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Updates
- Minor terrain changes to forest-4 - All classes now spawn with a torch in forest-4 - [Wielded Light](https://content.luanti.org/packages/bell07/wielded_light/) is now a part of the game
This commit is contained in:
parent
9ebc01bf29
commit
db2fa4d7dd
7 changed files with 1364 additions and 1 deletions
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@ -16,6 +16,23 @@ local map_data = {
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_barrier_remove = "",
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on_end = ""
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on_end = ""
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},
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classes = {
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class_1 = {
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name = "Long-range",
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initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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class_2 = {
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name = "Mid-ranged",
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initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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class_3 = {
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name = "Short-range",
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initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99", "default:torch 1"}
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}
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}
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}
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}
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}
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674
mods/misc/wielded_light/LICENSE
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674
mods/misc/wielded_light/LICENSE
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@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
24
mods/misc/wielded_light/README.md
Normal file
24
mods/misc/wielded_light/README.md
Normal file
|
|
@ -0,0 +1,24 @@
|
||||||
|
# wielded_light mod for Minetest
|
||||||
|
|
||||||
|
Idea taken from torches_wieldlight in https://github.com/minetest-mods/torches, but written from scratch and usable for all shining items.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
All bright nodes with light value > 2 lighten the player environment if wielded, with value fewer by 2. (Torch 13->11 for example)
|
||||||
|
|
||||||
|
Dependencies: none
|
||||||
|
|
||||||
|
License: [GPL-3](https://github.com/bell07/minetest-wielded_light/blob/master/LICENSE)
|
||||||
|
|
||||||
|
|
||||||
|
Shining API:
|
||||||
|
|
||||||
|
`function wielded_light.update_light(pos, light_level)`
|
||||||
|
Enable or update the shining at pos with light_level for 0.6 seconds. Can be used in any on_step call to get other entitys shining for example
|
||||||
|
|
||||||
|
|
||||||
|
`wielded_light.register_item_light(itemname, light_level)`
|
||||||
|
Override or set custom light level to an item. This does not change the item/node definition, just the lighting in this mod.
|
||||||
|
|
||||||
|
`function wielded_light.update_light_by_item(stack, pos)`
|
||||||
|
Update light at pos using item shining settings -from registered item_light or from item definition
|
||||||
646
mods/misc/wielded_light/init.lua
Normal file
646
mods/misc/wielded_light/init.lua
Normal file
|
|
@ -0,0 +1,646 @@
|
||||||
|
local mod_name = minetest.get_current_modname()
|
||||||
|
|
||||||
|
-- Node replacements that emit light
|
||||||
|
-- Sets of lighting_node={ node=original_node, level=light_level }
|
||||||
|
local lighting_nodes = {}
|
||||||
|
|
||||||
|
-- The nodes that can be replaced with lighting nodes
|
||||||
|
-- Sets of original_node={ [1]=lighting_node_1, [2]=lighting_node_2, ... }
|
||||||
|
local lightable_nodes = {}
|
||||||
|
|
||||||
|
-- Prefixes used for each node so we can avoid overlap
|
||||||
|
-- Pairs of prefix=original_node
|
||||||
|
local lighting_prefixes = {}
|
||||||
|
|
||||||
|
-- node_name=true pairs of lightable nodes that are liquids and can flood some light sources
|
||||||
|
local lightable_liquids = {}
|
||||||
|
|
||||||
