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https://github.com/a-bad-dev/simple-shooter-game.git
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Move chatcommands to a seperate mod
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parent
133480f8a2
commit
44c1be6a55
292 changed files with 50 additions and 45 deletions
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@ -1,3 +1,4 @@
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-- Main mod for SSG
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local alive_players = {}
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local map_data = {} -- constrict the map data to this file
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@ -359,48 +360,3 @@ end)
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core.register_privilege("match_manager", {description = "Can manage the match", give_to_singleplayer = true})
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core.register_chatcommand("load", {
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params = "<map>",
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privs = {match_manager = true},
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description = "Load a map",
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func = function(_, param)
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if not param or param == "" then
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return false, "-!- You must specify a map name!"
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end
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if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then
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return false, "-!- Match is already in progress!"
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end
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map_data = place_map(param)
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return true, "-!- Map loaded!"
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end
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})
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core.register_chatcommand("start", {
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params = "",
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privs = {match_manager = true},
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description = "Start the match",
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func = function()
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start_match()
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return true, "-!- Match started!"
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end
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})
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core.register_chatcommand("reset", {
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params = "",
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privs = {match_manager = true},
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description = "Terminate the match",
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func = function()
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if match_state ~= "pre_match" and match_state ~= "post_match" and match_state ~= "not_started" then
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core.chat_send_all(core.colorize("red", "Match Terminated"))
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end_match()
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return true
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end
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return false, "Match Cannot be terminated at the moment"
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end
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})
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