold_ingot, materials.diamond}
},
})
register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
materials.copper_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
materials.gold_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
materials.steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_wire 2",
type = "shapeless",
recipe = {
materials.stainless_steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_wire 2",
type = "shapeless",
recipe = {
materials.aluminum_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{"", materials.copper_ingot, ""},
{materials.copper_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:gold_strip 12",
recipe = {
{"", materials.gold_ingot, ""},
{materials.gold_ingot, "", ""},
},
})
if materials.lead_ingot then
register_craft( {
output = "basic_materials:lead_strip 12",
recipe = {
{"", materials.lead_ingot, ""},
{materials.lead_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_strip 12",
recipe = {
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_strip 12",
recipe = {
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{"", "", materials.steel_ingot},
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
if materials.carbon_steel_ingot then
register_craft( {
output = "basic_materials:carbon_steel_bar 6",
recipe = {
{"", "", materials.carbon_steel_ingot},
{"", materials.carbon_steel_ingot, ""},
{materials.carbon_steel_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_bar 6",
recipe = {
{"", "", materials.stainless_steel_ingot},
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_bar 6",
recipe = {
{"", "", materials.aluminum_ingot},
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{"basic_materials:steel_bar"},
{materials.steel_ingot},
{materials.steel_ingot},
},
})
register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", materials.steel_ingot, materials.steel_ingot},
{materials.steel_ingot, "", materials.steel_ingot},
{materials.steel_ingot, materials.steel_ingot, ""},
},
})
register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot,"basic_materials:chainlink_steel", materials.steel_ingot},
{"", materials.steel_ingot, ""}
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
materials.water_bucket,
materials.clay_lump,
materials.gravel,
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
materials.dirt,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.water_bucket
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
if not have_hades_materials then
register_craft( {
output = "basic_materials:silicon 4",
recipe = {
{materials.sand, materials.sand},
{materials.sand, materials.steel_ingot},
},
})
end
register_craft( {
output = "basic_materials:ic 4",
recipe = {
{"basic_materials:silicon", "basic_materials:silicon"},
{"basic_materials:silicon", materials.copper_ingot},
},
})
-- Without moreores, there still should be a way to create brass.
register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
{materials.gold_ingot, materials.copper_ingot, materials.tin_ingot},
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
},
})
if materials.silver_ingot then
register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
materials.silver_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
materials.copper_ingot,
materials.copper_ingot,
materials.silver_ingot,
},
})
end

View file

@ -0,0 +1,14 @@
-- Basic materials mod
-- by Vanessa Dannenberg
-- This mod supplies all those little random craft items that everyone always
-- seems to need, such as metal bars (ala rebar), plastic, wire, and so on.
basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" }
basic_materials.modpath = minetest.get_modpath("basic_materials")
dofile(basic_materials.modpath .. "/nodes.lua")
dofile(basic_materials.modpath .. "/craftitems.lua")
dofile(basic_materials.modpath .. "/crafts.lua")
dofile(basic_materials.modpath .. "/aliases.lua")

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Siliziumklumpen
Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
Simple Motor=Einfacher Motor
Heating element=Heizelement
Simple energy crystal=Einfacher Energiekristall
Spool of steel wire=Spule mit Stahldraht
Spool of copper wire=Spule mit Kupferdraht
Spool of silver wire=Spule mit Silberdraht
Spool of gold wire=Spule mit Golddraht
Steel Strip=Stahlstreifen
Copper Strip=Kupferstreifen
Steel Bar=Stahlstab
Chainlinks (brass)=Messingkettenglieder
Chainlinks (steel)=Stahlkettenglieder
Brass Ingot=Messingbarren
Steel gear=Stahlzahnrad
Padlock=Vorhängeschloss
Chain (steel, hanging)=Hängende Stahlkette
Chain (brass, hanging)=Hängende Messingkette
Brass Block=Messingblock
Oil extract=Ölextrakt
Unprocessed paraffin=Unverarbeitetes Paraffin
Uncooked Terracotta Base=Ungebranntes Terrakotta
Wet Cement=Nasser Zement
Cement=Zement
Concrete Block=Betonblock
Plastic sheet=Kunststoffplatte
Plastic strips=Kunststoffstreifen
Empty wire spool=Leere Drahtspule