|
-- How often will the positions of lights be recalculated
|
||||||
|
local update_interval = 0.2
|
||||||
|
|
||||||
|
-- How long until a previously lit node should be updated - reduces flicker
|
||||||
|
local removal_delay = update_interval * 0.5
|
||||||
|
|
||||||
|
-- How often will a node attempt to check itself for deletion
|
||||||
|
local cleanup_interval = update_interval * 3
|
||||||
|
|
||||||
|
-- How far in the future will the position be projected based on the velocity
|
||||||
|
local velocity_projection = update_interval * 1
|
||||||
|
|
||||||
|
-- How many light levels should an item held in the hand be reduced by, compared to the placed node
|
||||||
|
-- does not apply to manually registered light levels
|
||||||
|
local level_delta = 2
|
||||||
|
|
||||||
|
-- item=light_level pairs of registered wielded lights
|
||||||
|
local shiny_items = {}
|
||||||
|
|
||||||
|
-- List of custom callbacks for each update step
|
||||||
|
local update_callbacks = {}
|
||||||
|
local update_player_callbacks = {}
|
||||||
|
|
||||||
|
-- position={id=light_level} sets of known about light sources and their levels by position
|
||||||
|
local active_lights = {}
|
||||||
|
|
||||||
|
--[[ Sets of entities being tracked, in the form:
|
||||||
|
entity_id = {
|
||||||
|
obj = entity,
|
||||||
|
items = {
|
||||||
|
category_id..entity_id = {
|
||||||
|
level = light_level,
|
||||||
|
item? = item_name
|
||||||
|
}
|
||||||
|
},
|
||||||
|
update = true | false,
|
||||||
|
pos? = position_vector,
|
||||||
|
offset? = offset_vector,
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
local tracked_entities = {}
|
||||||
|
|
||||||
|
-- position=true pairs of positions that need to be recaculated this update step
|
||||||
|
local light_recalcs = {}
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Using 2-digit hex codes for categories
|
||||||
|
Starts at 00, ends at FF
|
||||||
|
This makes it easier extract `uid` from `cat_id..uid` by slicing off 2 characters
|
||||||
|
The category ID must be of a fixed length (2 characters)
|
||||||
|
]]
|
||||||
|
local cat_id = 0
|
||||||
|
local cat_codes = {}
|
||||||
|
local function get_light_category_id(cat)
|
||||||
|
-- If the category id does not already exist generate a new one
|
||||||
|
if not cat_codes[cat] then
|
||||||
|
if cat_id >= 256 then
|
||||||
|
error("Wielded item category limit exceeded, maximum 256 wield categories")
|
||||||
|
end
|
||||||
|
local code = string.format("%02x", cat_id)
|
||||||
|
cat_id = cat_id+1
|
||||||
|
cat_codes[cat] = code
|
||||||
|
end
|
||||||
|
-- If the category id does exist, return it
|
||||||
|
return cat_codes[cat]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Log an error coming from this mod
|
||||||
|
local function error_log(message, ...)
|
||||||
|
minetest.log("error", "[Wielded Light] " .. (message:format(...)))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Is a node lightable and a liquid capable of flooding some light sources
|
||||||
|
local function is_lightable_liquid(pos)
|
||||||
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
if not node then return end
|
||||||
|
return lightable_liquids[node.name]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if an entity instance still exists in the world
|
||||||
|
local function is_entity_valid(entity)
|
||||||
|
return entity and (entity.obj:is_player() or (entity.obj:get_luaentity() and entity.obj:get_luaentity().name) or false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check whether a node was registered by the wield_light mod
|
||||||
|
local function is_wieldlight_node(pos_vec)
|
||||||
|
local name = string.sub(minetest.get_node(pos_vec).name, 1, #mod_name)
|
||||||
|
return name == mod_name
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the projected position of an entity based on its velocity, rounded to the nearest block
|
||||||
|
local function entity_pos(obj, offset)
|
||||||
|
local velocity
|
||||||
|
if (minetest.features.direct_velocity_on_players or not obj:is_player()) and obj.get_velocity then
|
||||||
|
velocity = obj:get_velocity()
|
||||||
|
else
|
||||||
|
velocity = obj:get_player_velocity()
|
||||||
|
end
|
||||||
|
|
||||||
|
return wielded_light.get_light_position(
|
||||||
|
vector.round(
|
||||||
|
vector.add(
|
||||||
|
vector.add(
|
||||||
|
offset or { x=0, y=0, z=0 },
