Large update (#11)
* Add a lot of new stuff
* Add even more new stuff
* Fix /start...
* Revert "Fix /start..."
This reverts commit 00b55b666a.
* Fix syntax error.. (how did this get here)
* Fix countdown persisting after aborting
* Add xpanes for the snow map
* Change the 'your' in the loading tips
why english why -_-
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Another loading tips change...
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Fix '/stop' crashing...
* Fix another crash with /stop...
* Update mods/game/functions/init.lua
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Remove snow map for now
* Remove a loading tip...
* Rename /list_maps to /maps
* Update map making README
* Hopefully fix whitespaces...
---------
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
|
|
@ -28,7 +28,7 @@ core.register_chatcommand("stop", {
|
|||
privs = {match_manager = true},
|
||||
description = "Terminate the match",
|
||||
func = function()
|
||||
if match_state ~= "pre_match" and match_state ~= "post_match" and match_state ~= "not_started" then
|
||||
if match_state ~= "post_match" and match_state ~= "not_started" then
|
||||
core.chat_send_all(core.colorize("red", "Match terminated."))
|
||||
end_match()
|
||||
|
||||
|
|
@ -38,3 +38,16 @@ core.register_chatcommand("stop", {
|
|||
return false, "Match cannot be terminated at the moment."
|
||||
end
|
||||
})
|
||||
|
||||
core.register_chatcommand("maps", {
|
||||
params = "",
|
||||
privs = {match_manager = true},
|
||||
description = "List all maps",
|
||||
func = function()
|
||||
local list_string = "Available maps:\n"
|
||||
for _, map in pairs(map_list) do
|
||||
list_string = list_string .. map .. "\n"
|
||||
end
|
||||
return true, list_string .. "\nUse /start <map> to start a match."
|
||||
end
|
||||
})
|
||||
|
|
@ -1,3 +1,17 @@
|
|||
match_start_jobs = {}
|
||||
loading_tips = {
|
||||
"Open the inventory to change class!",
|
||||
"Short-range is good for small/dense maps!",
|
||||
"Mid-range is good on maps with long tunnels or open areas!",
|
||||
"Long-range is good for maps with really open and large areas!",
|
||||
"Ambushing can be powerful assuming you're not found!",
|
||||
"Players may sneak up on you from behind!",
|
||||
"You *can't* be shot under water!",
|
||||
"The Short-range class can one-shot from 6 to 7 nodes away!",
|
||||
"Using torches may allow enemies to sneak up on you in the dark!",
|
||||
"e s p i o n a g e",
|
||||
}
|
||||
|
||||
-- Functions for SSG
|
||||
function make_player_invisible(player) -- Hide a player (pre-match and spectator)
|
||||
save_player_data(player)
|
||||
|
|
@ -116,52 +130,68 @@ function start_match(map) -- Start the match
|
|||
return
|
||||
end
|
||||
|
||||
map_data = place_map(map or "forest") -- default to forest if no map is specified
|
||||
place_map(map or "forest") -- default to forest if no map is specified
|
||||
|
||||
if not map_data then
|
||||
return nil
|
||||
end
|
||||
|
||||
set_match_state("pre_match")
|
||||
|
||||
|
||||
local map_loading_images = {}
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
set_player_mode(player, "pre_match")
|
||||
|
||||
map_loading_images[player:get_player_name()] = player:hud_add({
|
||||
type = "image",
|
||||
position = {x=0.5, y=0.5},
|
||||
image_scale = 100,
|
||||
text = "map_loading.png",
|
||||
scale = {x=-100, y=-100},
|
||||
z_index = 1000,
|
||||
})
|
||||
|
||||
map_loading_images[player:get_player_name()] = {
|
||||
loading = player:hud_add({
|
||||
type = "image",
|
||||
position = {x=0.5, y=0.5},
|
||||
image_scale = 100,
|
||||
text = "map_loading.png",
|
||||
scale = {x=-100, y=-100},
|
||||
z_index = 1000,
|
||||
}),
|
||||
|
||||
info = player:hud_add({
|
||||
type = "text",
|
||||
position = {x=0.5, y=0.7},
|
||||
text = loading_tips[math.random(1, #loading_tips)],
|
||||
number = 0xFFFFFF,
|
||||
z_index = 1000,
|
||||
})
|
||||
}
|
||||
|
||||
give_player_items(player)
|
||||
|
||||
