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https://github.com/a-bad-dev/simple-shooter-game.git
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remove whitespaces
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parent
2061af0645
commit
934f81e25f
12 changed files with 90 additions and 90 deletions
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@ -50,10 +50,10 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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playertag.set(player, playertag.TYPE_ENTITY, {a = 255, r = 255, g = 255, b = 255})
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player:set_inventory_formspec([[
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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]])
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player:hud_set_flags({
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@ -61,6 +61,7 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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healthbar = true,
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breathbar = true,
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})
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elseif mode == "spectator" then
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privs.noclip, privs.fast, privs.fly, privs.interact, privs.debug = true, true, true, false, true
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@ -69,10 +70,10 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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core.chat_send_player(player_name, core.colorize("#0574fc", "You are now a spectator."))
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player:set_inventory_formspec([[
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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]])
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player:hud_set_flags({
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@ -87,7 +88,7 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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make_player_invisible(player)
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player:set_inventory_formspec([[
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size[8,6]
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size[8,6]
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label[3,0.1;Change class:]
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@ -95,9 +96,9 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match,
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button[2.8,1;2.5,1;class_assault;]] .. map_data.classes.class_2.name .. [[]
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button[5.3,1;2.5,1;class_shotgun;]] .. map_data.classes.class_3.name .. [[]
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list[current_player;main;0,2;8,1;]
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list[current_player;main;0,3.25;8,3;8]
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listring[current_player;main]
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list[current_player;main;0,2;8,1;]
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list[current_player;main;0,3.25;8,3;8]
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listring[current_player;main]
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]])
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player:hud_set_flags({
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@ -195,13 +196,12 @@ function end_match() -- End the match
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player:get_inventory():set_list("main", {})
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player:set_inventory_formspec([[
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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]])
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player:set_properties({pointable = false})
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set_player_mode(player, "normal")
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@ -38,11 +38,12 @@ core.register_on_joinplayer(function(player)
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player:get_inventory():set_list("main", {})
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player:set_inventory_formspec([[
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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size[8,4]
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list[current_player;main;0,0;8,1;]
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list[current_player;main;0,1.25;8,3;8]
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listring[current_player;main]
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]])
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player:set_properties({pointable = false})
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player:hud_set_flags({
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@ -46,7 +46,6 @@ function place_map(map)
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map_data.classes.class_3.name = "Short-range"
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end
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return map_data
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end
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@ -12,11 +12,11 @@ local map_data = {
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start_time = 15,
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scripts = {
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scripts = {
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on_start = "for x=0, 40 do\nfor y=0, 17 do\nfor z=0, 37 do\ncore.set_node({x=x,y=31+y,z=z}, {name=\"default:glass\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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}
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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@ -1,22 +1,22 @@
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local map_data = {
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name = "forest-4",
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size_x = 190,
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size_y = 69,
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size_z = 155,
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name = "forest-4",
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size_x = 190,
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size_y = 69,
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size_z = 155,
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barrier_level = 65,
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barrier_level = 65,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 30,
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start_time = 30,
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scripts = {
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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},
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scripts = {
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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},
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classes = {
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class_1 = {
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@ -12,11 +12,11 @@ local map_data = {
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start_time = 15,
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scripts = {
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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