mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
remove whitespaces (#12)
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parent
2061af0645
commit
fc1407feff
12 changed files with 90 additions and 90 deletions
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@ -13,13 +13,13 @@ function place_map(map)
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local map_data = dofile(map_path .. map .. "/map.lua")
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core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
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if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
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map_data.spawn_x = map_data.size_x / 2
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map_data.spawn_y = map_data.barrier_level + 1
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map_data.spawn_z = map_data.size_z / 2
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end
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if map_data.start_time == nil or map_data.start_time <= 0 then
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map_data.start_time = 30
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end
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@ -30,7 +30,7 @@ function place_map(map)
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map_data.classes.class_2 = {}
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map_data.classes.class_3 = {}
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end
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if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then
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map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"}
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map_data.classes.class_1.name = "Long-range"
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@ -46,7 +46,6 @@ function place_map(map)
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map_data.classes.class_3.name = "Short-range"
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end
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return map_data
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end
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@ -3,20 +3,20 @@ local map_data = {
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size_x = 41,
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size_y = 31,
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size_z = 38,
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barrier_level = 27,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 15,
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scripts = {
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scripts = {
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on_start = "for x=0, 40 do\nfor y=0, 17 do\nfor z=0, 37 do\ncore.set_node({x=x,y=31+y,z=z}, {name=\"default:glass\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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}
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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@ -3,15 +3,15 @@ local map_data = {
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size_x = 189,
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size_y = 71,
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size_z = 102,
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barrier_level = 67, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 45,
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scripts = { -- "temporary" hack to ensure there's nothing on top of the map
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on_start = "for x=0, 188 do\nfor y=0, 4 do\nfor z=0, 101 do\ncore.set_node({x=x,y=71+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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@ -3,15 +3,15 @@ local map_data = {
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size_x = 537,
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size_y = 117,
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size_z = 244,
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barrier_level = 113, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 60,
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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@ -1,26 +1,26 @@
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local map_data = {
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name = "forest-4",
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size_x = 190,
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size_y = 69,
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size_z = 155,
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name = "forest-4",
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size_x = 190,
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size_y = 69,
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size_z = 155,
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barrier_level = 65,
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barrier_level = 65,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 30,
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start_time = 30,
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scripts = {
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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},
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scripts = {
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on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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},
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classes = {
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class_1 = {
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name = "Long-range",
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name = "Long-range",
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initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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@ -3,16 +3,16 @@ local map_data = {
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size_x = 155,
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size_y = 53,
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size_z = 147,
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barrier_level = 49, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 30,
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scripts = { -- "temporary" hack to ensure there's nothing on top of the map
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scripts = { -- "temporary" hack to ensure there's nothing on top of the map
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on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend",
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on_barrier_remove = "",
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on_end = ""
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@ -20,7 +20,7 @@ local map_data = {
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classes = {
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class_1 = {
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name = "Long-range",
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name = "Long-range",
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initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"}
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},
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@ -3,20 +3,20 @@ local map_data = {
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size_x = 8,
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size_y = 19,
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size_z = 8,
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barrier_level = 15,
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 15,
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scripts = {
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scripts = {
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on_start = "",
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on_barrier_remove = "",
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on_end = ""
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}
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on_barrier_remove = "",
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on_end = ""
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}
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}
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return map_data
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@ -3,13 +3,13 @@ local map_data = {
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size_x = 111,
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size_y = 64,
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size_z = 107,
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barrier_level = 60, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 30,
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scripts = {
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@ -3,13 +3,13 @@ local map_data = {
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size_x = 341,
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size_y = 83,
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size_z = 188,
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barrier_level = 79, -- <- Y level of the barrier
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spawn_x = nil,
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spawn_y = nil,
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spawn_z = nil,
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start_time = 45,
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scripts = {
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