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Add a tutorial on how to create a map
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mods/game/maps/README.md
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mods/game/maps/README.md
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# How to create a map:
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Requirements:
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[Minetest/Luanti 5.0.0 or later](https://luanti.org/)
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[Minetest Game](https://content.luanti.org/packages/Luanti/minetest_game/)
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[WorldEdit](https://content.luanti.org/packages/sfan5/worldedit/)
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[Simple Shooter Game](https://github.com/a-bad-dev/simple-shooter-game/)
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Step 1: Build your map. It must be perfectly square or rectangular and not contain any non-MTG nodes or rails.
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Step 2: Surround the playable area in a box made of glass, WorldEdit helps with this.
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Step 3: Create a barrier 4 blocks below the top of the map out of obsidian glass, leaving a 3-block gap of air between the barrier and roof.
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Step 4: Select opposite corners of the map with WorldEdit and run `//mtschemcreate map`.
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Step 5: Create a folder with the titile of your map in all lowercase with no spaces in `simple-shooter-game/mods/game/maps/maps/`.
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Step 6: Copy the file `(Minetest/Luanti install path)/worlds/(name of the world in which you created your map)/schems/map.mts` to `simple-shooter-game/mods/game/maps/maps/(your map's folder)/`.
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Step 7: Create a file called `map.lua` in `simple-shooter-game/mods/game/maps/maps/(your map's folder)/`.
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Step 8: Open the `map.lua` file in a text editor and put the following content in it:
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```lua
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local map_data = {
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name = "(Your map name here)",
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size_x = (Size in the X direction of your map),
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size_y = (Size in the Y direction of your map),
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size_z = (Size in the Z direction of your map),
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barrier_level = (Distance from the bottom of the map to the barrier),
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil
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}
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return map_data
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```
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Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game.
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Step 10: Play the world and run `/load (your map name)` followed by `/start`.
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Step 11: Verify the map loads and works.
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And that's it!
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