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Morceau de silicium
Simple Integrated Circuit=Circuit intégré simple
Simple Motor=Moteur simple
Heating element=Élément chauffant
Simple energy crystal=Cristal dénergie simple
Spool of steel wire=Bobine de fil dacier
Spool of copper wire=Bobine de fil de cuivre
Spool of silver wire=Bobine de fil dargent
Spool of gold wire=Bobine de fil dor
Steel Strip=Bande de acier
Copper Strip=Bande de cuivre
Steel Bar=Barre dacier
Chainlinks (brass)=Maillon en laiton
Chainlinks (steel)=Maillon en acier
Brass Ingot=Lingot de laiton
Steel gear=Rouage en acier
Padlock=Cadenas
Chain (steel, hanging)=Chaine en acier
Chain (brass, hanging)=Chaine en laiton
Brass Block=Bloc de laiton
Oil extract=Extrait dhuile
Unprocessed paraffin=Paraffine non transformée
Uncooked Terracotta Base=Argile crue
Wet Cement=Ciment humide
Cement=Ciment
Concrete Block=Bloc de béton
Plastic sheet=Morceau de plastique
Plastic strips=Bande de plastique
Empty wire spool=Bobine de fil vide

View file

@ -0,0 +1,34 @@
# textdomain: basic_materials
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
Silicon lump=Grumo di silicio
Simple Integrated Circuit=Circuito integrato semplice
Simple Motor=Motore semplice
Heating element=Elemento riscaldante
Simple energy crystal=Cristallo di energia semplice
Spool of steel wire=Bobina di filo d'acciaio
Spool of copper wire=Bobina di filo di rame
Spool of silver wire=Bobina di filo d'argento
Spool of gold wire=Bobina di filo d'oro
Steel Strip=Striscia d'acciaio
Copper Strip=Striscia di rame
Steel Bar=Barra d'acciaio
Chainlinks (brass)=Catena (ottone)
Chainlinks (steel)=Catena (acciaio)
Brass Ingot=Lingotto di ottone
Steel gear=Ingranaggio d'acciaio
Padlock=Catenaccio
Chain (steel, hanging)=Catena (acciaio, pendente)
Chain (brass, hanging)=Catena (ottone, pendente)
Brass Block=Blocco di ottone
Oil extract=Estratto d'olio
Unprocessed paraffin=Paraffina grezza
Uncooked Terracotta Base=Argilla cruda
Wet Cement=Cemento umido
Cement=Cemento
Concrete Block=Blocco di calcestruzzo
Plastic sheet=Foglio di plastica
Plastic strips=Striscia di plastica
Empty wire spool=Rocchetto vuoto

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Кусок Кремния
Simple Integrated Circuit=Микросхема
Simple Motor=Мотор
Heating element=Нить Накала
Simple energy crystal=Энергетический Кристалл
Spool of steel wire=Катушка Стальной Проволоки
Spool of copper wire=Катушка Медной Проволоки
Spool of silver wire=Катушка Серебрянной Проволоки
Spool of gold wire=Катушка Золотой Проволоки
Steel Strip=Стальная Полоса
Copper Strip=Медная Полоса
Steel Bar=Стальной Прут
Chainlinks (brass)=Латунные Звенья
Chainlinks (steel)=Стальные Звенья
Brass Ingot=Латунный Брусок
Steel gear=Стальная Шестерня
Padlock=Навесной Замок
Chain (steel, hanging)=Стальная Цепь
Chain (brass, hanging)=Латунная Цепь
Brass Block=Латунный Блок
Oil extract=Масляный Экстракт
Unprocessed paraffin=Необработанный Парафин
Uncooked Terracotta Base=Ком Мокрого Терракота
Wet Cement=Ком Мокрого Цемента
Cement=Цемент
Concrete Block=Железобетон
Plastic sheet=Пластиковый Лист
Plastic strips=Пластиковая Полоса
Empty wire spool=Пустая Катушка

