diff --git a/mods/mtg/doors/README.txt b/mods/mtg/doors/README.txt new file mode 100644 index 0000000..b1ad3b5 --- /dev/null +++ b/mods/mtg/doors/README.txt @@ -0,0 +1,87 @@ +Minetest Game mod: doors +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) + +Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor. + +Modified by sofar (sofar@foo-projects.org) (MIT): +Added Steel trapdoor. +Re-implemented most of the door algorithms, added meshes, UV wrapped texture. +Added doors API to facilitate coding mods accessing and operating doors. +Added Fence Gate model, code, and sounds. + +Various Minetest Game developers and contributors (MIT) + + +Authors of media (textures) +--------------------------- +Following textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +Following textures created by BlockMen (CC BY-SA 3.0): + door_trapdoor.png + door_obsidian_glass_side.png + +Following textures created by celeron55 (CC BY-SA 3.0): + door_glass_a.png + door_glass_b.png + +Following textures created by PenguinDad (CC BY-SA 4.0): + door_glass.png + door_obsidian_glass.png + +Following textures created by sofar (CC-BY-SA-3.0): + doors_trapdoor_steel.png + +Following textures created by paramat (CC-BY-SA-3.0): + door_trapdoor_side.png + doors_trapdoor_steel_side.png + +Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): + door_obsidian_glass.png + +Glass door textures by Krock and paramat based on textures by VanessaE (CC BY-SA 3.0): + doors_door_glass.png + doors_item_glass.png + +All other textures (created by PilzAdam) (CC BY-SA 3.0): + +Door textures were converted to the new texture map by sofar, paramat and +red-001, under the same license as the originals. + + +Authors of media (models) +------------------------- +Door 3d models by sofar (CC-BY-SA-3.0) + - door_a.obj + - door_b.obj +Fence gate models by sofar (CC-BY-SA-3.0) + - fencegate_open.obj + - fencegate_closed.obj + + +Authors of media (sounds) +------------------------- +Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen + door_open.ogg +Closing-Sound created by bennstir (CC BY 3.0) + door_close.ogg +fencegate_open.ogg: + http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0) +fencegate_close.ogg: + http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0) + http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0) +Steel door sounds open & close (CC-BY-3.0) by HazMatt + - http://www.freesound.org/people/HazMattt/sounds/187283/ + doors_steel_door_open.ogg + doors_steel_door_close.ogg +doors_glass_door_open.ogg, doors_glass_door_close.ogg: + https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/mods/mtg/doors/init.lua b/mods/mtg/doors/init.lua new file mode 100644 index 0000000..d198f1e --- /dev/null +++ b/mods/mtg/doors/init.lua @@ -0,0 +1,937 @@ +-- doors/init.lua + +-- our API object +doors = {} + +doors.registered_doors = {} +doors.registered_trapdoors = {} + +-- Load support for MT game translation. +local S = minetest.get_translator("doors") + + +local function replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner and owner ~= "" then + meta:set_string("owner", owner) + meta:set_string("doors_owner", "") + end +end + +local function is_doors_upper_node(pos) + return minetest.get_node(pos).name == "doors:hidden" +end + +-- returns an object to a door object or nil +function doors.get(pos) + local node_name = minetest.get_node(pos).name + if doors.registered_doors[node_name] then + -- A normal upright door + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return doors.door_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return doors.door_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return doors.door_toggle(self.pos, nil, player) + end, + state = function(self) + local state = minetest.get_meta(self.pos):get_int("state") + return state %2 == 1 + end + } + elseif doors.registered_trapdoors[node_name] then + -- A trapdoor + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return doors.trapdoor_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return doors.trapdoor_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return doors.trapdoor_toggle(self.pos, nil, player) + end, + state = function(self) + return minetest.get_node(self.pos).name:sub(-5) == "_open" + end + } + else + return nil + end +end + +-- this hidden node is placed on top of the bottom, and prevents +-- nodes from being placed in the top half of the door. +minetest.register_node("doors:hidden", { + description = S("Hidden Door Segment"), + inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png", + wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png", + drawtype = "airlike", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + -- has to be walkable for falling nodes to stop falling. + walkable = true, + pointable = false, + diggable = false, + buildable_to = false, + floodable = false, + drop = "", + groups = {not_in_creative_inventory = 1}, + on_blast = function() end, + -- 1px block inside door hinge near node top + collision_box = { + type = "fixed", + fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, + }, +}) + +-- table used to aid door opening/closing +local transform = { + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, + { + {v = "_c", param2 = 1}, + {v = "_c", param2 = 2}, + {v = "_c", param2 = 3}, + {v = "_c", param2 = 0}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_d", param2 = 3}, + {v = "_d", param2 = 0}, + {v = "_d", param2 = 1}, + {v = "_d", param2 = 2}, + }, +} + +function doors.door_toggle(pos, node, clicker) + local meta = minetest.get_meta(pos) + node = node or minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + local name = def.door.name + + local state = meta:get_string("state") + if state == "" then + -- fix up lvm-placed right-hinged doors, default closed + if node.name:sub(-2) == "_b" then + state = 2 + else + state = 0 + end + else + state = tonumber(state) + end + + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false + end + + -- until Lua-5.2 we have no bitwise operators :( + if state % 2 == 1 then + state = state - 1 + else + state = state + 1 + end + + local dir = node.param2 + + -- It's possible param2 is messed up, so, validate before using + -- the input data. This indicates something may have rotated + -- the door, even though that is not supported. + if not transform[state + 1] or not transform[state + 1][dir + 1] then + return false + end + + if state % 2 == 0 then + minetest.sound_play(def.door.sounds[1], + {pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true) + else + minetest.sound_play(def.door.sounds[2], + {pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true) + end + + minetest.swap_node(pos, { + name = name .. transform[state + 1][dir+1].v, + param2 = transform[state + 1][dir+1].param2 + }) + meta:set_int("state", state) + + return true +end + + +local function on_place_node(place_to, newnode, + placer, oldnode, itemstack, pointed_thing) + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} + local newnode_copy = + {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} + local oldnode_copy = + {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} + local pointed_thing_copy = { + type = pointed_thing.type, + above = vector.new(pointed_thing.above), + under = vector.new(pointed_thing.under), + ref = pointed_thing.ref, + } + callback(place_to_copy, newnode_copy, placer, + oldnode_copy, itemstack, pointed_thing_copy) + end +end + +local function can_dig_door(pos, digger) + replace_old_owner_information(pos) + return default.can_interact_with_node(digger, pos) +end + +function doors.register(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + -- replace old doors of this type automatically + minetest.register_lbm({ + name = ":doors:replace_" .. name:gsub(":", "_"), + nodenames = {name.."_b_1", name.."_b_2"}, + action = function(pos, node) + local l = tonumber(node.name:sub(-1)) + local meta = minetest.get_meta(pos) + local h = meta:get_int("right") + 1 + local p2 = node.param2 + local replace = { + {{type = "a", state = 0}, {type = "a", state = 3}}, + {{type = "b", state = 1}, {type = "b", state = 2}} + } + local new = replace[l][h] + -- retain infotext and doors_owner fields + minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) + meta:set_int("state", new.state) + -- properly place doors:hidden at the right spot + local p3 = p2 + if new.state >= 2 then + p3 = (p3 + 3) % 4 + end + if new.state % 2 == 1 then + if new.state >= 2 then + p3 = (p3 + 1) % 4 + else + p3 = (p3 + 3) % 4 + end + end + -- wipe meta on top node as it's unused + minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, + {name = "doors:hidden", param2 = p3}) + end + }) + + minetest.register_craftitem(":" .. name, { + description = def.description, + inventory_image = def.inventory_image, + groups = table.copy(def.groups), + + on_place = function(itemstack, placer, pointed_thing) + local pos + + if pointed_thing.type ~= "node" then + return itemstack + end + + local doorname = itemstack:get_name() + local node = minetest.get_node(pointed_thing.under) + local pdef = minetest.registered_nodes[node.name] + if pdef and pdef.on_rightclick and + not (placer and placer:is_player() and + placer:get_player_control().sneak) then + return pdef.on_rightclick(pointed_thing.under, + node, placer, itemstack, pointed_thing) + end + + if pdef and pdef.buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + node = minetest.get_node(pos) + pdef = minetest.registered_nodes[node.name] + if not pdef or not pdef.buildable_to then + return itemstack + end + end + + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local top_node = minetest.get_node_or_nil(above) + local topdef = top_node and minetest.registered_nodes[top_node.name] + + if not topdef or not topdef.buildable_to then + return itemstack + end + + local pn = placer and placer:get_player_name() or "" + if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then + return itemstack + end + + local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0 + + local ref = { + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, + } + + local aside = { + x = pos.x + ref[dir + 1].x, + y = pos.y + ref[dir + 1].y, + z = pos.z + ref[dir + 1].z, + } + + local state = 0 + if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then + state = state + 2 + minetest.set_node(pos, {name = doorname .. "_b", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) + else + minetest.set_node(pos, {name = doorname .. "_a", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = dir}) + end + + local meta = minetest.get_meta(pos) + meta:set_int("state", state) + + if def.protected then + meta:set_string("owner", pn) + meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) + end + + if not minetest.is_creative_enabled(pn) then + itemstack:take_item() + end + + minetest.sound_play(def.sounds.place, {pos = pos}, true) + + on_place_node(pos, minetest.get_node(pos), + placer, node, itemstack, pointed_thing) + + return itemstack + end + }) + def.inventory_image = nil + + if def.recipe then + minetest.register_craft({ + output = name, + recipe = def.recipe, + }) + end + def.recipe = nil + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + if not def.gain_open then + def.gain_open = 0.3 + end + + if not def.gain_close then + def.gain_close = 0.3 + end + + def.groups.not_in_creative_inventory = 1 + def.groups.door = 1 + def.drop = name + def.door = { + name = name, + sounds = {def.sound_close, def.sound_open}, + gains = {def.gain_close, def.gain_open}, + } + if not def.on_rightclick then + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + doors.door_toggle(pos, node, clicker) + return itemstack + end + end + def.after_dig_node = function(pos, node, meta, digger) + local above = pos:offset(0, 1, 0) + if is_doors_upper_node(above) then + minetest.remove_node(above) + end + minetest.check_for_falling(above) + end + def.on_rotate = function(pos, node, user, mode, new_param2) + return false + end + + if def.protected then + def.can_dig = can_dig_door + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, S("You do not own this locked door.")) + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, S("a locked door"), owner + end + def.node_dig_prediction = "" + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + local above = pos:offset(0, 1, 0) + -- hidden node doesn't get blasted away. + if is_doors_upper_node(above) then + minetest.remove_node(above) + end + return {name} + end + end + + def.on_destruct = function(pos) + local above = pos:offset(0, 1, 0) + if is_doors_upper_node(above) then + minetest.remove_node(above) + end + end + + def.drawtype = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.sunlight_propagates = true + def.walkable = true + def.is_ground_content = false + def.buildable_to = false + def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + def.use_texture_alpha = def.use_texture_alpha or "clip" + + def.mesh = "door_a.b3d" + minetest.register_node(":" .. name .. "_a", table.copy(def)) + + def.mesh = "door_b.b3d" + minetest.register_node(":" .. name .. "_b", table.copy(def)) + + def.mesh = "door_b.b3d" + minetest.register_node(":" .. name .. "_c", table.copy(def)) + + def.mesh = "door_a.b3d" + minetest.register_node(":" .. name .. "_d", table.copy(def)) + + doors.registered_doors[name .. "_a"] = true + doors.registered_doors[name .. "_b"] = true + doors.registered_doors[name .. "_c"] = true + doors.registered_doors[name .. "_d"] = true +end + +doors.register("door_wood", { + tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, + description = S("Wooden Door"), + inventory_image = "doors_item_wood.png", + groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + gain_open = 0.06, + gain_close = 0.13, + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + } +}) + +doors.register("door_steel", { + tiles = {{name = "doors_door_steel.png", backface_culling = true}}, + description = S("Steel Door"), + inventory_image = "doors_item_steel.png", + protected = true, + groups = {node = 1, cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + gain_open = 0.2, + gain_close = 0.2, + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + } +}) + +doors.register("door_glass", { + tiles = {"doors_door_glass.png"}, + description = S("Glass Door"), + inventory_image = "doors_item_glass.png", + groups = {node = 1, cracky=3, oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + gain_open = 0.3, + gain_close = 0.25, + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + } +}) + +doors.register("door_obsidian_glass", { + tiles = {"doors_door_obsidian_glass.png"}, + description = S("Obsidian Glass Door"), + inventory_image = "doors_item_obsidian_glass.png", + groups = {node = 1, cracky=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + gain_open = 0.3, + gain_close = 0.25, + recipe = { + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + }, +}) + +-- Capture mods using the old API as best as possible. +function doors.register_door(name, def) + if def.only_placer_can_open then + def.protected = true + end + def.only_placer_can_open = nil + + local i = name:find(":") + local modname = name:sub(1, i - 1) + if not def.tiles then + if def.protected then + def.tiles = {{name = "doors_door_steel.png", backface_culling = true}} + else + def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} + end + minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. + "using deprecated API method \"doors.register_door()\" but " .. + "did not provide the \"tiles\" parameter. A fallback tiledef " .. + "will be used instead.") + end + + doors.register(name, def) +end + +----trapdoor---- + +function doors.trapdoor_toggle(pos, node, clicker) + node = node or minetest.get_node(pos) + + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false + end + + local def = minetest.registered_nodes[node.name] + + if string.sub(node.name, -5) == "_open" then + minetest.sound_play(def.sound_close, + {pos = pos, gain = def.gain_close, max_hear_distance = 10}, true) + minetest.swap_node(pos, {name = string.sub(node.name, 1, + string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) + else + minetest.sound_play(def.sound_open, + {pos = pos, gain = def.gain_open, max_hear_distance = 10}, true) + minetest.swap_node(pos, {name = node.name .. "_open", + param1 = node.param1, param2 = node.param2}) + end +end + +function doors.register_trapdoor(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + local name_closed = name + local name_opened = name.."_open" + + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + doors.trapdoor_toggle(pos, node, clicker) + return itemstack + end + + -- Common trapdoor configuration + def.drawtype = "nodebox" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.is_ground_content = false + def.use_texture_alpha = def.use_texture_alpha or "clip" + + if def.protected then + def.can_dig = can_dig_door + def.after_place_node = function(pos, placer, itemstack, pointed_thing) + local pn = placer:get_player_name() + local meta = minetest.get_meta(pos) + meta:set_string("owner", pn) + meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) + + return minetest.is_creative_enabled(pn) + end + + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, S("You do not own this trapdoor.")) + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, S("a locked trapdoor"), owner + end + def.node_dig_prediction = "" + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + return {name} + end + end + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + if not def.gain_open then + def.gain_open = 0.3 + end + + if not def.gain_close then + def.gain_close = 0.3 + end + + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + if def.nodebox_closed and def.nodebox_opened then + def_closed.node_box = def.nodebox_closed + else + def_closed.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + end + def_closed.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + def_closed.tiles = { + def.tile_front, + def.tile_front .. '^[transformFY', + def.tile_side, + def.tile_side, + def.tile_side, + def.tile_side + } + + if def.nodebox_opened and def.nodebox_closed then + def_opened.node_box = def.nodebox_opened + else + def_opened.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + end + def_opened.