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LOTS OF STUFF
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# GameId API
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## minetest versions >= 5.7
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simply returns `minetest.get_game_info().id`
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## minetest versions < 5.7
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approximates the gameid value via a hardcoded table of gameid =\> modname,
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and then checks via `minetest.get_modpath()`. If it fails, it falls
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back to using `xcompat_unknown_gameid` as the id. See the chart in the
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readme for which games are supported
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