player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z})
|
||||
player:set_pos(map_data.spawn)
|
||||
|
||||
player:set_hp(20)
|
||||
end
|
||||
|
||||
core.after(3, function()
|
||||
set_match_state("pre_match")
|
||||
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z})
|
||||
player:hud_remove(map_loading_images[player:get_player_name()])
|
||||
player:set_pos(map_data.spawn)
|
||||
|
||||
for _, id in pairs(map_loading_images[player:get_player_name()]) do
|
||||
player:hud_remove(id)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
assert(loadstring(map_data.scripts.on_start or ""))()
|
||||
|
||||
if map_data.on_start then
|
||||
map_data.on_start()
|
||||
end
|
||||
|
||||
core.chat_send_all(core.colorize("#b011f9", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time)))
|
||||
|
||||
match_start_jobs = {countdown = {}, map = nil}
|
||||
for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution)
|
||||
core.after(map_data.start_time - 10 + i, function()
|
||||
table.insert(match_start_jobs.countdown, core.after(map_data.start_time - 10 + i, function()
|
||||
core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", 11 - i, 11 - i == 1 and "" or "s"))) -- <- RIP readability
|
||||
end)
|
||||
end))
|
||||
end
|
||||
|
||||
core.after(map_data.start_time, function()
|
||||
match_start_jobs.map = core.after(map_data.start_time, function()
|
||||
match_start_jobs = nil
|
||||
set_match_state("in_progress")
|
||||
core.chat_send_all(core.colorize("green", "Match started!"))
|
||||
|
||||
|
|
@ -191,6 +221,20 @@ end
|
|||
function end_match() -- End the match
|
||||
set_match_state("not_started")
|
||||
|
||||
if match_start_jobs then
|
||||
match_start_jobs.map:cancel()
|
||||
|
||||
for _, job in pairs(match_start_jobs.countdown) do
|
||||
job:cancel()
|
||||
end
|
||||
|
||||
match_start_jobs = nil
|
||||
end
|
||||
|
||||
if map_data.on_end then
|
||||
map_data.on_end()
|
||||
end
|
||||
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
player:set_pos(spawn_pos)
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
|
@ -251,8 +295,6 @@ function kill_player(player, reason) -- Handle killed/disconnected players prope
|
|||
local winner_name = alive_player_names[1]
|
||||
core.chat_send_all(core.colorize("green", winner_name .. " is the winner!"))
|
||||
|
||||
assert(loadstring(map_data.scripts.on_end or ""))()
|
||||
|
||||
set_match_state("post_match")
|
||||
|
||||
core.after(5, end_match)
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ core.register_on_respawnplayer(function(player)
|
|||
if match_state == "in_progress" or match_state == "post_match" then
|
||||
set_player_mode(player, "spectator")
|
||||
|
||||
player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z})
|
||||
player:set_pos(map_data.spawn)
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:set_properties({pointable = false})
|
||||
|
|
|
|||
|
|
@ -34,23 +34,17 @@ Step 8: Open the `map.lua` file in a text editor and put the following content i
|
|||
```lua
|
||||
local map_data = {
|
||||
name = "(Your map name here)",
|
||||
size_x = (Size in the X direction of your map),
|
||||
size_y = (Size in the Y direction of your map),
|
||||
size_z = (Size in the Z direction of your map),
|
||||
size = vector.new(Your map size)
|
||||
|
||||
barrier_level = (Distance from the bottom of the map to the barrier),
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
spawn = vector.new(Your spawn coordinates relative to map position, can be set to nil)
|
||||
|
||||
start_time = (Amount of time in seconds before the barrier is removed),
|
||||
|
||||
scripts = {
|
||||
on_start = "(Lua script to be run after /start is run, leave blank unless you know what you are doing!)",
|
||||
on_barrier_remove = "(Lua script to be run after the barrier is removed, leave blank unless you know what you are doing!)",
|
||||
on_end = "(Lua script to be run after the match has ended, leave blank unless you know what you are doing!)"