|
||||||
|
obj:get_pos()
|
||||||
|
),
|
||||||
|
vector.multiply(
|
||||||
|
velocity or { x=0, y=0, z=0 },
|
||||||
|
velocity_projection
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add light to active light list and mark position for update
|
||||||
|
local function add_light(pos, id, light_level)
|
||||||
|
if not active_lights[pos] then
|
||||||
|
active_lights[pos] = {}
|
||||||
|
end
|
||||||
|
if active_lights[pos][id] ~= light_level then
|
||||||
|
-- minetest.log("error", "add "..id.." "..pos.." "..tostring(light_level))
|
||||||
|
active_lights[pos][id] = light_level
|
||||||
|
light_recalcs[pos] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Remove light from active light list and mark position for update
|
||||||
|
local function remove_light(pos, id)
|
||||||
|
if not active_lights[pos] then return end
|
||||||
|
-- minetest.log("error", "rem "..id.." "..pos)
|
||||||
|
active_lights[pos][id] = nil
|
||||||
|
minetest.after(removal_delay, function ()
|
||||||
|
light_recalcs[pos] = true
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Track an entity's position and update its light, will be called on every update step
|
||||||
|
local function update_entity(entity)
|
||||||
|
local pos = entity_pos(entity.obj, entity.offset)
|
||||||
|
local pos_str = pos and minetest.pos_to_string(pos)
|
||||||
|
|
||||||
|
-- If the position has changed, remove the old light and mark the entity for update
|
||||||
|
if entity.pos and pos_str ~= entity.pos then
|
||||||
|
entity.update = true
|
||||||
|
for id,_ in pairs(entity.items) do
|
||||||
|
remove_light(entity.pos, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update the recorded position
|
||||||
|
entity.pos = pos_str
|
||||||
|
|
||||||
|
-- If the position is still loaded, pump the timer up so it doesn't get removed
|
||||||
|
if pos then
|
||||||
|
-- If the entity is marked for an update, add the light in the position if it emits light
|
||||||
|
if entity.update then
|
||||||
|
for id, item in pairs(entity.items) do
|
||||||
|
if item.level > 0 and not (item.floodable and is_lightable_liquid(pos)) then
|
||||||
|
add_light(pos_str, id, item.level)
|
||||||
|
else
|
||||||
|
remove_light(pos_str, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if active_lights[pos_str] then
|
||||||
|
if is_wieldlight_node(pos) then
|
||||||
|
minetest.get_node_timer(pos):start(cleanup_interval)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
entity.update = false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Save the original nodes timer if it has one
|
||||||
|
local function save_timer(pos_vec)
|
||||||
|
local timer = minetest.get_node_timer(pos_vec)
|
||||||
|
if timer:is_started() then
|
||||||
|
local meta = minetest.get_meta(pos_vec)
|
||||||
|
meta:set_float("saved_timer_timeout", timer:get_timeout())
|
||||||
|
meta:set_float("saved_timer_elapsed", timer:get_elapsed())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Restore the original nodes timer if it had one
|
||||||
|
local function restore_timer(pos_vec)
|
||||||
|
local meta = minetest.get_meta(pos_vec)
|
||||||
|
local timeout = meta:get_float("saved_timer_timeout")
|
||||||
|
if timeout > 0 then
|
||||||
|
local elapsed = meta:get_float("saved_timer_elapsed")
|
||||||
|
local timer = minetest.get_node_timer(pos_vec)
|
||||||
|
timer:set(timeout, elapsed)
|
||||||
|
meta:set_string("saved_timer_timeout","")
|
||||||
|
meta:set_string("saved_timer_elapsed","")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Replace a lighting node with its original counterpart
|
||||||
|
local function reset_lighting_node(pos)
|
||||||
|
local existing_node = minetest.get_node(pos)
|
||||||
|
local lighting_node = wielded_light.get_lighting_node(existing_node.name)
|
||||||
|
if not lighting_node then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.swap_node(pos, { name = lighting_node.node,param2 = existing_node.param2 })
|
||||||
|
restore_timer(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Will be run once the node timer expires
|
||||||
|
local function cleanup_timer_callback(pos, elapsed)
|
||||||
|
local pos_str = minetest.pos_to_string(pos)
|
||||||
|
local lights = active_lights[pos_str]
|
||||||
|
-- If no active lights for this position, remove itself
|
||||||
|
if not lights then
|
||||||
|
reset_lighting_node(pos)