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + def_opened.tiles = { + def.tile_side, + def.tile_side .. '^[transform2', + def.tile_side .. '^[transform3', + def.tile_side .. '^[transform1', + def.tile_front .. '^[transform46', + def.tile_front .. '^[transform6' + } + + def_opened.drop = name_closed + def_opened.groups.not_in_creative_inventory = 1 + + minetest.register_node(name_opened, def_opened) + minetest.register_node(name_closed, def_closed) + + doors.registered_trapdoors[name_opened] = true + doors.registered_trapdoors[name_closed] = true +end + +doors.register_trapdoor("doors:trapdoor", { + description = S("Wooden Trapdoor"), + inventory_image = "doors_trapdoor.png", + wield_image = "doors_trapdoor.png", + tile_front = "doors_trapdoor.png", + tile_side = "doors_trapdoor_side.png", + gain_open = 0.06, + gain_close = 0.13, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, +}) + +doors.register_trapdoor("doors:trapdoor_steel", { + description = S("Steel Trapdoor"), + inventory_image = "doors_trapdoor_steel.png", + wield_image = "doors_trapdoor_steel.png", + tile_front = "doors_trapdoor_steel.png", + tile_side = "doors_trapdoor_steel_side.png", + protected = true, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + gain_open = 0.2, + gain_close = 0.2, + groups = {cracky = 1, level = 2, door = 1}, +}) + +minetest.register_craft({ + output = "doors:trapdoor 2", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + {"", "", ""}, + } +}) + +minetest.register_craft({ + output = "doors:trapdoor_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + } +}) + + +----fence gate---- +local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 + +function doors.register_fencegate(name, def) + local fence = { + description = def.description, + drawtype = "mesh", + tiles = {}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name .. "_closed", + connect_sides = {"left", "right"}, + groups = def.groups, + sounds = def.sounds, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local node_def = minetest.registered_nodes[node.name] + minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2}) + minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15, + max_hear_distance = 8}, true) + return itemstack + end, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4} + }, + } + + + if type(def.texture) == "string" then + fence.tiles[1] = {name = def.texture, backface_culling = true} + elseif def.texture.backface_culling == nil then + fence.tiles[1] = table.copy(def.texture) + fence.tiles[1].backface_culling = true + else + fence.tiles[1] = def.texture + end + + if not fence.sounds then + fence.sounds = default.node_sound_wood_defaults() + end + + fence.groups.fence = 1 + + local fence_closed = table.copy(fence) + fence_closed.mesh = "doors_fencegate_closed.obj" + fence_closed._gate = name .. "_open" + fence_closed._gate_sound = "doors_fencegate_open" + fence_closed.collision_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} + } + + local fence_open = table.copy(fence) + fence_open.mesh = "doors_fencegate_open.obj" + fence_open._gate = name .. "_closed" + fence_open._gate_sound = "doors_fencegate_close" + fence_open.groups.not_in_creative_inventory = 1 + fence_open.collision_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8}, + {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }} + } + + minetest.register_node(":" .. name .. "_closed", fence_closed) + minetest.register_node(":" .. name .. "_open", fence_open) + + minetest.register_craft({ + output = name .. "_closed", + recipe = { + {"group:stick", def.material, "group:stick"}, + {"group:stick", def.material, "group:stick"} + } + }) +end + +doors.register_fencegate("doors:gate_wood", { + description = S("Apple Wood Fence Gate"), + texture = "default_wood.png", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_acacia_wood", { + description = S("Acacia Wood Fence Gate"), + texture = "default_acacia_wood.png", + material = "default:acacia_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_junglewood", { + description = S("Jungle Wood Fence Gate"), + texture = "default_junglewood.png", + material = "default:junglewood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_pine_wood", { + description = S("Pine Wood Fence Gate"), + texture = "default_pine_wood.png", + material = "default:pine_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + +doors.register_fencegate("doors:gate_aspen_wood", { + description = S("Aspen Wood Fence Gate"), + texture = "default_aspen_wood.png", + material = "default:aspen_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + + +----fuels---- + +minetest.register_craft({ + type = "fuel", + recipe = "doors:trapdoor", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:door_wood", + burntime = 14, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_wood_closed", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_acacia_wood_closed", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_junglewood_closed", + burntime = 9, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_pine_wood_closed", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_aspen_wood_closed", + burntime = 5, +}) diff --git a/mods/mtg/doors/license.txt b/mods/mtg/doors/license.txt new file mode 100644 index 0000000..97e60c2 --- /dev/null +++ b/mods/mtg/doors/license.txt @@ -0,0 +1,164 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar (sofar@foo-projects.org) +Copyright (C) 2012-2016 Various Minetest Game developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2011-2016 Fernando Zapata +Copyright (C) 2014-2016 celeron55 +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar +Copyright (C) 2016 red-001 +Copyright (C) 2016 paramat + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 PenguinDad + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2014 CGEffex +Copyright (C) 2014 bennstir +Copyright (C) 2016 BarkersPinhead +Copyright (C) 2016 rivernile7 +Copyright (C) 2016 HazMatt + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ + +----------------------- + +CC0 1.0 Universal (CC0 1.0) Public Domain Dedication +mhtaylor67 +SkeetMasterFunk69 + +No Copyright + +The person who associated a work with this deed has dedicated the work to the public +domain by waiving all of his or her rights to the work worldwide under copyright law, +including all related and neighboring rights, to the extent allowed by law. + +You can copy, modify, distribute and perform the work, even for commercial purposes, all +without asking permission. See Other Information below. + +Other Information + +In no way are the patent or trademark rights of any person affected by CC0, nor are the +rights that other persons may have in the work or in how the work is used, such as +publicity or privacy rights. +Unless expressly stated otherwise, the person who associated a work with this deed makes +no warranties about the work, and disclaims liability for all uses of the work, to the +fullest extent permitted by applicable law. +When using or citing the work, you should not imply endorsement by the author or the +affirmer. + +For more details: +https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/mtg/doors/locale/doors.bg.tr b/mods/mtg/doors/locale/doors.bg.tr new file mode 100644 index 0000000..a799e47 --- /dev/null +++ b/mods/mtg/doors/locale/doors.bg.