|
||||
},
|
||||
on_start = function(),
|
||||
on_end = function(),
|
||||
on_barrier_remove = function(),
|
||||
|
||||
classes = {
|
||||
class_1 = {
|
||||
|
|
@ -69,8 +63,6 @@ local map_data = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return map_data
|
||||
```
|
||||
|
||||
Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game.
|
||||
|
|
|
|||
|
|
@ -1,23 +1,31 @@
|
|||
-- Maps mod for SSG
|
||||
|
||||
local map_path = core.get_modpath("maps") .. "/maps/"
|
||||
map_data = {}
|
||||
|
||||
map_list = core.get_dir_list(map_path, true)
|
||||
table.sort(map_list)
|
||||
|
||||
function place_map(map)
|
||||
local map_path = core.get_modpath("maps") .. "/maps/"
|
||||
local map_list = core.get_dir_list(map_path, true)
|
||||
local map_pos = vector.new(0, 0, 0)
|
||||
|
||||
for i = 1, #map_list do
|
||||
if map_list[i] == map then
|
||||
map_pos = vector.new(1000 * (i - 1), 0, 0)
|
||||
break
|
||||
elseif i == #map_list then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
local map_data = dofile(map_path .. map .. "/map.lua")
|
||||
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
|
||||
|
||||
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
|
||||
map_data.spawn_x = map_data.size_x / 2
|
||||
map_data.spawn_y = map_data.barrier_level + 1
|
||||
map_data.spawn_z = map_data.size_z / 2
|
||||
map_data = dofile(map_path .. map .. "/map.lua")
|
||||
map_data.pos = map_pos
|
||||
core.place_schematic(map_pos, map_path .. map .. "/map.mts", 0, nil, true)
|
||||
|
||||
if not map_data.spawn then -- set a default spawnpoint if not set
|
||||
map_data.spawn = vector.new(map_data.size.x / 2, map_data.barrier_level + 1, map_data.size.z / 2) + map_pos
|
||||
else
|
||||
map_data.spawn = map_data.spawn + map_pos
|
||||
end
|
||||
|
||||
if map_data.start_time == nil or map_data.start_time <= 0 then
|
||||
|
|
@ -45,8 +53,6 @@ function place_map(map)
|
|||
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
|
||||
map_data.classes.class_3.name = "Short-range"
|
||||
end
|
||||
|
||||
return map_data
|
||||
end
|
||||
|
||||
function remove_barrier()
|
||||
|
|
@ -54,6 +60,8 @@ function remove_barrier()
|
|||
local pos = player:get_pos()
|
||||
player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z})
|
||||
end
|
||||
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
|
||||
return ""
|
||||
|
||||
if map_data.on_barrier_remove then
|
||||
map_data.on_barrier_remove()
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "1v1",
|
||||
size_x = 41,
|
||||
size_y = 31,
|
||||
size_z = 38,
|
||||
|
||||
size = vector.new(41, 31, 38),
|
||||
|
||||
barrier_level = 27,
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 15,
|
||||
|
||||
scripts = {
|
||||
on_start = "for x=0, 40 do\nfor y=0, 17 do\nfor z=0, 37 do\ncore.set_node({x=x,y=31+y,z=z}, {name=\"default:glass\"})\nend\nend\nend",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "forest-2",
|
||||
size_x = 189,
|
||||
size_y = 71,
|
||||
size_z = 102,
|
||||
size = vector.new(189, 71, 102),
|
||||
|
||||
barrier_level = 67, -- <- Y level of the barrier
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 45,
|
||||
|
||||
scripts = { -- "temporary" hack to ensure there's nothing on top of the map
|
||||
on_start = "for x=0, 188 do\nfor y=0, 4 do\nfor z=0, 101 do\ncore.set_node({x=x,y=71+y,z=z}, {name=\"air\"})\nend\nend\nend",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "forest-3",
|
||||
size_x = 537,
|
||||
size_y = 117,
|
||||
size_z = 244,
|
||||
|
||||
size = vector.new(537, 117, 244),
|
||||
|
||||