|
||||||
|
else
|
||||||
|
-- Clean up any tracked entities for this position that no longer exist
|
||||||
|
for id,_ in pairs(lights) do
|
||||||
|
local uid = string.sub(id,3)
|
||||||
|
local entity = tracked_entities[uid]
|
||||||
|
if not is_entity_valid(entity) then
|
||||||
|
remove_light(pos_str, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.get_node_timer(pos):start(cleanup_interval)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Recalculate the total light level for a given position and update the light level there
|
||||||
|
local function recalc_light(pos)
|
||||||
|
-- If not in active lights list we can't do anything
|
||||||
|
if not active_lights[pos] then return end
|
||||||
|
|
||||||
|
-- Calculate the light level of the node
|
||||||
|
local any_light = false
|
||||||
|
local max_light = 0
|
||||||
|
for id, light_level in pairs(active_lights[pos]) do
|
||||||
|
any_light = true
|
||||||
|
if light_level > max_light then
|
||||||
|
max_light = light_level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Convert the position back to a vector
|
||||||
|
local pos_vec = minetest.string_to_pos(pos)
|
||||||
|
|
||||||
|
-- If no items in this position, delete it from the list and remove any light node
|
||||||
|
if not any_light then
|
||||||
|
active_lights[pos] = nil
|
||||||
|
reset_lighting_node(pos_vec)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If no light in this position remove any light node
|
||||||
|
if max_light == 0 then
|
||||||
|
reset_lighting_node(pos_vec)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Limit the light level
|
||||||
|
max_light = math.min(max_light, minetest.LIGHT_MAX)
|
||||||
|
|
||||||
|
-- Get the current light level in this position
|
||||||
|
local existing_node = minetest.get_node(pos_vec)
|
||||||
|
local name = existing_node.name
|
||||||
|
local old_value = wielded_light.level_of_lighting_node(name) or 0
|
||||||
|
|
||||||
|
-- If the light level has changed, set the coresponding light node and initiate the cleanup timer
|
||||||
|
if old_value ~= max_light then
|
||||||
|
local node_name
|
||||||
|
if lightable_nodes[name] then
|
||||||
|
node_name = name
|
||||||
|
elseif lighting_nodes[name] then
|
||||||
|
node_name = lighting_nodes[name].node
|
||||||
|
end
|
||||||
|
if node_name then
|
||||||
|
if not is_wieldlight_node(pos_vec) then
|
||||||
|
save_timer(pos_vec)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.swap_node(pos_vec, {
|
||||||
|
name = lightable_nodes[node_name][max_light],
|
||||||
|
param2 = existing_node.param2
|
||||||
|
})
|
||||||
|
minetest.get_node_timer(pos_vec):start(cleanup_interval)
|
||||||
|
else
|
||||||
|
active_lights[pos] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = 0
|
||||||
|
-- Will be run on every global step
|
||||||
|
local function global_timer_callback(dtime)
|
||||||
|
-- Only run once per update interval, global step will be called much more often than that
|
||||||
|
timer = timer + dtime;
|
||||||
|
if timer < update_interval then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
timer = 0
|
||||||
|
|
||||||
|
-- Run all custom player callbacks for each player
|
||||||
|
local connected_players = minetest.get_connected_players()
|
||||||
|
for _,callback in pairs(update_player_callbacks) do
|
||||||
|
for _, player in pairs(connected_players) do
|
||||||
|
callback(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Run all custom callbacks
|
||||||
|
for _,callback in pairs(update_callbacks) do
|
||||||
|
callback()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Look at each tracked entity and update its position
|
||||||
|
for uid, entity in pairs(tracked_entities) do
|
||||||
|
if is_entity_valid(entity) then
|
||||||
|
update_entity(entity)
|
||||||
|
else
|
||||||
|
-- If the entity no longer exists, stop tracking it
|
||||||
|
tracked_entities[uid] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Recalculate light levels
|
||||||
|
for pos,_ in pairs(light_recalcs) do
|
||||||
|
recalc_light(pos)
|
||||||
|
end
|
||||||
|
light_recalcs = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Shining API ---
|
||||||
|
wielded_light = {}
|
||||||
|
|
||||||
|
-- Registers a callback to be called every time the update interval is passed
|
||||||
|
function wielded_light.register_lightstep(callback)
|
||||||
|