View file

@ -0,0 +1,4 @@
name = basic_materials
depends = xcompat
optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting, mcl_core, mcl_copper
min_minetest_version = 5.2.0

View file

@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
v 0.000000 -0.429978 0.000002
v 0.000000 -0.401109 0.055211
v -0.014044 -0.391975 0.048870
v -0.014044 -0.423304 0.000002
v -0.009826 -0.379748 0.040970
v -0.009826 -0.406012 0.000002
v 0.009826 -0.379748 0.040970
v 0.009826 -0.406012 0.000002
v 0.014044 -0.391975 0.048870
v 0.014044 -0.423304 0.000002
v 0.000000 -0.316336 0.080195
v -0.014044 -0.316336 0.069112
v -0.009826 -0.316336 0.057941
v 0.009826 -0.316336 0.057941
v 0.014044 -0.316336 0.069112
v 0.000000 -0.231564 0.055211
v -0.014044 -0.240700 0.048870
v -0.009826 -0.252925 0.040970
v 0.009826 -0.252925 0.040970
v 0.014044 -0.240700 0.048870
v 0.000000 -0.202695 0.000002
v -0.014044 -0.209368 0.000002
v -0.009826 -0.226661 0.000002
v 0.009826 -0.226661 0.000002
v 0.014044 -0.209368 0.000002
v 0.000000 -0.231564 -0.055206
v -0.014044 -0.240700 -0.048868
v -0.009826 -0.252925 -0.040967
v 0.009826 -0.252925 -0.040967
v 0.014044 -0.240700 -0.048865
v 0.000000 -0.316336 -0.080190
v -0.014044 -0.316336 -0.069108
v -0.009826 -0.316336 -0.057936
v 0.009826 -0.316336 -0.057936
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@ -0,0 +1,62 @@
local S = minetest.get_translator("basic_materials")
local sound_api = xcompat.sounds
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = false,
groups = {cracky=2, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
is_ground_content = false,
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_metal_defaults()
})

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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

View file

@ -0,0 +1,8 @@
globals = {
"controls",
}
read_globals = {
"minetest",
}

21
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controls.register_on_press(function(player, key)
local name = player:get_player_name()
minetest.chat_send_player(name, name .. " pressed " .. key)
end)
controls.register_on_hold(function(player, key, length)
local name = player:get_player_name()
minetest.chat_send_player(name, name .. " held " .. key .. " for " .. length .. " seconds")
end)
controls.register_on_release(function(player, key, length)
local name = player:get_player_name()
minetest.chat_send_player(name, name .. " released " .. key .. " after " .. length .. " seconds")
end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
minetest.chat_send_player(name, #controls.registered_on_press .. " registered_on_press callbacks")
minetest.chat_send_player(name, #controls.registered_on_hold .. " registered_on_hold callbacks")
minetest.chat_send_player(name, #controls.registered_on_release .. " registered_on_release callbacks")
end)

67
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controls = {
registered_on_press = {},
registered_on_hold = {},
registered_on_release = {},
players = {},
}
function controls.register_on_press(callback)
table.insert(controls.registered_on_press, callback)
end
function controls.register_on_hold(callback)
table.insert(controls.registered_on_hold, callback)
end
function controls.register_on_release(callback)
table.insert(controls.registered_on_release, callback)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
controls.players[name] = {}
for key in pairs(player:get_player_control()) do
controls.players[name][key] = {false}
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
controls.players[name] = nil
end)
local function update_player_controls(player, player_controls)
local time_now = minetest.get_us_time()
for key, pressed in pairs(player:get_player_control()) do
if player_controls[key] then
if pressed and not player_controls[key][1] then
for _, callback in pairs(controls.registered_on_press) do
callback(player, key)
end
player_controls[key] = {true, time_now}
elseif pressed and player_controls[key][1] then
for _, callback in pairs(controls.registered_on_hold) do
callback(player, key, (time_now - player_controls[key][2]) / 1e6)
end
elseif not pressed and player_controls[key][1] then
for _, callback in pairs(controls.registered_on_release) do
callback(player, key, (time_now - player_controls[key][2]) / 1e6)
end
player_controls[key] = {false}
end
end
end
end
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if controls.players[name] then
update_player_controls(player, controls.players[name])
end
end
end)
if minetest.settings:get_bool("controls_enable_debug", false) then
dofile(minetest.get_modpath("controls") .. "/debug.lua")
end

