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https://github.com/a-bad-dev/simple-shooter-game.git
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Fix countdown persisting after aborting
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parent
98d712e860
commit
402f1ec7ca
1 changed files with 14 additions and 8 deletions
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@ -1,4 +1,4 @@
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match_start_job = nil
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match_start_jobs = {}
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loading_tips = {
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"Open the inventory to change class!",
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"Short-range is good for small/dense maps!",
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@ -177,21 +177,21 @@ function start_match(map) -- Start the match
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end
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end
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if map_data.on_start then
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map_data.on_start()
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end
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core.chat_send_all(core.colorize("#b011f9", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time)))
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match_start_jobs.countdown = {}
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for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution)
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core.after(map_data.start_time - 10 + i, function()
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table.insert(match_start_jobs.countdown, core.after(map_data.start_time - 10 + i, function()
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core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", 11 - i, 11 - i == 1 and "" or "s"))) -- <- RIP readability
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end)
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end))
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end
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match_start_job = core.after(map_data.start_time, function()
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match_start_job = nil
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match_start_jobs.map = core.after(map_data.start_time, function()
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match_start_jobs = {}
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set_match_state("in_progress")
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core.chat_send_all(core.colorize("green", "Match started!"))
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@ -221,8 +221,14 @@ end
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function end_match() -- End the match
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set_match_state("not_started")
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if match_start_job ~= nil then
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match_start_job:cancel()
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if match_start_job ~= {} then
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match_start_jobs.map:cancel()
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for _, job in pairs(match_start_jobs.countdown) do
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job:cancel()
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end
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match_start_jobs = {}
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end
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if map_data.on_end then
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