table.insert(update_callbacks, callback)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Registers a callback to be called for each player every time the update interval is passed
|
||||||
|
function wielded_light.register_player_lightstep(callback)
|
||||||
|
table.insert(update_player_callbacks, callback)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Returns the node name for a given light level
|
||||||
|
function wielded_light.lighting_node_of_level(light_level, prefix)
|
||||||
|
return mod_name..":"..(prefix or "")..light_level
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Gets the light level for a given node name, inverse of lighting_node_of_level
|
||||||
|
function wielded_light.level_of_lighting_node(node_name)
|
||||||
|
local lighting_node = wielded_light.get_lighting_node(node_name)
|
||||||
|
if lighting_node then
|
||||||
|
return lighting_node.level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if a node name is one of the wielded light nodes
|
||||||
|
function wielded_light.get_lighting_node(node_name)
|
||||||
|
return lighting_nodes[node_name]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Register any node as lightable, register all light level variations for it
|
||||||
|
function wielded_light.register_lightable_node(node_name, property_overrides, custom_prefix)
|
||||||
|
-- Node name must be string
|
||||||
|
if type(node_name) ~= "string" then
|
||||||
|
error_log("You must provide a node name to be registered as lightable, '%s' given.", type(node_name))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Node must already be registered
|
||||||
|
local original_definition = minetest.registered_nodes[node_name]
|
||||||
|
if not original_definition then
|
||||||
|
error_log("The node '%s' cannot be registered as lightable because it does not exist.", node_name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Decide the prefix for the lighting node
|
||||||
|
local prefix = custom_prefix or node_name:gsub(":", "_", 1, true) .. "_"
|
||||||
|
if lighting_prefixes[prefix] then
|
||||||
|
error_log("The lighting prefix '%s' cannot be used for '%s' as it is already used for '%s'.", prefix, node_name, lighting_prefixes[prefix])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
lighting_prefixes[prefix] = node_name
|
||||||
|
|
||||||
|
-- Default for property overrides
|
||||||
|
if not property_overrides then property_overrides = {} end
|
||||||
|
|
||||||
|
-- Copy the node definition and provide required settings for a lighting node
|
||||||
|
local new_definition = table.copy(original_definition)
|
||||||
|
new_definition.on_timer = cleanup_timer_callback
|
||||||
|
new_definition.paramtype = "light"
|
||||||
|
new_definition.mod_origin = mod_name
|
||||||
|
new_definition.groups = new_definition.groups or {}
|
||||||
|
new_definition.groups.not_in_creative_inventory = 1
|
||||||
|
-- Make sure original node is dropped if a lit node is dug
|
||||||
|
if not new_definition.drop then
|
||||||
|
new_definition.drop = node_name
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Allow any properties to be overridden on registration
|
||||||
|
for prop, val in pairs(property_overrides) do
|
||||||
|
new_definition[prop] = val
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If it's a liquid, we need to stop it flowing
|
||||||
|
if new_definition.groups.liquid then
|
||||||
|
new_definition.liquid_range = 0
|
||||||
|
lightable_liquids[node_name] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Register the lighting nodes
|
||||||
|
lightable_nodes[node_name] = {}
|
||||||
|
for i=1, minetest.LIGHT_MAX do
|
||||||
|
local lighting_node_name = wielded_light.lighting_node_of_level(i, prefix)
|
||||||
|
|
||||||
|
-- Index for quick finding later
|
||||||
|
lightable_nodes[node_name][i] = lighting_node_name
|
||||||
|
lighting_nodes[lighting_node_name] = {
|
||||||
|
node = node_name,
|
||||||
|
level = i
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Copy the base definition and apply the light level
|
||||||
|
local level_definition = table.copy(new_definition)
|
||||||
|
level_definition.light_source = i
|
||||||
|
|
||||||
|
-- If it's a liquid, we need to stop it replacing itself with the original
|
||||||
|
if level_definition.groups.liquid then
|
||||||
|
level_definition.liquid_alternative_source = lighting_node_name