24
mods/controls/license Normal file
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License of source code
----------------------
The MIT License (MIT)
Copyright (c) 2023 wsor4035(aka wsor)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

3
mods/controls/mod.conf Normal file
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name = controls
description = Utility library for control press/hold/release events
min_minetest_version = 5.0.0

35
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# Controls [controls]
[![luacheck](https://github.com/mt-mods/controls/workflows/luacheck/badge.svg)](https://github.com/mt-mods/controls/actions)
[![ContentDB](https://content.minetest.net/packages/mt-mods/controls/shields/downloads/)](https://content.minetest.net/packages/mt-mods/controls/)
Utility library for control press/hold/release events.
Rewritten and maintained version of [Arcelmi/minetest-controls](https://github.com/Arcelmi/minetest-controls).
## API
Callbacks are supported for all keys in `player:get_player_control()`.
```lua
controls.register_on_press(function(player, key)
-- Called when a key is pressed
-- player: player object
-- key: key pressed
end)
controls.register_on_hold(function(player, key, length)
-- Called every globalstep while a key is held
-- player: player object
-- key: key pressed
-- length: length of time key has been held in seconds
end)
controls.register_on_release(function(player, key, length)
-- Called when a key is released
-- player: player object
-- key: key pressed
-- length: length of time key was held in seconds
end)
```

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# Enable debug mod for player controls. Sends chat messages to the player when callbacks are called.
controls_enable_debug (Enable debug mode) bool false

674
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20
mods/ctf_guns/README.md Normal file
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# Nate's CTF guns
This mod combines the best parts of the guns from [Capture the Flag](https://github.com/MT-CTF/capturetheflag) by rubenwardy and Lone_Wolf with the best parts of davidthecreator's [rangedweapons](https://forum.minetest.net/viewtopic.php?t=15173) to create a gun mod for Minetest that is usable on both PVP servers and survival worlds.
Also includes the "darkness_nerf" mod from capture the flag that makes players and item entities more visible in the dark.
## Licenses
- CTF by rubenwardy and Lone_Wolf: LGPLv2.1+
- Rangedweapons by davidthecreator: CC-BY-SA-4.0
## Dependencies
1. default
2. [Basic Materials](https://content.minetest.net/packages/VanessaE/basic_materials/)
3. [Controls](https://content.minetest.net/packages/BuckarooBanzay/controls/)
## Optional dependencies
If the mod [mobs\_mc](https://forum.minetest.net/viewtopic.php?t=17751) is installed, the crafting recipe for ammo will make use of mobs_mc:slimeballs. This is done to give slimeballs a purpose.

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function ctf_core.init_cooldowns()
return {
players = {},
set = function(self, player, time)
local pname = PlayerName(player)
if self.players[pname] then
self.players[pname]:cancel()
if not time then
self.players[pname] = nil
return
end
end
self.players[pname] = minetest.after(time, function() self.players[pname] = nil end)
end,
get = function(self, player)
return self.players[PlayerName(player)]
end
}
end