barrier_level = 113, -- <- Y level of the barrier
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 60,
|
||||
|
||||
scripts = {
|
||||
on_start = "",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,16 @@
|
|||
local map_data = {
|
||||
name = "forest-4",
|
||||
size_x = 190,
|
||||
size_y = 69,
|
||||
size_z = 155,
|
||||
return {
|
||||
name = "forest-4",
|
||||
size = vector.new(190, 69, 155),
|
||||
|
||||
barrier_level = 65,
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
spawn = nil,
|
||||
|
||||
start_time = 30,
|
||||
|
||||
scripts = {
|
||||
on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
},
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
|
||||
classes = {
|
||||
class_1 = {
|
||||
|
|
@ -35,5 +29,3 @@ local map_data = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,16 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "forest",
|
||||
size_x = 155,
|
||||
size_y = 53,
|
||||
size_z = 147,
|
||||
size = vector.new(155, 53, 147),
|
||||
|
||||
barrier_level = 49, -- <- Y level of the barrier
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 30,
|
||||
|
||||
scripts = { -- "temporary" hack to ensure there's nothing on top of the map
|
||||
on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
},
|
||||
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
|
||||
classes = {
|
||||
class_1 = {
|
||||
|
|
@ -35,5 +29,3 @@ local map_data = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,24 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "mini-map",
|
||||
size_x = 8,
|
||||
size_y = 19,
|
||||
size_z = 8,
|
||||
|
||||
barrier_level = 15,
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
size = vector.new(8, 19, 8),
|
||||
|
||||
-- This is a ridiculous hack to prevent players from teleporting into the ground..
|
||||
barrier_level = 19,
|
||||
|
||||
spawn = vector.new(4, 15, 4),
|
||||
|
||||
start_time = 15,
|
||||
|
||||
scripts = {
|
||||
on_start = "",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = function()
|
||||
local pos = map_data.pos
|
||||
local size = map_data.size + pos
|
||||
|
||||
for x = pos.x + 1, size.x - 2 do
|
||||
for z = pos.z + 1, size.z - 2 do
|
||||
core.set_node(vector.new(x, 14, z), {name = "air"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "pine",
|
||||
size_x = 111,
|
||||
size_y = 64,
|
||||
size_z = 107,
|
||||
|
||||
size = vector.new(111, 64, 107),
|
||||
|
||||
barrier_level = 60, -- <- Y level of the barrier
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 30,
|
||||
|
||||
scripts = {
|
||||
on_start = "",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
local map_data = {
|
||||
return {
|
||||
name = "savanna",
|
||||
size_x = 341,
|
||||
size_y = 83,
|
||||
size_z = 188,
|
||||
|
||||
size = vector.new(341, 83, 188),
|
||||
|
||||
barrier_level = 79, -- <- Y level of the barrier
|
||||
|
||||
spawn_x = nil,
|
||||
spawn_y = nil,
|
||||
spawn_z = nil,
|
||||
|
||||
|
||||
spawn = nil,
|
||||
|
||||
start_time = 45,
|
||||
|
||||
scripts = {
|
||||
on_start = "",
|
||||
on_barrier_remove = "",
|
||||
on_end = ""
|
||||
}
|
||||
on_start = nil,
|
||||
on_end = nil,
|
||||
on_barrier_remove = nil,
|
||||
}
|
||||
|
||||
return map_data
|
||||
|
|
|
|||
32
mods/mtg/xpanes/README.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Minetest Game mod: xpanes
|
||||
=========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by xyz (MIT)
|
||||
BlockMen (MIT)
|
||||
sofar (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
xyz (CC BY-SA 3.0):
|
||||
All textures not mentioned below.