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Част от скрита врата +Owned by @1=Собственик е @1 +You do not own this locked door.=Не притежавате тази заключена врата. +a locked door=заключена врата +Wooden Door=Дървена врата +Steel Door=Стоманена врата +Glass Door=Стъклена врата +Obsidian Glass Door=Врата от обсидианово стъкло +You do not own this trapdoor.=Не притежавате този капак. +a locked trapdoor=заключен капак +Wooden Trapdoor=Дървен капак +Steel Trapdoor=Стоманен капак +Apple Wood Fence Gate=Врата за ограда от ябълково дърво +Acacia Wood Fence Gate=Врата за ограда от акациево дърво +Jungle Wood Fence Gate=Врата за ограда от джунглово дърво +Pine Wood Fence Gate=Врата за ограда от борово дърво +Aspen Wood Fence Gate=Врата за ограда от трепетликово дърво diff --git a/mods/mtg/doors/locale/doors.da.tr b/mods/mtg/doors/locale/doors.da.tr new file mode 100644 index 0000000..03d6770 --- /dev/null +++ b/mods/mtg/doors/locale/doors.da.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Gemt dørområde +Owned by @1=Ejet af @1 +You do not own this locked door.=Du ejer ikke denne låste dør. +a locked door=en låst dør +Wooden Door=Trædør +Steel Door=Ståldør +Glass Door=Glasdør +Obsidian Glass Door=Obsidianglasdør +You do not own this trapdoor.=Du ejer ikke denne lem. +a locked trapdoor=en låst lem +Wooden Trapdoor=Trålem +Steel Trapdoor=Stållem +Apple Wood Fence Gate=Æbletræshegnsport +Acacia Wood Fence Gate=Arkacietræshegnsport +Jungle Wood Fence Gate=Jungletræshegnsport +Pine Wood Fence Gate=Fyretræshegnsport +Aspen Wood Fence Gate=Aspetræshegnsport diff --git a/mods/mtg/doors/locale/doors.de.tr b/mods/mtg/doors/locale/doors.de.tr new file mode 100644 index 0000000..79707ce --- /dev/null +++ b/mods/mtg/doors/locale/doors.de.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Verborgenes Türsegment +Owned by @1=Eigentum von @1 +You do not own this locked door.=Diese abgeschlossene Tür gehört Ihnen nicht. +a locked door=eine abgeschlossene Tür +Wooden Door=Holztür +Steel Door=Stahltür +Glass Door=Glastür +Obsidian Glass Door=Obsidianglastür +You do not own this trapdoor.=Diese Falltür gehört Ihnen nicht. +a locked trapdoor=eine abgeschlossene Falltür +Wooden Trapdoor=Holzfalltür +Steel Trapdoor=Stahlfalltür +Apple Wood Fence Gate=Apfelholzzauntor +Acacia Wood Fence Gate=Akazienholzzauntor +Jungle Wood Fence Gate=Dschungelholzzauntor +Pine Wood Fence Gate=Kiefernholzzauntor +Aspen Wood Fence Gate=Espenholzzauntor diff --git a/mods/mtg/doors/locale/doors.eo.tr b/mods/mtg/doors/locale/doors.eo.tr new file mode 100644 index 0000000..e8e10dd --- /dev/null +++ b/mods/mtg/doors/locale/doors.eo.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Kaŝita porda segmento +Owned by @1=Posedita de @1 +You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon. +a locked door=ŝlosita pordo +Wooden Door=Ligna pordo +Steel Door=Ŝtala pordo +Glass Door=Vitra pordo +Obsidian Glass Door=Obsidiana vitra pordo +You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon. +a locked trapdoor=ŝlosita plankpordo +Wooden Trapdoor=Ligna plankpordo +Steel Trapdoor=Ŝtala plankpordo +Apple Wood Fence Gate=Poma ligna barila pordo +Acacia Wood Fence Gate=Akacia ligna barila pordo +Jungle Wood Fence Gate=Ĝangala ligna barila pordo +Pine Wood Fence Gate=Pina ligna barila pordo +Aspen Wood Fence Gate=Tremola ligna barila pordo diff --git a/mods/mtg/doors/locale/doors.es.tr b/mods/mtg/doors/locale/doors.es.tr new file mode 100644 index 0000000..677f2df --- /dev/null +++ b/mods/mtg/doors/locale/doors.es.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmento de puerta oculta +Owned by @1=Propiedad de @1 +You do not own this locked door.=Esta puerta cerrada no te pertenece. +a locked door=una puerta cerrada +Wooden Door=Puerta de madera +Steel Door=Puerta de acero +Glass Door=Puerta de vidrio +Obsidian Glass Door=Puerta de vidrio de obsidiana +You do not own this trapdoor.=Esta trampilla no te pertenece. +a locked trapdoor=una trampilla cerrada +Wooden Trapdoor=Trampilla de madera +Steel Trapdoor=Trampilla de acero +Apple Wood Fence Gate=Puerta de cerca de manzano +Acacia Wood Fence Gate=Puerta de cerca de acacia +Jungle Wood Fence Gate=Puerta de cerca de madera tropical +Pine Wood Fence Gate=Puerta de cerca de pino +Aspen Wood Fence Gate=Puerta de cerca de álamo diff --git a/mods/mtg/doors/locale/doors.eu.tr b/mods/mtg/doors/locale/doors.eu.tr new file mode 100644 index 0000000..1c6eaf4 --- /dev/null +++ b/mods/mtg/doors/locale/doors.eu.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Ezkutuko atearen segmentua +Owned by @1=Jabea: @1 +You do not own this locked door.=Ate itxi hau ez da zurea. +a locked door=ate itxi bat +Wooden Door=Zurezko atea +Steel Door=Altzairuzko atea +Glass Door=Beirazko atea +Obsidian Glass Door=Obsidianazko beirazko atea +You do not own this trapdoor.=Tranpola hau ez da zurea. +a locked trapdoor=Tranpola itxi bat +Wooden Trapdoor=Zurezko tranpola +Steel Trapdoor=Altzairuzko tranpola +Apple Wood Fence Gate=Sagarrondo-inguruko atea +Acacia Wood Fence Gate=Akaziatik hurbil dagoen atea +Jungle Wood Fence Gate=Zur tropikaleko ate hurbila +Pine Wood Fence Gate=Pinu inguruko atea +Aspen Wood Fence Gate=Makalaren inguruko atea diff --git a/mods/mtg/doors/locale/doors.fr.tr b/mods/mtg/doors/locale/doors.fr.tr new file mode 100644 index 0000000..930f75c --- /dev/null +++ b/mods/mtg/doors/locale/doors.fr.