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--
--- PLAYERS
--
do
local get_player_by_name = minetest.get_player_by_name
function PlayerObj(player)
local type = type(player)
if type == "string" then
return get_player_by_name(player)
elseif type == "userdata" and player:is_player() then
return player
end
end
function PlayerName(player)
local type = type(player)
if type == "string" then
return player
elseif type == "userdata" and player:is_player() then
return player:get_player_name()
end
end
end
--
--- FORMSPECS
--
-- If one of the callbacks for a submitted form returns true, do not process any
-- additional forms that were submitted.
-- This is commented out because it would require a lot of testing to ensure that this
-- doesn't break any non-CTF mods.
--[[
do
local registered_on_formspec_input = {}
function ctf_core.register_on_formspec_input(formname, func)
table.insert(registered_on_formspec_input, {formname = formname, call = func})
end
-- Called when a form is submitted (e.g. pressing a button)
minetest.register_on_player_receive_fields(function(player, formname, fields, ...)
-- Loop over registered forms
for _, func in ipairs(registered_on_formspec_input) do
-- If the submitted form matches this form...
if formname:match(func.formname) then
-- Call the current form with the submitted input, and quit if it returns
-- "true" (Probably, this would indicate an error)
if func.call(PlayerName(player), formname, fields, ...) then
return
end
end
end
end)
end
]]--
--
--- STRINGS
--
do
local format = string.format
local gsub = string.gsub
local upper = string.upper
local lower = string.lower
local remove = table.remove
local sort = table.sort
function HumanReadable(input)
if not input then return input end
local out
local t = type(input)
if t == "string" then
out = gsub(input, "(%a)([%w'-]*)", function(a,b) return format("%s%s", upper(a), lower(b)) end)
out = gsub(out, "_", " ")
elseif t == "table" then -- Only accepts lists
input = table.copy(input)
sort(input)
if #input >= 2 then
local last = remove(input)
for _, i in ipairs(input) do
out = format("%s%s, ", out or "", HumanReadable(i))
end
out = format("%sand %s", out, HumanReadable(last))
else
out = HumanReadable(input[1]) or "[ERROR]"
end
end
return out
end
end
--
--- TABLES
--
---@param funclist table
function RunCallbacks(funclist, ...)
for _, func in ipairs(funclist) do
local temp = func(...)
if temp then
return temp
end
end
end
--
--- VECTORS/POSITIONS
--
do
local vsort = vector.sort
function ctf_core.pos_inside(pos, pos1, pos2)
pos1, pos2 = vsort(pos1, pos2)
return pos.x >= pos1.x and pos.x <= pos2.x
and pos.y >= pos1.y and pos.y <= pos2.y
and pos.z >= pos1.z and pos.z <= pos2.z
end
if not math.round then
local m_floor = math.floor
function math.round(x)
return m_floor(x + 0.5)
end
end
end
--
--- MISC
--
function ctf_core.register_chatcommand_alias(name, alias, def)
minetest.register_chatcommand(name, def)
if alias then
minetest.register_chatcommand(alias, {
description = "An alias for /" .. name,
func = def.func,
})
end
end
function ctf_core.file_exists(path)
local file = io.open(path, "r")
if file then
file:close()
return true
end
return false
end
--
---Debug helpers
--
function ctf_core.error(area, msg)
minetest.log("error", "[CTF | " .. area .. "] " .. msg)
end
function ctf_core.log(area, msg)
if area and area ~= "" then
minetest.log("info", "[CTF | " .. area .. "] " .. msg)
else
minetest.log("info", "[CTF]" .. msg)
end
end
function ctf_core.action(area, msg)
if area and area ~= "" then
minetest.log("action", "[CaptureTheFlag] (" .. area .. ") " .. msg)
else
minetest.log("action", "[CaptureTheFlag] " .. msg)
end
end
function ctf_core.warning(area, msg)
minetest.log("warning", "[CTF | " .. area .. "] " .. msg)
end

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ctf_core = {
settings = {
-- server_mode = minetest.settings:get("ctf_server_mode") or "play",
server_mode = minetest.settings:get_bool("creative_mode", false) and "mapedit" or "play",
}
}
---@param files table
-- Returns dofile() return values in order that files are given
--
-- Example: local f1, f2 = ctf_core.include_files("file1", "file2")
function ctf_core.include_files(...)
local PATH = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local returns = {}
for _, file in pairs({...}) do
for _, value in pairs{dofile(PATH .. file)} do
table.insert(returns, value)
end
end
return unpack(returns)
end
ctf_core.include_files(
"helpers.lua",
"privileges.lua",
"cooldowns.lua"
)