|
||||
|
||||
Gambit (CC BY-SA 3.0):
|
||||
xpanes_bar.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
xpanes_bar_top.png
|
||||
|
||||
Krock (CC0 1.0):
|
||||
xpanes_edge.png
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0):
|
||||
xpanes_door_steel_bar.png
|
||||
xpanes_item_steel_bar.png
|
||||
xpanes_trapdoor_steel_bar.png
|
||||
xpanes_trapdoor_steel_bar_side.png
|
||||
xpanes_steel_bar_door_close.ogg
|
||||
xpanes_steel_bar_door_open.ogg
|
||||
261
mods/mtg/xpanes/init.lua
Normal file
|
|
@ -0,0 +1,261 @@
|
|||
-- xpanes/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("xpanes")
|
||||
|
||||
|
||||
local function is_pane(pos)
|
||||
return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
|
||||
end
|
||||
|
||||
local function connects_dir(pos, name, dir)
|
||||
local aside = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
if is_pane(aside) then
|
||||
return true
|
||||
end
|
||||
|
||||
local connects_to = minetest.registered_nodes[name].connects_to
|
||||
if not connects_to then
|
||||
return false
|
||||
end
|
||||
local list = minetest.find_nodes_in_area(aside, aside, connects_to)
|
||||
|
||||
if #list > 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function swap(pos, node, name, param2)
|
||||
if node.name == name and node.param2 == param2 then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {name = name, param2 = param2})
|
||||
end
|
||||
|
||||
local function update_pane(pos)
|
||||
if not is_pane(pos) then
|
||||
return
|
||||
end
|
||||
local node = minetest.get_node(pos)
|
||||
local name = node.name
|
||||
if name:sub(-5) == "_flat" then
|
||||
name = name:sub(1, -6)
|
||||
end
|
||||
|
||||
local any = node.param2
|
||||
local c = {}
|
||||
local count = 0
|
||||
for dir = 0, 3 do
|
||||
c[dir] = connects_dir(pos, name, dir)
|
||||
if c[dir] then
|
||||
any = dir
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
if count == 0 then
|
||||
swap(pos, node, name .. "_flat", any)
|
||||
elseif count == 1 then
|
||||
swap(pos, node, name .. "_flat", (any + 1) % 4)
|
||||
elseif count == 2 then
|
||||
if (c[0] and c[2]) or (c[1] and c[3]) then
|
||||
swap(pos, node, name .. "_flat", (any + 1) % 4)
|
||||
else
|
||||
swap(pos, node, name, 0)
|
||||
end
|
||||
else
|
||||
swap(pos, node, name, 0)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(function(pos, node)
|
||||
if minetest.get_item_group(node, "pane") then
|
||||
update_pane(pos)
|
||||
end
|
||||
for i = 0, 3 do
|
||||
local dir = minetest.facedir_to_dir(i)
|
||||
update_pane(vector.add(pos, dir))
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dignode(function(pos)
|
||||
for i = 0, 3 do
|
||||
local dir = minetest.facedir_to_dir(i)
|
||||
update_pane(vector.add(pos, dir))
|
||||
end
|
||||
end)
|
||||
|
||||
xpanes = {}
|
||||
function xpanes.register_pane(name, def)
|
||||
for i = 1, 15 do
|
||||
minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat")
|
||||
end
|
||||
|
||||
local flatgroups = table.copy(def.groups)
|
||||
flatgroups.pane = 1
|
||||
minetest.register_node(":xpanes:" .. name .. "_flat", {
|
||||
description = def.description,
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
paramtype2 = "facedir",
|
||||
tiles = {
|
||||
def.textures[3],
|
||||
def.textures[3],
|
||||
def.textures[3],
|
||||
def.textures[3],
|
||||
def.textures[1],
|
||||
def.textures[1]
|
||||
},
|
||||
groups = flatgroups,
|
||||
drop = "xpanes:" .. name .. "_flat",
|
||||
sounds = def.sounds,
|
||||
use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
|
||||
},
|
||||
connect_sides = { "left", "right" },
|
||||
})
|
||||
|
||||
local groups = table.copy(def.groups)
|
||||
groups.pane = 1
|
||||