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segment de porte cachée +Owned by @1=Possédée par @1 +You do not own this locked door.=Cette porte vérouillée ne vous appartient pas. +a locked door=une porte verouillée +Wooden Door=Porte en bois +Steel Door=Porte en acier +Glass Door=Porte en verre +Obsidian Glass Door=Porte en verre d'obsidienne +You do not own this trapdoor.=Vous ne possédez pas cette trappe. +a locked trapdoor=une trappe verouillée +Wooden Trapdoor=Trappe en bois +Steel Trapdoor=Trappe en acier +Apple Wood Fence Gate=Porte de clôture en bois de pommier +Acacia Wood Fence Gate=Porte de clôture en bois d'acacia +Jungle Wood Fence Gate=Porte de clôture en bois de la jungle +Pine Wood Fence Gate=Porte de clôture en bois de pin +Aspen Wood Fence Gate=Porte de clôture en bois de tremble diff --git a/mods/mtg/doors/locale/doors.hu.tr b/mods/mtg/doors/locale/doors.hu.tr new file mode 100644 index 0000000..ca60a3e --- /dev/null +++ b/mods/mtg/doors/locale/doors.hu.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Rejtett ajtó szegmens +Owned by @1=@1 tulajdona +You do not own this locked door.=Nem a tiéd ez a zárt ajtó. +a locked door=egy zárt ajtó +Wooden Door=Fa ajtó +Steel Door=Acél ajtó +Glass Door=Üveg ajtó +Obsidian Glass Door=Obszidiánüveg ajtó +You do not own this trapdoor.=Nem a tiéd ez a csapóajtó. +a locked trapdoor=egy zárt csapóajtó +Wooden Trapdoor=Fa csapóajtó +Steel Trapdoor=Acél csapóajtó +Apple Wood Fence Gate=Almafa kerítés kapu +Acacia Wood Fence Gate=Akáciafa kerítés kapu +Jungle Wood Fence Gate=Dzsungelfa kerítés kapu +Pine Wood Fence Gate=Fenyőfa kerítés kapu +Aspen Wood Fence Gate=Nyárfa kerítés kapu diff --git a/mods/mtg/doors/locale/doors.id.tr b/mods/mtg/doors/locale/doors.id.tr new file mode 100644 index 0000000..3b74904 --- /dev/null +++ b/mods/mtg/doors/locale/doors.id.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Bagian Pintu Tersembunyi +Owned by @1=Milik @1 +You do not own this locked door.=Anda bukan pemilik pintu terkunci ini. +a locked door=pintu terkunci +Wooden Door=Pintu Kayu +Steel Door=Pintu Baja +Glass Door=Pintu Kaca +Obsidian Glass Door=Pintu Kaca Obsidian +You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini. +a locked trapdoor=pintu kolong terkunci +Wooden Trapdoor=Pintu Kolong Kayu +Steel Trapdoor=Pintu Kolong Baja +Apple Wood Fence Gate=Gerbang Kayu Pohon Apel +Acacia Wood Fence Gate=Gerbang Kayu Akasia +Jungle Wood Fence Gate=Gerbang Kayu Pohon Rimba +Pine Wood Fence Gate=Gerbang Kayu Pinus +Aspen Wood Fence Gate=Gerbang Kayu Aspen diff --git a/mods/mtg/doors/locale/doors.it.tr b/mods/mtg/doors/locale/doors.it.tr new file mode 100644 index 0000000..ccd00d3 --- /dev/null +++ b/mods/mtg/doors/locale/doors.it.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmento di porta nascosto +Owned by @1=Di proprietà di @1 +You do not own this locked door.=Non sei il proprietario di questa porta chiusa a chiave. +a locked door=una porta chiusa a chiave +Wooden Door=Porta di legno +Steel Door=Porta d'acciaio +Glass Door=Porta di vetro +Obsidian Glass Door=Porta di vetro d'ossidiana +You do not own this trapdoor.=Non sei il proprietario di questa botola. +a locked trapdoor=una botola chiusa a chiave +Wooden Trapdoor=Botola di legno +Steel Trapdoor=Botola d'acciaio +Apple Wood Fence Gate=Cancello della recinzione di legno di melo +Acacia Wood Fence Gate=Cancello della recinzione di legno d'acacia +Jungle Wood Fence Gate=Cancello della recinzione di legno della giungla +Pine Wood Fence Gate=Cancello della recinzione di legno di pino +Aspen Wood Fence Gate=Cancello della recinzione di legno di pioppo diff --git a/mods/mtg/doors/locale/doors.ja.tr b/mods/mtg/doors/locale/doors.ja.tr new file mode 100644 index 0000000..b173504 --- /dev/null +++ b/mods/mtg/doors/locale/doors.ja.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=隠しドアの区切り +Owned by @1=所有者 @1 +You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。 +a locked door=ロックされたドア +Wooden Door=木製のドア +Steel Door=鉄のドア +Glass Door=ガラスのドア +Obsidian Glass Door=黒曜石ガラスのドア +You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。 +a locked trapdoor=ロックされたトラップドア +Wooden Trapdoor=木製のトラップドア +Steel Trapdoor=鉄のトラップドア +Apple Wood Fence Gate=リンゴ材のフェンスゲート +Acacia Wood Fence Gate=アカシア材のフェンスゲート +Jungle Wood Fence Gate=ジャングル材のフェンスゲート +Pine Wood Fence Gate=マツ材のフェンスゲート +Aspen Wood Fence Gate=ポプラ材のフェンスゲート diff --git a/mods/mtg/doors/locale/doors.jbo.tr b/mods/mtg/doors/locale/doors.jbo.tr new file mode 100644 index 0000000..f15854e --- /dev/null +++ b/mods/mtg/doors/locale/doors.jbo.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=lo se mipri pagbu be lo vrogai +Owned by @1=.i ti ponse zoi zo'i.@1.zo'i +You do not own this locked door.=.i do na ponse lo ti selstela vrogai +a locked door=lo selstela vrogai +Wooden Door=lo mudri vrogai +Steel Door=lo gasta vrogai +Glass Door=lo blaci vrogai +Obsidian Glass Door=lo je'erma'ablaci blaci vrogai +You do not own this trapdoor.=.i do na ponse lo ti selstela lolvrogai +a locked trapdoor=lo selstela lolvrogai +Wooden Trapdoor=lo mudri lolvrogai +Steel Trapdoor=lo gasta lolvrogai +Apple Wood Fence Gate=lo plisymudri garbimvrogai +Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai +Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai +Pine Wood Fence Gate=lo ku'urmudri garbimvrogai +Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai diff --git a/mods/mtg/doors/locale/doors.lv.tr b/mods/mtg/doors/locale/doors.lv.tr new file mode 100644 index 0000000..624e440 --- /dev/null +++ b/mods/mtg/doors/locale/doors.lv.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Palsēptais durvju segments +Owned by @1=Saimnieks: @1 +You do not own this locked door.=Jums nepieder šīs aizslēgtās durvis. +a locked door=Aizslēgtas durvis +Wooden Door=Koka durvis +Steel Door=Tērauda durvis +Glass Door=Stikla durvis +Obsidian Glass Door=Obsidiānstikla durvis +You do not own this trapdoor.=Jums nepieder šī aizslēgtā lūka. +a locked trapdoor=Aizslēgta lūka +Wooden Trapdoor=Koka lūka +Steel Trapdoor=Tērauda lūka +Apple Wood Fence Gate=Ābolkoka žoga vārti +Acacia Wood Fence Gate=Akācijas žoga vārti +Jungle Wood Fence Gate=Džungļu koka žoga vārti +Pine Wood Fence Gate=Skujkoka žoga vārti +Aspen Wood Fence Gate=Apses žoga vārti diff --git a/mods/mtg/doors/locale/doors.ms.tr b/mods/mtg/doors/locale/doors.ms.tr new file mode 100644 index 0000000..93d6df2 --- /dev/null +++ b/mods/mtg/doors/locale/doors.ms.