diff --git a/README.md b/README.md index eba197a..bb65c1c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ # simple-shooter-game -A FPS game for the [Luanti Game Engine](https://luanti.org). Currently very WIP +A FPS game for the [Luanti game engine](https://luanti.org). Currently very WIP PRs welcome! diff --git a/game.conf b/game.conf index fdca1ee..93e410e 100644 --- a/game.conf +++ b/game.conf @@ -1,2 +1,3 @@ title = Simple Shooter Game allowed_mapgens = singlenode +author = a-bad-dev diff --git a/mods/game/chatcommands/init.lua b/mods/game/chatcommands/init.lua index 3dfd1d0..95cc0c9 100644 --- a/mods/game/chatcommands/init.lua +++ b/mods/game/chatcommands/init.lua @@ -12,10 +12,10 @@ core.register_chatcommand("start", { if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then return false, "-!- Match is already in progress!" end - + local sucess = start_match(param) - if map_data == "nope :(" then + if not map_data then return false, "-!- Map not found!" end @@ -28,7 +28,7 @@ core.register_chatcommand("stop", { privs = {match_manager = true}, description = "Terminate the match", func = function() - if match_state ~= "pre_match" and match_state ~= "post_match" and match_state ~= "not_started" then + if match_state ~= "post_match" and match_state ~= "not_started" then core.chat_send_all(core.colorize("red", "Match terminated.")) end_match() @@ -38,3 +38,16 @@ core.register_chatcommand("stop", { return false, "Match cannot be terminated at the moment." end }) + +core.register_chatcommand("maps", { + params = "", + privs = {match_manager = true}, + description = "List all maps", + func = function() + local list_string = "Available maps:\n" + for _, map in pairs(map_list) do + list_string = list_string .. map .. "\n" + end + return true, list_string .. "\nUse /start to start a match." + end +}) \ No newline at end of file diff --git a/mods/game/functions/init.lua b/mods/game/functions/init.lua index cc6db00..0cbdf57 100644 --- a/mods/game/functions/init.lua +++ b/mods/game/functions/init.lua @@ -1,3 +1,17 @@ +match_start_jobs = {} +loading_tips = { + "Open the inventory to change class!", + "Short-range is good for small/dense maps!", + "Mid-range is good on maps with long tunnels or open areas!", + "Long-range is good for maps with really open and large areas!", + "Ambushing can be powerful assuming you're not found!", + "Players may sneak up on you from behind!", + "You *can't* be shot under water!", + "The Short-range class can one-shot from 6 to 7 nodes away!", + "Using torches may allow enemies to sneak up on you in the dark!", + "e s p i o n a g e", +} + -- Functions for SSG function make_player_invisible(player) -- Hide a player (pre-match and spectator) save_player_data(player) @@ -25,7 +39,7 @@ function give_player_items(player) -- Give the player their initial stuff for i = 1, #map_data.classes.class_2.initial_items do inv:add_item("main", map_data.classes.class_2.initial_items[i]) end - + elseif class == "3" then for i = 1, #map_data.classes.class_3.initial_items do inv:add_item("main", map_data.classes.class_3.initial_items[i]) @@ -50,17 +64,18 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match, playertag.set(player, playertag.TYPE_ENTITY, {a = 255, r = 255, g = 255, b = 255}) player:set_inventory_formspec([[ - size[8,4] - list[current_player;main;0,0;8,1;] - list[current_player;main;0,1.25;8,3;8] - listring[current_player;main] + size[8,4] + list[current_player;main;0,0;8,1;] + list[current_player;main;0,1.25;8,3;8] + listring[current_player;main] ]]) player:hud_set_flags({ hotbar = true, healthbar = true, breathbar = true, - }) + }) + elseif mode == "spectator" then privs.noclip, privs.fast, privs.fly, privs.interact, privs.debug = true, true, true, false, true @@ -69,10 +84,10 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match, core.chat_send_player(player_name, core.colorize("#0574fc", "You are now a spectator.")) player:set_inventory_formspec([[ - size[8,4] - list[current_player;main;0,0;8,1;] - list[current_player;main;0,1.25;8,3;8] - listring[current_player;main] + size[8,4] + list[current_player;main;0,0;8,1;] + list[current_player;main;0,1.25;8,3;8] + listring[current_player;main] ]]) player:hud_set_flags({ @@ -87,17 +102,17 @@ function set_player_mode(player, mode) -- Set player mode (spectator, pre-match, make_player_invisible(player) player:set_inventory_formspec([[ - size[8,6] + size[8,6] label[3,0.1;Change class:] - button[0.3,1;2.5,1;class_sniper;]] .. map_data.classes.class_1.name .. [[] + button[0.3,1;2.5,1;class_sniper;]] .. map_data.classes.class_1.name .. [[] button[2.8,1;2.5,1;class_assault;]] .. map_data.classes.class_2.name .. [[] button[5.3,1;2.5,1;class_shotgun;]] .. map_data.classes.class_3.name .. [[] - list[current_player;main;0,2;8,1;] - list[current_player;main;0,3.25;8,3;8] - listring[current_player;main] + list[current_player;main;0,2;8,1;] + list[current_player;main;0,3.25;8,3;8] + listring[current_player;main] ]]) player:hud_set_flags({ @@ -115,56 +130,72 @@ function start_match(map) -- Start the match return end - set_match_state("pre_match") + place_map(map or "forest") -- default to forest if no map is specified - map_data = place_map(map or "forest") -- default to forest if no map is specified - - if map_data == "nope :(" then - return map_data + if not map_data then + return nil end local map_loading_images = {} for _, player in pairs(core.get_connected_players()) do set_player_mode(player, "pre_match") - map_loading_images[player:get_player_name()] = player:hud_add({ - type = "image", - position = {x=0.5, y=0.5}, - image_scale = 100, - text = "map_loading.png", - scale = {x=-100, y=-100}, - z_index = 1000, - }) + map_loading_images[player:get_player_name()] = { + loading = player:hud_add({ + type = "image", + position = {x=0.5, y=0.5}, + image_scale = 100, + text = "map_loading.png", + scale = {x=-100, y=-100}, + z_index = 1000, + }), + + info = player:hud_add({ + type = "text", + position = {x=0.5, y=0.7}, + text = loading_tips[math.random(1, #loading_tips)], + number = 0xFFFFFF, + z_index = 1000, + }) + } give_player_items(player) - player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z}) + player:set_pos(map_data.spawn) player:set_hp(20) end - - core.after(5, function() + + core.after(3, function() + set_match_state("pre_match") + for _, player in pairs(core.get_connected_players()) do - player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z}) - player:hud_remove(map_loading_images[player:get_player_name()]) + player:set_pos(map_data.spawn) + + for _, id in pairs(map_loading_images[player:get_player_name()]) do + player:hud_remove(id) + end end - - assert(loadstring(map_data.scripts.on_start or ""))() + if map_data.on_start then + map_data.on_start() + end core.chat_send_all(core.colorize("#b011f9", string.format("Match about to start in %d seconds!\nOpen inventory to change class!", map_data.start_time))) + match_start_jobs = {countdown = {}, map = nil} for i = 10, 1, -1 do -- count down from 10 to 1 (yes you are free to set me on fire for this horrible solution) - core.after(map_data.start_time - 10 + i, function() + table.insert(match_start_jobs.countdown, core.after(map_data.start_time - 10 + i, function() core.chat_send_all(core.colorize("green", string.format("Match starts in %d second%s.", 11 - i, 11 - i == 1 and "" or "s"))) -- <- RIP readability - end) + end)) end - core.after(map_data.start_time, function() + match_start_jobs.map = core.after(map_data.start_time, function() + match_start_jobs = nil set_match_state("in_progress") core.chat_send_all(core.colorize("green", "Match started!")) - - remove_barrier(map_data.size_x, map_data.barrier_level, map_data.size_z) + + remove_barrier() alive_players = {} @@ -190,18 +221,31 @@ end function end_match() -- End the match set_match_state("not_started") + if match_start_jobs then + match_start_jobs.map:cancel() + + for _, job in pairs(match_start_jobs.countdown) do + job:cancel() + end + + match_start_jobs = nil + end + + if map_data.on_end then + map_data.on_end() + end + for _, player in pairs(core.get_connected_players()) do player:set_pos(spawn_pos) player:get_inventory():set_list("main", {}) player:set_inventory_formspec([[ - size[8,4] - list[current_player;main;0,0;8,1;] - list[current_player;main;0,1.25;8,3;8] - listring[current_player;main] + size[8,4] + list[current_player;main;0,0;8,1;] + list[current_player;main;0,1.25;8,3;8] + listring[current_player;main] ]]) - player:set_properties({pointable = false}) set_player_mode(player, "normal") @@ -221,11 +265,11 @@ function save_player_data(player) -- Save the player's skin storing it in their if skins[1] == "blank.png" then return end - + player:get_meta():set_string("skin", core.serialize(skins)) end -function load_player_data(player) -- Load the player's skin stored in their metadata +function load_player_data(player) -- Load the player's skin stored in their metadata local skins = core.deserialize(player:get_meta():get_string("skin")) player:set_properties({ @@ -250,8 +294,6 @@ function kill_player(player, reason) -- Handle killed/disconnected players prope if #alive_player_names == 1 then local winner_name = alive_player_names[1] core.chat_send_all(core.colorize("green", winner_name .. " is the winner!")) - - assert(loadstring(map_data.scripts.on_end or ""))() set_match_state("post_match") diff --git a/mods/game/main/init.lua b/mods/game/main/init.lua index 5ef686e..9cfc75e 100644 --- a/mods/game/main/init.lua +++ b/mods/game/main/init.lua @@ -38,11 +38,12 @@ core.register_on_joinplayer(function(player) player:get_inventory():set_list("main", {}) player:set_inventory_formspec([[ - size[8,4] - list[current_player;main;0,0;8,1;] - list[current_player;main;0,1.25;8,3;8] - listring[current_player;main] + size[8,4] + list[current_player;main;0,0;8,1;] + list[current_player;main;0,1.25;8,3;8] + listring[current_player;main] ]]) + player:set_properties({pointable = false}) player:hud_set_flags({ @@ -59,13 +60,13 @@ end) core.register_on_leaveplayer(function(player) local player_name = player:get_player_name() - + kill_player(player, "left the game") end) core.register_on_dieplayer(function(player) local player_name = player:get_player_name() - + kill_player(player, "died") end) @@ -75,9 +76,9 @@ core.register_on_respawnplayer(function(player) if match_state == "in_progress" or match_state == "post_match" then set_player_mode(player, "spectator") - player:set_pos({x = map_data.spawn_x, y = map_data.spawn_y, z = map_data.spawn_z}) + player:set_pos(map_data.spawn) player:get_inventory():set_list("main", {}) - + player:set_properties({pointable = false}) end diff --git a/mods/game/maps/README.md b/mods/game/maps/README.md index 2d81d61..67d025e 100644 --- a/mods/game/maps/README.md +++ b/mods/game/maps/README.md @@ -34,23 +34,17 @@ Step 8: Open the `map.lua` file in a text editor and put the following content i ```lua local map_data = { name = "(Your map name here)", - size_x = (Size in the X direction of your map), - size_y = (Size in the Y direction of your map), - size_z = (Size in the Z direction of your map), + size = vector.new(Your map size) barrier_level = (Distance from the bottom of the map to the barrier), - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = vector.new(Your spawn coordinates relative to map position, can be set to nil) start_time = (Amount of time in seconds before the barrier is removed), - scripts = { - on_start = "(Lua script to be run after /start is run, leave blank unless you know what you are doing!)", - on_barrier_remove = "(Lua script to be run after the barrier is removed, leave blank unless you know what you are doing!)", - on_end = "(Lua script to be run after the match has ended, leave blank unless you know what you are doing!)" - }, + on_start = function(), + on_end = function(), + on_barrier_remove = function(), classes = { class_1 = { @@ -69,8 +63,6 @@ local map_data = { } } } - -return map_data ``` Step 9: Open Minetest/Luanti and create a new world with Simple Shooter Game. diff --git a/mods/game/maps/init.lua b/mods/game/maps/init.lua index 1b31321..99e3913 100644 --- a/mods/game/maps/init.lua +++ b/mods/game/maps/init.lua @@ -1,20 +1,33 @@ -- Maps mod for SSG + +local map_path = core.get_modpath("maps") .. "/maps/" +map_data = {} + +map_list = core.get_dir_list(map_path, true) +table.sort(map_list) + function place_map(map) - local map_path = core.get_modpath("maps") .. "/maps/" .. map .. "/" + local map_pos = vector.new(0, 0, 0) - if not core.path_exists(map_path) then - return "nope :(" + for