groups.not_in_creative_inventory = 1
|
||||
minetest.register_node(":xpanes:" .. name, {
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
description = def.description,
|
||||
tiles = {
|
||||
def.textures[3],
|
||||
def.textures[3],
|
||||
def.textures[1]
|
||||
},
|
||||
groups = groups,
|
||||
drop = "xpanes:" .. name .. "_flat",
|
||||
sounds = def.sounds,
|
||||
use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
|
||||
connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
|
||||
connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
|
||||
connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
|
||||
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
|
||||
},
|
||||
connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xpanes:" .. name .. "_flat 16",
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
||||
|
||||
xpanes.register_pane("pane", {
|
||||
description = S("Glass Pane"),
|
||||
textures = {"default_glass.png", "", "xpanes_edge.png"},
|
||||
inventory_image = "default_glass.png",
|
||||
wield_image = "default_glass.png",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
|
||||
recipe = {
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass", "default:glass"}
|
||||
}
|
||||
})
|
||||
|
||||
xpanes.register_pane("obsidian_pane", {
|
||||
description = S("Obsidian Glass Pane"),
|
||||
textures = {"default_obsidian_glass.png", "", "xpanes_edge_obsidian.png"},
|
||||
inventory_image = "default_obsidian_glass.png",
|
||||
wield_image = "default_obsidian_glass.png",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {snappy=2, cracky=3},
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"}
|
||||
}
|
||||
})
|
||||
|
||||
xpanes.register_pane("bar", {
|
||||
description = S("Steel Bars"),
|
||||
textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"},
|
||||
inventory_image = "xpanes_bar.png",
|
||||
wield_image = "xpanes_bar.png",
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "xpanes:gen2",
|
||||
nodenames = {"group:pane"},
|
||||
action = function(pos, node)
|
||||
update_pane(pos)
|
||||
for i = 0, 3 do
|
||||
local dir = minetest.facedir_to_dir(i)
|
||||
update_pane(vector.add(pos, dir))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Register steel bar doors and trapdoors
|
||||
|
||||
if minetest.get_modpath("doors") then
|
||||
|
||||
doors.register("xpanes:door_steel_bar", {
|
||||
tiles = {{name = "xpanes_door_steel_bar.png", backface_culling = true}},
|
||||
description = S("Steel Bar Door"),
|
||||
inventory_image = "xpanes_item_steel_bar.png",
|
||||
protected = true,
|
||||
groups = {node = 1, cracky = 1, level = 2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "xpanes_steel_bar_door_open",
|
||||
sound_close = "xpanes_steel_bar_door_close",
|
||||
gain_open = 0.15,
|
||||
gain_close = 0.13,
|
||||
recipe = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"},
|
||||
},
|
||||
})
|
||||
|
||||
doors.register_trapdoor("xpanes:trapdoor_steel_bar", {
|
||||
description = S("Steel Bar Trapdoor"),
|
||||
inventory_image = "xpanes_trapdoor_steel_bar.png",
|
||||
wield_image = "xpanes_trapdoor_steel_bar.png",
|
||||
tile_front = "xpanes_trapdoor_steel_bar.png",
|
||||
tile_side = "xpanes_trapdoor_steel_bar_side.png",
|
||||
protected = true,
|
||||
groups = {node = 1, cracky = 1, level = 2, door = 1},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "xpanes_steel_bar_door_open",
|
||||
sound_close = "xpanes_steel_bar_door_close",
|
||||
gain_open = 0.15,
|
||||
gain_close = 0.13,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xpanes:trapdoor_steel_bar",
|
||||
recipe = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"},
|
||||
}
|
||||
})
|