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmen Pintu Tersembunyi +Owned by @1=Milik @1 +You do not own this locked door.=Anda bukan pemilik pintu berkunci ini. +a locked door=pintu berkunci +Wooden Door=Pintu Kayu +Steel Door=Pintu Keluli +Glass Door=Pintu Kaca +Obsidian Glass Door=Pintu Kaca Obsidia +You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini. +a locked trapdoor=pintu kolong berkunci +Wooden Trapdoor=Pintu Kolong Kayu +Steel Trapdoor=Pintu Kolong Keluli +Apple Wood Fence Gate=Pintu Pagar Kayu Epal +Acacia Wood Fence Gate=Pintu Pagar Kayu Akasia +Jungle Wood Fence Gate=Pintu Pagar Kayu Hutan +Pine Wood Fence Gate=Pintu Pagar Kayu Pain +Aspen Wood Fence Gate=Pintu Pagar Kayu Aspen diff --git a/mods/mtg/doors/locale/doors.pl.tr b/mods/mtg/doors/locale/doors.pl.tr new file mode 100644 index 0000000..6aec285 --- /dev/null +++ b/mods/mtg/doors/locale/doors.pl.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Ukryty segment drzwi +Owned by @1=Właściciel: @1 +You do not own this locked door.=Nie jesteś właścicielem tych zablokowanych drzwi. +a locked door=zablokowane drzwi +Wooden Door=Drewniane drzwi +Steel Door=Stalowe drzwi +Glass Door=Szklane drzwi +Obsidian Glass Door=Drzwi z obsydianowego szkła +You do not own this trapdoor.=Nie jesteś właścicielem tego włazu. +a locked trapdoor=zablokowany właz +Wooden Trapdoor=Drewniany właz +Steel Trapdoor=Stalowy właz +Apple Wood Fence Gate=Furtka z jabłkowego drzewa +Acacia Wood Fence Gate=Furtka z akacjowego drzewa +Jungle Wood Fence Gate=Furtka z dżunglowego drzewa +Pine Wood Fence Gate=Furtka z sosnowego drzewa +Aspen Wood Fence Gate=Furtka z brzozowego drzewa diff --git a/mods/mtg/doors/locale/doors.pt_BR.tr b/mods/mtg/doors/locale/doors.pt_BR.tr new file mode 100644 index 0000000..8232442 --- /dev/null +++ b/mods/mtg/doors/locale/doors.pt_BR.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmento de Porta Oculto +Owned by @1=Propriedade de @1 +You do not own this locked door.=Você não é dono desta porta trancada. +a locked door=uma porta trancada +Wooden Door=Porta de Madeira +Steel Door=Porta de Aço +Glass Door=Porta de Vidro +Obsidian Glass Door=Porta de Vidro de Obsidiana +You do not own this trapdoor.=Você não é dono deste alçapão. +a locked trapdoor=um alçapão trancado +Wooden Trapdoor=Alçapão de Madeira +Steel Trapdoor=Alçapão de Aço +Apple Wood Fence Gate=Portão de Cerca de Macieira +Acacia Wood Fence Gate=Portão de Cerca de Acácia +Jungle Wood Fence Gate=Portão de Cerca de Madeira da Selva +Pine Wood Fence Gate=Portão de Cerca de Pinheiro +Aspen Wood Fence Gate=Portão de Cerca de Álamo diff --git a/mods/mtg/doors/locale/doors.ru.tr b/mods/mtg/doors/locale/doors.ru.tr new file mode 100644 index 0000000..7b96762 --- /dev/null +++ b/mods/mtg/doors/locale/doors.ru.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Спрятанная часть двери +Owned by @1=Владелец: @1 +You do not own this locked door.=Вы не владелец этой запертой двери. +a locked door=запертая дверь +Wooden Door=Деревянная дверь +Steel Door=Стальная дверь +Glass Door=Стеклянная дверь +Obsidian Glass Door=Дверь из обсидианового стекла +You do not own this trapdoor.=Вы не владелец этого люка. +a locked trapdoor=запертый люк +Wooden Trapdoor=Деревянный люк +Steel Trapdoor=Стальной люк +Apple Wood Fence Gate=Яблоневая калитка +Acacia Wood Fence Gate=Акациевая калитка +Jungle Wood Fence Gate=Калитка из тропического дерева +Pine Wood Fence Gate=Сосновая калитка +Aspen Wood Fence Gate=Осиновая калитка diff --git a/mods/mtg/doors/locale/doors.sk.tr b/mods/mtg/doors/locale/doors.sk.tr new file mode 100644 index 0000000..e6943ac --- /dev/null +++ b/mods/mtg/doors/locale/doors.sk.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Skrytá časť dverí +Owned by @1=Vlastník - @1 +You do not own this locked door.=Nevlastníš tieto uzamknuté dvere. +a locked door=uzamknuté dvere +Wooden Door=Drevené dvere +Steel Door=Oceľové dvere +Glass Door=Sklenené dvere +Obsidian Glass Door=Obsidiánové sklenené dvere +You do not own this trapdoor.=Nevlastníš tieto padacie dvere. +a locked trapdoor=uzamknuté padacie dvere +Wooden Trapdoor=Drevené padacie dvere +Steel Trapdoor=Oceľové padacie dvere +Apple Wood Fence Gate=Drevený plot z jablone +Acacia Wood Fence Gate=Drevený plot z akácie +Jungle Wood Fence Gate=Drevený plot z džungľového dreva +Pine Wood Fence Gate=Drevený plot z borovice +Aspen Wood Fence Gate=Drevený plot z osiky diff --git a/mods/mtg/doors/locale/doors.sv.tr b/mods/mtg/doors/locale/doors.sv.tr new file mode 100644 index 0000000..9f31d9c --- /dev/null +++ b/mods/mtg/doors/locale/doors.sv.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Dolt dörrsegment +Owned by @1=Ägd av @1 +You do not own this locked door.=Du äger inte denna låsta dörr. +a locked door=en låst dörr +Wooden Door=Trädörr +Steel Door=Ståldörr +Glass Door=Glasdörr +Obsidian Glass Door=Obsidianglasdörr +You do not own this trapdoor.=Du äger inte denna fallucka +a locked trapdoor=en låst fallucka +Wooden Trapdoor=Träfallucka +Steel Trapdoor=Stålfallucka +Apple Wood Fence Gate=Äppleträfallucka +Acacia Wood Fence Gate=Akaciaträfallucka +Jungle Wood Fence Gate=Djungelträfallucka +Pine Wood Fence Gate=Tallträfallucka +Aspen Wood Fence Gate=Aspträfallucka diff --git a/mods/mtg/doors/locale/doors.uk.tr b/mods/mtg/doors/locale/doors.uk.tr new file mode 100644 index 0000000..fc07f39 --- /dev/null +++ b/mods/mtg/doors/locale/doors.uk.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Прихована частина дверей +Owned by @1=Власник: @1 +You do not own this locked door.=Ви — не власник цих замкнених дверей. +a locked door=замкнені двері +Wooden Door=Дерев'яні двері +Steel Door=Сталеві двері +Glass Door=Скляні двері +Obsidian Glass Door=Двері з обсидіанового скла +You do not own this trapdoor.