i = 1, #map_list do + if map_list[i] == map then + map_pos = vector.new(1000 * (i - 1), 0, 0) + break + elseif i == #map_list then + return nil + end end - local map_data = dofile(map_path .. "map.lua") - core.place_schematic({x=0, y=0, z=0}, map_path .. "map.mts", 0, nil, true) + map_data = dofile(map_path .. map .. "/map.lua") + map_data.pos = map_pos + core.place_schematic(map_pos, map_path .. map .. "/map.mts", 0, nil, true) - if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set - map_data.spawn_x = map_data.size_x / 2 - map_data.spawn_y = map_data.barrier_level + 1 - map_data.spawn_z = map_data.size_z / 2 + if not map_data.spawn then -- set a default spawnpoint if not set + map_data.spawn = vector.new(map_data.size.x / 2, map_data.barrier_level + 1, map_data.size.z / 2) + map_pos + else + map_data.spawn = map_data.spawn + map_pos end - + if map_data.start_time == nil or map_data.start_time <= 0 then map_data.start_time = 30 end @@ -25,7 +38,7 @@ function place_map(map) map_data.classes.class_2 = {} map_data.classes.class_3 = {} end - + if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"} map_data.classes.class_1.name = "Long-range" @@ -40,17 +53,15 @@ function place_map(map) map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"} map_data.classes.class_3.name = "Short-range" end - - - return map_data end -function remove_barrier(x, y, z) - for node_x = 1, x - 2 do - for node_z = 1, z - 2 do - core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/ - end +function remove_barrier() + for _, player in pairs(core.get_connected_players()) do + local pos = player:get_pos() + player:set_pos({x=pos.x, y=map_data.barrier_level - 3.5, z=pos.z}) + end + + if map_data.on_barrier_remove then + map_data.on_barrier_remove() end - assert(loadstring(map_data.scripts.on_barrier_remove or ""))() - return "" end diff --git a/mods/game/maps/maps/1v1/map.lua b/mods/game/maps/maps/1v1/map.lua index d2af823..ad33db0 100644 --- a/mods/game/maps/maps/1v1/map.lua +++ b/mods/game/maps/maps/1v1/map.lua @@ -1,22 +1,14 @@ -local map_data = { +return { name = "1v1", - size_x = 41, - size_y = 31, - size_z = 38, + size = vector.new(41, 31, 38), barrier_level = 27, - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 15, - scripts = { - on_start = "for x=0, 40 do\nfor y=0, 17 do\nfor z=0, 37 do\ncore.set_node({x=x,y=31+y,z=z}, {name=\"default:glass\"})\nend\nend\nend", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = nil, } - -return map_data diff --git a/mods/game/maps/maps/forest-2/map.lua b/mods/game/maps/maps/forest-2/map.lua index 6022078..ca9276f 100644 --- a/mods/game/maps/maps/forest-2/map.lua +++ b/mods/game/maps/maps/forest-2/map.lua @@ -1,22 +1,14 @@ -local map_data = { +return { name = "forest-2", - size_x = 189, - size_y = 71, - size_z = 102, - + size = vector.new(189, 71, 102), + barrier_level = 67, -- <- Y level of the barrier - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 45, - scripts = { -- "temporary" hack to ensure there's nothing on top of the map - on_start = "for x=0, 188 do\nfor y=0, 4 do\nfor z=0, 101 do\ncore.set_node({x=x,y=71+y,z=z}, {name=\"air\"})\nend\nend\nend", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = nil, } - -return map_data diff --git a/mods/game/maps/maps/forest-3/map.lua b/mods/game/maps/maps/forest-3/map.lua index 4b90dd2..8520f1c 100644 --- a/mods/game/maps/maps/forest-3/map.lua +++ b/mods/game/maps/maps/forest-3/map.lua @@ -1,22 +1,14 @@ -local map_data = { +return { name = "forest-3", - size_x = 537, - size_y = 117, - size_z = 244, + size = vector.new(537, 117, 244), barrier_level = 113, -- <- Y level of the barrier - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 60, - scripts = { - on_start = "", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = nil, } - -return map_data diff --git a/mods/game/maps/maps/forest-4/map.lua b/mods/game/maps/maps/forest-4/map.lua index aaaf5ac..f0b366a 100644 --- a/mods/game/maps/maps/forest-4/map.lua +++ b/mods/game/maps/maps/forest-4/map.lua @@ -1,26 +1,20 @@ -local map_data = { - name = "forest-4", - size_x = 190, - size_y = 69, - size_z = 155, +return { + name = "forest-4", + size = vector.new(190, 69, 