||||
end
|
||||
65
mods/mtg/xpanes/license.txt
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 xyz
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2016 Auke Kok <sofar@foo-projects.org>
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 xyz
|
||||
Copyright (C) 2013-2016 Gambit
|
||||
Copyright (C) 2016 paramat
|
||||
Copyright (C) 2019 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
6
mods/mtg/xpanes/locale/template.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=
|
||||
Obsidian Glass Pane=
|
||||
Steel Bars=
|
||||
Steel Bar Door=
|
||||
Steel Bar Trapdoor=
|
||||
6
mods/mtg/xpanes/locale/xpanes.bg.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Стъклен прозорец
|
||||
Obsidian Glass Pane=Прозорец от обсидианово стъкло
|
||||
Steel Bars=Стоманени решетки
|
||||
Steel Bar Door=Стоманени решетки за врата
|
||||
Steel Bar Trapdoor=Стоманени решетки за капак
|
||||
6
mods/mtg/xpanes/locale/xpanes.de.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Glasscheibe
|
||||
Obsidian Glass Pane=Obsidianglasscheibe
|
||||
Steel Bars=Stahlgitter
|
||||
Steel Bar Door=Stahlgittertür
|
||||
Steel Bar Trapdoor=Stahlgitterfalltür
|
||||
6
mods/mtg/xpanes/locale/xpanes.eo.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Vitra vitraĵo
|
||||
Obsidian Glass Pane=Obsidiana vitra vitraĵo
|
||||
Steel Bars=Ŝtalaj baraĵoj
|
||||
Steel Bar Door=Ŝtala baraĵa pordo
|
||||
Steel Bar Trapdoor=Ŝtala baraĵa plankpordo
|
||||
6
mods/mtg/xpanes/locale/xpanes.es.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Panel de vidrio
|
||||
Obsidian Glass Pane=Panel de vidrio de obsidiana
|
||||
Steel Bars=Barras de acero
|
||||
Steel Bar Door=Puerta de barras de acero
|
||||
Steel Bar Trapdoor=Trampilla de barras de acero
|
||||
6
mods/mtg/xpanes/locale/xpanes.eu.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Beirazko panela
|
||||
Obsidian Glass Pane=Obsidiana-beirazko panela
|
||||
Steel Bars=Altzairuzko barrak
|
||||
Steel Bar Door=Altzairu-barrazko atea
|
||||
Steel Bar Trapdoor=Altzairu-barrazko tranpola
|
||||
6
mods/mtg/xpanes/locale/xpanes.fr.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Panneau de verre
|
||||
Obsidian Glass Pane=Panneau de verre d'obsidienne
|
||||
Steel Bars=Barreaux d'acier
|
||||
Steel Bar Door=Porte en barreaux d'acier
|
||||
Steel Bar Trapdoor=Trappe en barreaux d'acier
|
||||
6
mods/mtg/xpanes/locale/xpanes.id.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Panel Kaca
|
||||
Obsidian Glass Pane=Panel Kaca Obsidian
|
||||
Steel Bars=Batang Baja
|
||||
Steel Bar Door=Pintu Batang Baja
|
||||
Steel Bar Trapdoor=Pintu Kolong Batang Baja
|
||||
6
mods/mtg/xpanes/locale/xpanes.it.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Pannello di vetro
|
||||
Obsidian Glass Pane=Pannello di vetro d'ossidiana
|
||||
Steel Bars=Sbarre d'acciaio
|
||||
Steel Bar Door=Porta con sbarre d'acciaio
|
||||
Steel Bar Trapdoor=Botola con sbarre d'acciaio
|
||||
6
mods/mtg/xpanes/locale/xpanes.ja.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=板ガラス
|
||||
Obsidian Glass Pane=黒曜石の板ガラス
|
||||
Steel Bars=鉄棒の柵
|
||||
Steel Bar Door=鉄棒のドア
|
||||
Steel Bar Trapdoor=鉄棒のトラップドア
|
||||
6
mods/mtg/xpanes/locale/xpanes.jbo.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=lo blaci plita
|
||||
Obsidian Glass Pane=lo je'erma'ablaci blaci plita
|
||||
Steel Bars=lo gasta garna
|
||||
Steel Bar Door=lo gasta garna vrogai
|
||||
Steel Bar Trapdoor=lo gasta garna lolvrogai
|
||||
6
mods/mtg/xpanes/locale/xpanes.lv.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Stikla panelis
|
||||
Obsidian Glass Pane=Obsidiāna stikla panelis
|
||||
Steel Bars=Tērauda režģis
|
||||
Steel Bar Door=Tērauda režģa durvis
