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LOTS OF STUFF
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499 changed files with 566 additions and 225 deletions
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@ -1,30 +0,0 @@
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you can use this via `xcompat.stairs.register(nodename, def)`
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an example would be:
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```lua
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xcompat.stairs.register(
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"xcompat_stairs_test:fake_node",
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core.registered_nodes["xcompat_stairs_test:fake_node"]
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)
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```
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if the game you are running on isnt supported (see readme),
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it falls back to using a polyfill. each backend adds aliases
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to the polyfill, mainly so that if we add a future backend
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that ran on polyfill, everything keeps working (yay)
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at this time stairsplus/moreblocks compatibility/upgrading
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isnt supported, however should be added in the future. for
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now, in your mod code do something like the following:
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```lua
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if core.registered_modes("moreblocks") then
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--call stairs plus
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else
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xcompat.stairs.register(node, def)
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end
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```
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that way in the future nothing will break when support is
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added and at your convince the first part of the if can be
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removed
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