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https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-09 12:26:29 +00:00
Make weapons bigger and greater
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parent
feba0eac84
commit
92d446116a
2 changed files with 25 additions and 4 deletions
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@ -45,7 +45,8 @@ ctf_ranged.simple_register_gun("ctf_ranged:makarov", {
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damage = 3,
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automatic = false,
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fire_interval = 0.6,
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liquid_travel_dist = 2
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liquid_travel_dist = 2,
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scale = 2
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})
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ctf_ranged.simple_register_gun("ctf_ranged:mini14", {
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@ -58,6 +59,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:mini14", {
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damage = 4,
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fire_interval = 0.8,
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liquid_travel_dist = 4,
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scale = 2
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})
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ctf_ranged.simple_register_gun("ctf_ranged:remington870", {
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@ -73,6 +75,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:remington870", {
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range = 24,
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damage = 1,
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fire_interval = 2,
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scale = 1.6
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})
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ctf_ranged.simple_register_gun("ctf_ranged:thompson", {
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@ -89,6 +92,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:thompson", {
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damage = 1,
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fire_interval = 0.1,
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liquid_travel_dist = 2,
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scale = 2
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})
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ctf_ranged.simple_register_gun("ctf_ranged:ak47", {
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@ -105,6 +109,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:ak47", {
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damage = 2,
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fire_interval = 0.15,
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liquid_travel_dist = 2,
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scale = 1.6
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})
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ctf_ranged.simple_register_gun("ctf_ranged:rpk", {
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@ -121,6 +126,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:rpk", {
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damage = 2,
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fire_interval = 0.15,
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liquid_travel_dist = 2,
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scale = 1.6
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})
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--------------------------
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@ -137,7 +143,8 @@ ctf_ranged.simple_register_gun("ctf_ranged:glock17", {
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damage = 3,
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automatic = false,
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fire_interval = 0.35,
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liquid_travel_dist = 2
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liquid_travel_dist = 2,
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scale = 1.1
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})
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ctf_ranged.simple_register_gun("ctf_ranged:svd", {
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@ -151,6 +158,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:svd", {
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damage = 5,
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fire_interval = 0.75,
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liquid_travel_dist = 4,
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scale = 2
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})
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@ -167,6 +175,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:benelli", {
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range = 24,
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damage = 2,
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fire_interval = 2,
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scale = 1.4
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})
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ctf_ranged.simple_register_gun("ctf_ranged:uzi", {
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@ -183,6 +192,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:uzi", {
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damage = 2,
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fire_interval = 0.08,
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liquid_travel_dist = 2,
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scale = 1.3
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})
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ctf_ranged.simple_register_gun("ctf_ranged:m16", {
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@ -199,6 +209,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:m16", {
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damage = 2,
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fire_interval = 0.15,
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liquid_travel_dist = 2,
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scale = 1.5
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})
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ctf_ranged.simple_register_gun("ctf_ranged:m60", {
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@ -215,6 +226,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:m60", {
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damage = 2,
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fire_interval = 0.15,
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liquid_travel_dist = 2,
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scale = 2
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})
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--------------------------
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@ -231,7 +243,8 @@ ctf_ranged.simple_register_gun("ctf_ranged:deagle", {
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damage = 5,
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automatic = false,
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fire_interval = 0.5,
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liquid_travel_dist = 2
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liquid_travel_dist = 2,
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scale = 1.2
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})
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ctf_ranged.simple_register_gun("ctf_ranged:m200", {
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@ -245,6 +258,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:m200", {
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damage = 15,
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fire_interval = 2.0,
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liquid_travel_dist = 4,
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scale = 2
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})
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ctf_ranged.simple_register_gun("ctf_ranged:jackhammer", {
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@ -261,6 +275,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:jackhammer", {
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range = 24,
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damage = 2,
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fire_interval = 0.5,
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scale = 1.8
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})
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ctf_ranged.simple_register_gun("ctf_ranged:mp5", {
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@ -277,6 +292,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:mp5", {
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damage = 3,
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fire_interval = 0.08,
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liquid_travel_dist = 25,
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scale = 1.3
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})
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ctf_ranged.simple_register_gun("ctf_ranged:scar", {
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@ -293,6 +309,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:scar", {
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damage = 6,
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fire_interval = 0.2,
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liquid_travel_dist = 2,
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scale = 1.3
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})
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ctf_ranged.simple_register_gun("ctf_ranged:minigun", {
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@ -309,6 +326,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:minigun", {
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damage = 4,
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fire_interval = 0.08,
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liquid_travel_dist = 2,
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scale = 2
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})
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@ -331,6 +349,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:python", {
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damage = 5,
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fire_interval = 0.8,
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liquid_travel_dist = 2,
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scale = 1
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})
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ctf_ranged.simple_register_gun("ctf_ranged:g11", {
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@ -361,7 +380,8 @@ ctf_ranged.simple_register_gun("ctf_ranged:deagle_gold", {
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damage = 5,
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automatic = false,
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fire_interval = 0.5,
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liquid_travel_dist = 2
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liquid_travel_dist = 2,
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scale = 1.2
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})
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@ -119,6 +119,7 @@ function ctf_ranged.simple_register_gun(name, def)
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ctf_guns_scope_zoom = def.scope_zoom or nil,
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inventory_image = def.texture.."^[colorize:#F44:42",
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ammo = def.ammo or "ctf_ranged:ammo",
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wield_scale = {x = def.scale or 1.25, y = def.scale or 1.25, z = 1.15},
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bullet_image = def.bullet_image,
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bullethole_image = def.bullethole_image,
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rounds = def.rounds,
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