Fix another crash with /stop...

This commit is contained in:
IonicCheese 2026-02-19 13:35:23 -08:00
commit 3d0208cb9a

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@ -135,8 +135,6 @@ function start_match(map) -- Start the match
if map_data == nil then if map_data == nil then
return "nope :(" return "nope :("
end end
set_match_state("pre_match")
local map_loading_images = {} local map_loading_images = {}
for _, player in pairs(core.get_connected_players()) do for _, player in pairs(core.get_connected_players()) do
@ -169,6 +167,8 @@ function start_match(map) -- Start the match
end end
core.after(3, function() core.after(3, function()
set_match_state("pre_match")
for _, player in pairs(core.get_connected_players()) do for _, player in pairs(core.get_connected_players()) do
player:set_pos(map_data.spawn) player:set_pos(map_data.spawn)