diff --git a/mods/game/maps/init.lua b/mods/game/maps/init.lua index e79a033..8314d9a 100644 --- a/mods/game/maps/init.lua +++ b/mods/game/maps/init.lua @@ -50,11 +50,10 @@ function place_map(map) return map_data end -function remove_barrier(x, y, z) - for node_x = 1, x - 2 do - for node_z = 1, z - 2 do - core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/ - end +function remove_barrier(x, y, z) -- name and arguments kept for backwards compat + for _, player in pairs(core.get_connected_players()) do + local pos = player:get_pos() + player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z}) end assert(loadstring(map_data.scripts.on_barrier_remove or ""))() return ""