diff --git a/mods/game/maps/init.lua b/mods/game/maps/init.lua index 2aa444a..b1683f2 100644 --- a/mods/game/maps/init.lua +++ b/mods/game/maps/init.lua @@ -51,15 +51,11 @@ function place_map(map) return map_data end -function remove_barrier() - for node_x = 1, x - 2 do - for node_z = 1, z - 2 do - core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/ - end +function remove_barrier(x, y, z) -- name and arguments kept for backwards compat + for _, player in pairs(core.get_connected_players()) do + local pos = player:get_pos() + player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z}) end - if map_data.on_barrier_remove then - map_data.on_barrier_remove() - end - + assert(loadstring(map_data.scripts.on_barrier_remove or ""))() return "" end