=Ви — не власник цього люка. +a locked trapdoor=замкнений люк +Wooden Trapdoor=Дерев'яний люк +Steel Trapdoor=Сталевий люк +Apple Wood Fence Gate=Яблунева хвіртка +Acacia Wood Fence Gate=Акацієва хвіртка +Jungle Wood Fence Gate=Хвіртка з тропічного дерева +Pine Wood Fence Gate=Соснова хвіртка +Aspen Wood Fence Gate=Осикова хвіртка diff --git a/mods/mtg/doors/locale/doors.zh_CN.tr b/mods/mtg/doors/locale/doors.zh_CN.tr new file mode 100644 index 0000000..cf32996 --- /dev/null +++ b/mods/mtg/doors/locale/doors.zh_CN.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=隐藏门段 +Owned by @1=由@1所有 +You do not own this locked door.=这个门不属于你。 +a locked door=一扇已上锁的门 +Wooden Door=木门 +Steel Door=铁门 +Glass Door=玻璃门 +Obsidian Glass Door=黑曜石玻璃门 +You do not own this trapdoor.=这个活板门不属于你。 +a locked trapdoor=一扇已上锁的活板门 +Wooden Trapdoor=木活板门 +Steel Trapdoor=铁活板门 +Apple Wood Fence Gate=苹果木栅栏门 +Acacia Wood Fence Gate=相思木栅栏门 +Jungle Wood Fence Gate=丛林木栅栏门 +Pine Wood Fence Gate=松木栅栏门 +Aspen Wood Fence Gate=白杨木栅栏门 diff --git a/mods/mtg/doors/locale/doors.zh_TW.tr b/mods/mtg/doors/locale/doors.zh_TW.tr new file mode 100644 index 0000000..81e06fc --- /dev/null +++ b/mods/mtg/doors/locale/doors.zh_TW.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=隱藏門段 +Owned by @1=由@1擁有 +You do not own this locked door.=這個門不屬於你所有。 +a locked door=一扇已上鎖的門 +Wooden Door=木門 +Steel Door=鐵門 +Glass Door=玻璃門 +Obsidian Glass Door=黑曜石玻璃門 +You do not own this trapdoor.=這個活板門不屬於你所有。 +a locked trapdoor=一扇已上鎖的活板門 +Wooden Trapdoor=木活板門 +Steel Trapdoor=鐵活板門 +Apple Wood Fence Gate=蘋果木柵欄門 +Acacia Wood Fence Gate=相思木柵欄門 +Jungle Wood Fence Gate=叢林木柵欄門 +Pine Wood Fence Gate=松木柵欄門 +Aspen Wood Fence Gate=白楊木柵欄門 diff --git a/mods/mtg/doors/locale/template.txt b/mods/mtg/doors/locale/template.txt new file mode 100644 index 0000000..8b5c349 --- /dev/null +++ b/mods/mtg/doors/locale/template.txt @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment= +Owned by @1= +You do not own this locked door.= +a locked door= +Wooden Door= +Steel Door= +Glass Door= +Obsidian Glass Door= +You do not own this trapdoor.= +a locked trapdoor= +Wooden Trapdoor= +Steel Trapdoor= +Apple Wood Fence Gate= +Acacia Wood Fence Gate= +Jungle Wood Fence Gate= +Pine Wood Fence Gate= +Aspen Wood Fence Gate= diff --git a/mods/mtg/doors/mod.conf b/mods/mtg/doors/mod.conf new file mode 100644 index 0000000..de053c2 --- /dev/null +++ b/mods/mtg/doors/mod.conf @@ -0,0 +1,4 @@ +name = doors +description = Minetest Game mod: doors +depends = default +optional_depends = screwdriver diff --git a/mods/mtg/doors/models/door.blend b/mods/mtg/doors/models/door.blend new file mode 100644 index 0000000..56047b1 Binary files /dev/null and b/mods/mtg/doors/models/door.blend differ diff --git a/mods/mtg/doors/models/door_a.b3d b/mods/mtg/doors/models/door_a.b3d new file mode 100644 index 0000000..7f9249f Binary files /dev/null and b/mods/mtg/doors/models/door_a.b3d differ diff --git a/mods/mtg/doors/models/door_b.b3d b/mods/mtg/doors/models/door_b.b3d new file mode 100644 index 0000000..77a1a16 Binary files /dev/null and b/mods/mtg/doors/models/door_b.b3d differ diff --git a/mods/mtg/doors/models/doors_fencegate_closed.obj b/mods/mtg/doors/models/doors_fencegate_closed.obj new file mode 100644 index 0000000..0050f70 --- /dev/null +++ b/mods/mtg/doors/models/doors_fencegate_closed.obj @@ -0,0 +1,106 @@ +# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend' +# www.blender.org +mtllib gate_closed.mtl +o Cube_Cube.001 +v -0.625000 -0.500000 0.125000 +v -0.625000 0.500100 0.125000 +v -0.625000 -0.500000 -0.125000 +v -0.625000 0.500100 -0.125000 +v -0.375000 -0.500000 0.125000 +v -0.375000 0.500100 0.125000 +v -0.375000 -0.500000 -0.125000 +v -0.375000 0.500100 -0.125000 +v 0.375000 -0.500000 0.125000 +v 0.375000 0.500100 0.125000 +v 0.375000 -0.500000 -0.125000 +v 0.375000 0.500100 -0.125000 +v 0.625000 -0.500000 0.125000 +v 0.625000 0.500100 0.125000 +v 0.625000 -0.500000 -0.125000 +v 0.625000 0.500100 -0.125000 +v -0.375000 0.187500 0.062500 +v -0.375000 0.312500 0.062500 +v -0.375000 0.187500 -0.062500 +v -0.375000 0.312500 -0.062500 +v 0.375000 0.187500 0.062500 +v 0.375000 0.312500 0.062500 +v 0.375000 0.187500 -0.062500 +v 0.375000 0.312500 -0.062500 +v -0.374831 0.187348 0.062500 +v -0.156342 0.187363 0.062500 +v -0.374831 0.187348 -0.062500 +v -0.156342 0.187363 -0.062500 +v 0.374981 -0.343683 0.062500 +v 0.375065 -0.187304 0.062500 +v 0.374981 -0.343683 -0.062500 +v 0.375065 -0.187304 -0.062500 +vt 0.000000 0.750000 +vt 0.000000 0.500000 +vt 1.000000 0.500000 +vt 1.000000 0.750000 +vt 1.000000 1.000000 +vt -0.000000 1.000000 +vt 1.000000 -0.000000 +vt 1.000000 0.250000 +vt 0.000000 0.250000 +vt -0.000000 0.000000 +vt 0.250000 0.000000 +vt 0.250000 0.250000 +vt 0.250000 0.750000 +vt 0.250000 1.000000 +vt 0.500000 -0.000000 +vt 0.500000 0.250000 +vt 0.500000 0.750000 +vt 0.500000 1.000000 +vt 1.000000 0.625000 +vt 0.000000 0.625000 +vt 1.000000 0.875000 +vt 0.000000 0.875000 +vt -0.000000 0.687500 +vt 0.000000 0.562500 +vt 1.000000 0.562500 +vt 1.000000 0.687500 +vt 0.813740 0.249033 +vt 0.201557 0.249293 +vt 0.120995 0.125498 +vt 0.987404 0.125469 +vt 0.125000 0.375000 +vt 0.812500 0.375000 +vt 0.937500 0.500000 +vt 0.062500 0.500000 +vt 0.000000 0.125000 +vt 1.000000 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26/40/8 diff --git a/mods/mtg/doors/models/doors_fencegate_open.obj b/mods/mtg/doors/models/doors_fencegate_open.obj new file mode 100644 index 0000000..3fb727f --- /dev/null +++ b/mods/mtg/doors/models/doors_fencegate_open.obj @@ -0,0 +1,112 @@ +# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend' +# www.blender.org +mtllib gate_open.mtl +o Cube_Cube.001 +v -0.625000 -0.500000 0.125000 +v -0.625000 0.500100 0.125000 +v -0.625000 -0.500000 -0.125000 +v -0.625000 0.500100 -0.125000 +v -0.375000 -0.500000 0.125000 +v -0.375000 0.500100 0.125000 +v -0.375000 -0.500000 -0.125000 +v -0.375000 0.500100 -0.125000 +v 0.375000 -0.500000 0.125000 +v 0.375000 0.500100 0.125000 +v 0.375000 -0.500000 -0.125000 +v 0.375000 0.500100 -0.125000 +v 0.625000 -0.500000 0.125000 +v 0.625000 0.500100 0.125000 +v 0.625000 -0.500000 -0.125000 +v 0.625000 0.500100 -0.125000 +v 0.434859 0.187500 -0.872359 +v 0.434859 0.312500 -0.872359 +v 0.559859 0.187500 -0.872359 +v 0.559859 0.312500 -0.872359 +v 0.434859 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