|
||||||
|
level_definition.liquid_alternative_flowing = lighting_node_name
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node(":"..lighting_node_name, level_definition)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if node can have a wielded light node placed in it
|
||||||
|
function wielded_light.is_lightable_node(node_pos)
|
||||||
|
local name = minetest.get_node(node_pos).name
|
||||||
|
if lightable_nodes[name] then
|
||||||
|
return true
|
||||||
|
elseif wielded_light.get_lighting_node(name) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Gets the closest position to pos that's a lightable node
|
||||||
|
function wielded_light.get_light_position(pos)
|
||||||
|
local around_vector = {
|
||||||
|
{x=0, y=0, z=0},
|
||||||
|
{x=0, y=1, z=0}, {x=0, y=-1, z=0},
|
||||||
|
{x=1, y=0, z=0}, {x=-1, y=0, z=0},
|
||||||
|
{x=0, y=0, z=1}, {x=0, y=0, z=-1},
|
||||||
|
}
|
||||||
|
for _, around in ipairs(around_vector) do
|
||||||
|
local light_pos = vector.add(pos, around)
|
||||||
|
if wielded_light.is_lightable_node(light_pos) then
|
||||||
|
return light_pos
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Gets the emitted light level of a given item name
|
||||||
|
function wielded_light.get_light_def(item_name)
|
||||||
|
-- Invalid item? No light
|
||||||
|
if not item_name or item_name == "" then
|
||||||
|
return 0, false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If the item is cached return the cached level
|
||||||
|
local cached_definition = shiny_items[item_name]
|
||||||
|
if cached_definition then
|
||||||
|
return cached_definition.level, cached_definition.floodable
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the item definition
|
||||||
|
local stack = ItemStack(item_name)
|
||||||
|
local itemdef = stack:get_definition()
|
||||||
|
|
||||||
|
-- If invalid, no light
|
||||||
|
if not itemdef then
|
||||||
|
return 0, false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the light level of an item from its definition
|
||||||
|
-- Reduce the light level by level_delta - original functionality
|
||||||
|
-- Limit between 0 and the max light level
|
||||||
|
return math.min(math.max((itemdef.light_source or 0) - level_delta, 0), minetest.LIGHT_MAX), itemdef.floodable
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Register an item as shining
|
||||||
|
function wielded_light.register_item_light(item_name, light_level, floodable)
|
||||||
|
if shiny_items[item_name] then
|
||||||
|
if light_level then
|
||||||
|
shiny_items[item_name].level = light_level
|
||||||
|
end
|
||||||
|
if floodable ~= nil then
|
||||||
|
shiny_items[item_name].floodable = floodable
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if floodable == nil then
|
||||||
|
local stack = ItemStack(item_name)
|
||||||
|
local itemdef = stack:get_definition()
|
||||||
|
floodable = itemdef.floodable
|
||||||
|
end
|
||||||
|
shiny_items[item_name] = {
|
||||||
|
level = light_level,
|
||||||
|
floodable = floodable or false
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Mark an item as floodable or not
|
||||||
|
function wielded_light.register_item_floodable(item_name, floodable)
|
||||||
|
if floodable == nil then floodable = true end
|
||||||
|
if shiny_items[item_name] then
|
||||||
|
shiny_items[item_name].floodable = floodable
|
||||||
|
else
|
||||||
|
local calced_level = wielded_light.get_light_def(item_name)
|
||||||
|
shiny_items[item_name] = {
|
||||||
|
level = calced_level,
|
||||||
|
floodable = floodable
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Keep track of an item entity. Should be called once for an item
|
||||||
|
function wielded_light.track_item_entity(obj, cat, item)
|
||||||
|
if not is_entity_valid({ obj=obj }) then return end
|
||||||
|
|
||||||
|
local light_level, light_is_floodable = wielded_light.get_light_def(item)
|
||||||
|
-- If the item does not emit light do not track it
|
||||||
|
if light_level <= 0 then return end
|
||||||
|
|
||||||
|
-- Generate the uid for the item and the id for the light category
|
||||||
|
local uid = tostring(obj)
|
||||||
|
local id = get_light_category_id(cat)..uid
|
||||||
|
|
||||||
|
-- Create the main tracking object for this item instance if it does not already exist
|
||||||
|
if not tracked_entities[uid] then
|
||||||
|
tracked_entities[uid] = { obj=obj, items={}, update = true }