|
||||
Steel Bar Trapdoor=Tērauda režģa lūka
|
||||
6
mods/mtg/xpanes/locale/xpanes.ms.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Kaca Tingkap
|
||||
Obsidian Glass Pane=Kaca Tingkap Obsidia
|
||||
Steel Bars=Jeriji Keluli
|
||||
Steel Bar Door=Pintu Jeriji Keluli
|
||||
Steel Bar Trapdoor=Pintu Kolong Jeriji Keluli
|
||||
6
mods/mtg/xpanes/locale/xpanes.pl.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Szyba
|
||||
Obsidian Glass Pane=Obsydianowa szyba
|
||||
Steel Bars=Stalowe kraty
|
||||
Steel Bar Door=Drzwi ze stalowych krat
|
||||
Steel Bar Trapdoor=Właz ze stalowych krat
|
||||
6
mods/mtg/xpanes/locale/xpanes.pt_BR.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Painel de Vidro
|
||||
Obsidian Glass Pane=Painel de Vidro de Obsidiana
|
||||
Steel Bars=Barras de Aço
|
||||
Steel Bar Door=Porta de Barras de Aço
|
||||
Steel Bar Trapdoor=Alçapão de Barras de Aço
|
||||
6
mods/mtg/xpanes/locale/xpanes.ru.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Стеклянная панель
|
||||
Obsidian Glass Pane=Панель из обсидианового стекла
|
||||
Steel Bars=Стальная решетка
|
||||
Steel Bar Door=Стальная решётчатая дверь
|
||||
Steel Bar Trapdoor=Стальной решётчатый люк
|
||||
6
mods/mtg/xpanes/locale/xpanes.sk.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Tabuľa skla
|
||||
Obsidian Glass Pane=Tabuľa obsidiánového skla
|
||||
Steel Bars=Oceľové mreže
|
||||
Steel Bar Door=Dvere z oceľových mreží
|
||||
Steel Bar Trapdoor=Padajúce dvere z oceľových mreží
|
||||
6
mods/mtg/xpanes/locale/xpanes.sv.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Glasruta
|
||||
Obsidian Glass Pane=Obsidianglasruta
|
||||
Steel Bars=Stålgaller
|
||||
Steel Bar Door=Stålgallerdörr
|
||||
Steel Bar Trapdoor=Stålgallerfallucka
|
||||
6
mods/mtg/xpanes/locale/xpanes.uk.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=Скляна панель
|
||||
Obsidian Glass Pane=Панель з обсидіанового скла
|
||||
Steel Bars=Ґрати
|
||||
Steel Bar Door=Двері з ґратами
|
||||
Steel Bar Trapdoor=Люк з ґратами
|
||||
6
mods/mtg/xpanes/locale/xpanes.zh_CN.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=玻璃窗
|
||||
Obsidian Glass Pane=黑曜石玻璃窗
|
||||
Steel Bars=钢筋
|
||||
Steel Bar Door=钢筋门
|
||||
Steel Bar Trapdoor=钢筋活板门
|
||||
6
mods/mtg/xpanes/locale/xpanes.zh_TW.tr
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: xpanes
|
||||
Glass Pane=玻璃窗
|
||||
Obsidian Glass Pane=黑曜石玻璃窗
|
||||
Steel Bars=鋼筋
|
||||
Steel Bar Door=鋼筋門
|
||||
Steel Bar Trapdoor=鋼筋活板門
|
||||
4
mods/mtg/xpanes/mod.conf
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
name = xpanes
|
||||
description = Minetest Game mod: xpanes
|
||||
depends = default
|
||||
optional_depends = doors
|
||||
BIN
mods/mtg/xpanes/sounds/xpanes_steel_bar_door_close.ogg
Normal file
BIN
mods/mtg/xpanes/sounds/xpanes_steel_bar_door_open.ogg
Normal file
BIN
mods/mtg/xpanes/textures/xpanes_bar.png
Normal file
|
After Width: | Height: | Size: 155 B |
BIN
mods/mtg/xpanes/textures/xpanes_bar_top.png
Normal file
|
After Width: | Height: | Size: 101 B |
BIN
mods/mtg/xpanes/textures/xpanes_door_steel_bar.png
Normal file
|
After Width: | Height: | Size: 552 B |
BIN
mods/mtg/xpanes/textures/xpanes_edge.png
Normal file
|
After Width: | Height: | Size: 269 B |
BIN
mods/mtg/xpanes/textures/xpanes_edge_obsidian.png
Normal file
|
After Width: | Height: | Size: 98 B |
BIN
mods/mtg/xpanes/textures/xpanes_item_steel_bar.png
Normal file
|
After Width: | Height: | Size: 301 B |
BIN
mods/mtg/xpanes/textures/xpanes_trapdoor_steel_bar.png
Normal file
|
After Width: | Height: | Size: 208 B |
BIN
mods/mtg/xpanes/textures/xpanes_trapdoor_steel_bar_side.png
Normal file
|
After Width: | Height: | Size: 98 B |