mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
Add even more new stuff
This commit is contained in:
parent
fdfbf561d6
commit
42663612a2
4 changed files with 36 additions and 21 deletions
|
|
@ -1,7 +1,12 @@
|
|||
-- Maps mod for SSG
|
||||
|
||||
local map_path = core.get_modpath("maps") .. "/maps/"
|
||||
map_data = {}
|
||||
|
||||
map_list = core.get_dir_list(map_path, true)
|
||||
table.sort(map_list)
|
||||
|
||||
function place_map(map)
|
||||
local map_path = core.get_modpath("maps") .. "/maps/"
|
||||
local map_list = core.get_dir_list(map_path, true)
|
||||
local map_pos = vector.new(0, 0, 0)
|
||||
|
||||
for i = 1, #map_list do
|
||||
|
|
@ -9,16 +14,18 @@ function place_map(map)
|
|||
map_pos = vector.new(1000 * (i - 1), 0, 0)
|
||||
break
|
||||
elseif i == #map_list then
|
||||
return "nope :("
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
local map_data = dofile(map_path .. map .. "/map.lua")
|
||||
map_data = dofile(map_path .. map .. "/map.lua")
|
||||
map_data.pos = map_pos
|
||||
core.place_schematic(map_pos, map_path .. map .. "/map.mts", 0, nil, true)
|
||||
|
||||
if not map_data.spawn then -- set a default spawnpoint if not set
|
||||
map_data.spawn = vector.new(map_data.size.x / 2, map_data.barrier_level + 1, map_data.size.z / 2) + map_pos
|
||||
else
|
||||
map_data.spawn = map_data.spawn + map_pos
|
||||
end
|
||||
|
||||
if map_data.start_time == nil or map_data.start_time <= 0 then
|
||||
|
|
@ -46,16 +53,15 @@ function place_map(map)
|
|||
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
|
||||
map_data.classes.class_3.name = "Short-range"
|
||||
end
|
||||
|
||||
|
||||
return map_data
|
||||
end
|
||||
|
||||
function remove_barrier(x, y, z) -- name and arguments kept for backwards compat
|
||||
function remove_barrier()
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z})
|
||||
end
|
||||
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
|
||||
return ""
|
||||
|
||||
if map_data.on_barrier_remove then
|
||||
map_data.on_barrier_remove()
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue