Backport some features to not require 5.15.0+

Also decrease map load time
This commit is contained in:
a-bad-dev 2026-02-18 01:32:27 -04:00
commit caaf2481d2
2 changed files with 13 additions and 8 deletions

View file

@ -115,13 +115,13 @@ function start_match(map) -- Start the match
return
end
set_match_state("pre_match")
map_data = place_map(map or "forest") -- default to forest if no map is specified
if map_data == "nope :(" then
return map_data
end
set_match_state("pre_match")
local map_loading_images = {}
for _, player in pairs(core.get_connected_players()) do
@ -143,7 +143,7 @@ function start_match(map) -- Start the match
player:set_hp(20)
end
core.after(5, function()
core.after(3, function()
for _, player in pairs(core.get_connected_players()) do
player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z})
player:hud_remove(map_loading_images[player:get_player_name()])

View file

@ -1,13 +1,18 @@
-- Maps mod for SSG
function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/" .. map .. "/"
local map_path = core.get_modpath("maps") .. "/maps/"
local map_list = core.get_dir_list(map_path, true)
if not core.path_exists(map_path) then
return "nope :("
for i = 1, #map_list do
if map_list[i] == map then
break
elseif i == #map_list then
return "nope :("
end
end
local map_data = dofile(map_path .. "map.lua")
core.place_schematic({x=0, y=0, z=0}, map_path .. "map.mts", 0, nil, true)
local map_data = dofile(map_path .. map .. "/map.lua")
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2