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name = ctf_core

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minetest.register_privilege("ctf_admin", {
description = "Manage administrative ctf settings/commands.",
give_to_singleplayer = false,
give_to_admin = false,
})

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-- ctf_range/custom_controls.lua
local player_scope_huds = {}
local player_nominal_zooms = {}
local old_binoculars_update
local function binoculars_override(player)
local new_zoom_fov = 0
local w_item = player:get_wielded_item()
local scope_zoom = w_item:get_definition().ctf_guns_scope_zoom
if scope_zoom == nil then
-- No gun equipped? check for binoculars
if old_binoculars_update ~= nil then
old_binoculars_update(player)
end
return
end
-- Only set property if necessary to avoid player mesh reload
if player:get_properties().zoom_fov ~= scope_zoom then
player:set_properties({zoom_fov = scope_zoom})
return
end
end
minetest.register_on_mods_loaded(function()
if minetest.get_modpath("binoculars") then
old_binoculars_update = binoculars.update_player_property
binoculars.update_player_property = binoculars_override
end
controls.register_on_press(function(player, control_name)
if control_name ~= "zoom" then
return
end
binoculars_override(player)
end)
controls.register_on_release(function(player, control_name, time)
if control_name ~= "zoom" then
return
end
binoculars_override(player)
end)
end)
minetest.register_on_joinplayer(function(player)
player_scope_huds[player:get_player_name()] = player:hud_add({
hud_elem_type = "image",
alignment = { x=0.0, y=0.0 },
position = {x = 0.5, y = 0.5},
scale = { x=2, y=2 },
text = "rangedweapons_empty_icon.png",
})
end)

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local side = "rangedweapons_generator_side.png"
minetest.register_node("ctf_ranged:energy_gen", {
short_description = "Energy Generator",
description = "Energy Generator\nPunch to collect Energy Charges",
tiles = {
"rangedweapons_generator_top.png", -- y+
"rangedweapons_generator_bottom.png", -- y-
side, -- x+
side, -- x-
side, -- z+
side, -- z-
},
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "ctf_ranged:energy_gen",
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Energy Generator")
meta:set_string("formspec", "")
local inv = meta:get_inventory()
inv:set_size("main", 1)
local timer = minetest.get_node_timer(pos)
timer:start(3.0)
end,
on_timer = function (pos, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:room_for_item("main", "ctf_ranged:echarge") then
inv:add_item("main", ItemStack("ctf_ranged:echarge 1"))
end
local size = 0
if inv:contains_item("main", "ctf_ranged:echarge") then
local s = inv:remove_item("main", "ctf_ranged:echarge 99")
if s then
size = s:get_count()
--minetest.log("action", "[ctf_ranged] "..s:get_name().." "..tostring(s:get_count()))
inv:add_item("main", ItemStack(s:get_name().." "..tostring(s:get_count())))
end
end
if size ~= 0 then
meta:set_string("infotext", "Energy Generator ("..tostring(size)..")")
else
meta:set_string("infotext", "Energy Generator")
end
return true
end,
on_punch = function (pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local size = 0
if inv:contains_item("main", "ctf_ranged:echarge") then
local s = inv:remove_item("main", "ctf_ranged:echarge 99")
if s then
size = s:get_count()
end
end
if size ~= 0 then
meta:set_string("infotext", "Energy Generator ("..tostring(size)..")")
else
meta:set_string("infotext", "Energy Generator")
end
if size ~= 0 then
local pinv = puncher:get_inventory()
pinv:add_item("main", ItemStack("ctf_ranged:echarge "..tostring(size)))
end
end
})
if ctf_ranged.settings.craft_energy_weapons == true then
minetest.register_craft({
output = "ctf_ranged:energy_gen",
recipe = {
{"", "default:diamond", ""},
{"default:diamond", "", "default:diamond"},
{"ctf_ranged:gunparte", "default:diamond", "ctf_ranged:gunparte"}
}
})
end