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create the item tracking object for this item + category
|
||||||
|
tracked_entities[uid].items[id] = { level=light_level, floodable=light_is_floodable }
|
||||||
|
|
||||||
|
-- Add the light in on creation so it's immediate
|
||||||
|
local pos = entity_pos(obj)
|
||||||
|
local pos_str = pos and minetest.pos_to_string(pos)
|
||||||
|
if pos_str then
|
||||||
|
if not (light_is_floodable and is_lightable_liquid(pos)) then
|
||||||
|
add_light(pos_str, id, light_level)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tracked_entities[uid].pos = pos_str
|
||||||
|
end
|
||||||
|
|
||||||
|
-- A player's light should appear near their head not their feet
|
||||||
|
local player_height_offset = { x=0, y=1, z=0 }
|
||||||
|
|
||||||
|
-- Keep track of a user / player entity. Should be called as often as the user updates
|
||||||
|
function wielded_light.track_user_entity(obj, cat, item)
|
||||||
|
-- Generate the uid for the player and the id for the light category
|
||||||
|
local uid = tostring(obj)
|
||||||
|
local id = get_light_category_id(cat)..uid
|
||||||
|
|
||||||
|
-- Create the main tracking object for this player instance if it does not already exist
|
||||||
|
if not tracked_entities[uid] then
|
||||||
|
tracked_entities[uid] = { obj=obj, items={}, offset = player_height_offset, update = true }
|
||||||
|
end
|
||||||
|
|
||||||
|
local tracked_entity = tracked_entities[uid]
|
||||||
|
local tracked_item = tracked_entity.items[id]
|
||||||
|
|
||||||
|
-- If the item being tracked for the player changes, update the item tracking object for this item + category
|
||||||
|
if not tracked_item or tracked_item.item ~= item then
|
||||||
|
local light_level, light_is_floodable = wielded_light.get_light_def(item)
|
||||||
|
tracked_entity.items[id] = { level=light_level, item=item, floodable=light_is_floodable }
|
||||||
|
tracked_entity.update = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Setup --
|
||||||
|
|
||||||
|
-- Wielded item shining globalstep
|
||||||
|
minetest.register_globalstep(global_timer_callback)
|
||||||
|
|
||||||
|
-- Dropped item on_step override
|
||||||
|
-- https://github.com/minetest/minetest/issues/6909
|
||||||
|
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||||
|
local item = {
|
||||||
|
on_step = function(self, dtime, ...)
|
||||||
|
builtin_item.on_step(self, dtime, ...)
|
||||||
|
-- Register an item once for tracking
|
||||||
|
-- If it's already being tracked, exit
|
||||||
|
if self.wielded_light then return end
|
||||||
|
self.wielded_light = true
|
||||||
|
local stack = ItemStack(self.itemstring)
|
||||||
|
local item_name = stack:get_name()
|
||||||
|
wielded_light.track_item_entity(self.object, "item", item_name)
|
||||||
|
end
|
||||||
|
}
|
||||||
|
setmetatable(item, {__index = builtin_item})
|
||||||
|
minetest.register_entity(":__builtin:item", item)
|
||||||
|
|
||||||
|
-- Track a player's wielded item
|
||||||
|
wielded_light.register_player_lightstep(function (player)
|
||||||
|
wielded_light.track_user_entity(player, "wield", player:get_wielded_item():get_name())
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Register helper nodes
|
||||||
|
wielded_light.register_lightable_node("air", nil, "")
|
||||||
|
|
||||||
|
if minetest.get_modpath("default") then
|
||||||
|
wielded_light.register_lightable_node("default:water_source", nil, "water_")
|
||||||
|
wielded_light.register_lightable_node("default:river_water_source", nil, "river_water_")
|
||||||
|
elseif minetest.get_modpath("hades_core") then
|
||||||
|
wielded_light.register_lightable_node("hades_core:water_source", nil, "water_")
|
||||||
|
else
|
||||||
|
error_log("Not running in a supported game, lightable water disabled")
|
||||||
|
end
|
||||||
|
|
||||||
|
---TEST
|
||||||
|
--wielded_light.register_item_light('default:dirt', 14)
|
||||||
2
mods/misc/wielded_light/mod.conf
Normal file
2
mods/misc/wielded_light/mod.conf
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = wielded_light
|
||||||
|
optional_depends = default, hades_core, builtin_item
|
||||||
BIN
mods/misc/wielded_light/screenshot.png
Normal file
BIN
mods/misc/wielded_light/screenshot.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 329 KiB |
Loading…
Add table
Add a link
Reference in a new issue