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-- ctf_ranged/init.lua
local modpath = minetest.get_modpath("ctf_ranged")
ctf_ranged = {}
dofile(modpath.."/settings.lua")
dofile(modpath.."/wep_logic.lua")
dofile(modpath.."/wep_defns.lua")
dofile(modpath.."/wep_recipes.lua")
dofile(modpath.."/custom_controls.lua")
dofile(modpath.."/energy_gen.lua")

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name = ctf_ranged
depends = ctf_core, rawf, controls, grenades
optional_depends=mobs_mc, mcl_core, mcl_copper

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ctf_ranged.settings = {}
local settings = ctf_ranged.settings
--[[
Settings via `minetest.conf`
Includes if it doesn't exist then make it exist
]]
-- Crafting
settings.craft_gunparts = minetest.settings:get_bool("ctf_guns.craft_gunparts")
if settings.craft_gunparts == nil then
settings.craft_gunparts = true
-- Allow it to be changed in 1 spot
minetest.settings:set_bool("ctf_guns.craft_gunparts", settings.craft_gunparts)
end
settings.craft_ammo = minetest.settings:get_bool("ctf_guns.craft_ammo")
if settings.craft_ammo == nil then
settings.craft_ammo = true
minetest.settings:set_bool("ctf_guns.craft_ammo", settings.craft_ammo)
end
settings.craft_tier1_weapons = minetest.settings:get_bool("ctf_guns.craft_tier1_weapons")
if settings.craft_tier1_weapons == nil then
settings.craft_tier1_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier1_weapons", settings.craft_tier1_weapons)
end
settings.craft_tier2_weapons = minetest.settings:get_bool("ctf_guns.craft_tier2_weapons")
if settings.craft_tier2_weapons == nil then
settings.craft_tier2_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier2_weapons", settings.craft_tier2_weapons)
end
settings.craft_tier3_weapons = minetest.settings:get_bool("ctf_guns.craft_tier3_weapons")
if settings.craft_tier3_weapons == nil then
settings.craft_tier3_weapons = true
minetest.settings:set_bool("ctf_guns.craft_tier3_weapons", settings.craft_tier3_weapons)
end
settings.craft_energy_weapons = minetest.settings:get_bool("ctf_guns.craft_energy_weapons")
if settings.craft_energy_weapons == nil then
settings.craft_energy_weapons = true
minetest.settings:set_bool("ctf_guns.craft_energy_weapons", settings.craft_energy_weapons)
end

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[Crafting]
ctf_guns.craft_gunparts (Craft Gunparts) bool true
ctf_guns.craft_ammo (Craft Ammo) bool true
ctf_guns.craft_tier1_weapons (Craft Tier 1 Weapons) bool true
ctf_guns.craft_tier2_weapons (Craft Tier 2 Weapons) bool true
ctf_guns.craft_tier3_weapons (Craft Tier 3 Weapons) bool true
ctf_guns.craft_energy_weapons (Craft Energy Weapons) bool true

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Sounds were taken from the shooter mod. Relevant section from its license.txt:
License Sounds: freesound.org
flobert1_20070728.wav by Nonoo - Attribution 3.0 Unported (CC BY 3.0)
shot.wav by Sergenious - Attribution 3.0 Unported (CC BY 3.0)
GUNSHOT.WAV by erkanozan - CC0 1.0 Universal (CC0 1.0)
winchester-rifle-cock-reload.wav by MentalSanityOff - CC0 1.0 Universal (CC0 1.0)
trigger-with-hammer-fall.wav by Nanashi - CC0 1.0 Universal (CC0 1.0)
woosh.wav by ReadeOnly - CC0 1.0 Universal (CC0 1.0)
AGM-114 Hellfire Rocket Missile Launch.flac by qubodup - CC0 1.0 Universal (CC0 1.0)
Sparkler.aif by Ned Bouhalassa - CC0 1.0 Universal (CC0 1.0)
explosion10.wav by V-ktor - CC0 1.0 Universal (CC0 1.0)

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