155), - barrier_level = 65, + barrier_level = 65, - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, - start_time = 30, + start_time = 30, - scripts = { - on_start = "for x=0, 189 do\nfor y=0, 10 do\nfor z=0, 154 do\ncore.set_node({x=x,y=69+y,z=z}, {name=\"air\"})\nend\nend\nend", - on_barrier_remove = "", - on_end = "" - }, + on_start = nil, + on_end = nil, + on_barrier_remove = nil, classes = { class_1 = { - name = "Long-range", + name = "Long-range", initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"} }, @@ -35,5 +29,3 @@ local map_data = { } } } - -return map_data diff --git a/mods/game/maps/maps/forest/map.lua b/mods/game/maps/maps/forest/map.lua index ffbbfcf..719b6c6 100644 --- a/mods/game/maps/maps/forest/map.lua +++ b/mods/game/maps/maps/forest/map.lua @@ -1,26 +1,20 @@ -local map_data = { +return { name = "forest", - size_x = 155, - size_y = 53, - size_z = 147, - + size = vector.new(155, 53, 147), + barrier_level = 49, -- <- Y level of the barrier - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 30, - scripts = { -- "temporary" hack to ensure there's nothing on top of the map - on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend", - on_barrier_remove = "", - on_end = "" - }, + on_start = nil, + on_end = nil, + on_barrier_remove = nil, classes = { class_1 = { - name = "Long-range", + name = "Long-range", initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99", "default:torch 1"} }, @@ -35,5 +29,3 @@ local map_data = { } } } - -return map_data diff --git a/mods/game/maps/maps/mini-map/map.lua b/mods/game/maps/maps/mini-map/map.lua index 13b431b..12f0ace 100644 --- a/mods/game/maps/maps/mini-map/map.lua +++ b/mods/game/maps/maps/mini-map/map.lua @@ -1,22 +1,24 @@ -local map_data = { +return { name = "mini-map", - size_x = 8, - size_y = 19, - size_z = 8, + size = vector.new(8, 19, 8), - barrier_level = 15, + -- This is a ridiculous hack to prevent players from teleporting into the ground.. + barrier_level = 19, - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = vector.new(4, 15, 4), start_time = 15, - scripts = { - on_start = "", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = function() + local pos = map_data.pos + local size = map_data.size + pos + + for x = pos.x + 1, size.x - 2 do + for z = pos.z + 1, size.z - 2 do + core.set_node(vector.new(x, 14, z), {name = "air"}) + end + end + end, } - -return map_data diff --git a/mods/game/maps/maps/pine/map.lua b/mods/game/maps/maps/pine/map.lua index 108fbb1..cd1a7bd 100644 --- a/mods/game/maps/maps/pine/map.lua +++ b/mods/game/maps/maps/pine/map.lua @@ -1,22 +1,14 @@ -local map_data = { +return { name = "pine", - size_x = 111, - size_y = 64, - size_z = 107, + size = vector.new(111, 64, 107), barrier_level = 60, -- <- Y level of the barrier - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 30, - scripts = { - on_start = "", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = nil, } - -return map_data diff --git a/mods/game/maps/maps/savanna/map.lua b/mods/game/maps/maps/savanna/map.lua index 1bb8814..1263863 100644 --- a/mods/game/maps/maps/savanna/map.lua +++ b/mods/game/maps/maps/savanna/map.lua @@ -1,22 +1,14 @@ -local map_data = { +return { name = "savanna", - size_x = 341, - size_y = 83, - size_z = 188, + size = vector.new(341, 83, 188), barrier_level = 79, -- <- Y level of the barrier - spawn_x = nil, - spawn_y = nil, - spawn_z = nil, + spawn = nil, start_time = 45, - scripts = { - on_start = "", - on_barrier_remove = "", - on_end = "" - } + on_start = nil, + on_end = nil, + on_barrier_remove = nil, } - -return map_data diff --git a/mods/misc/ctf_guns/darkness_nerf/init.lua b/mods/misc/ctf_guns/darkness_nerf/init.lua deleted file mode 100644 index c320e0a..0000000 --- a/mods/misc/ctf_guns/darkness_nerf/init.lua +++ /dev/null @@ -1,27 +0,0 @@ - --- Makes players glow -minetest.register_on_joinplayer(function(player) - player:set_properties({glow = 3}) -end) - -local MIN_GLOW = 8 - --- Makes dropped items glow -minetest.register_on_mods_loaded(function() - local itemdef = minetest.registered_entities["__builtin:item"] - local old_set_item = itemdef.set_item - - itemdef.set_item = function(self, itemstring) - old_set_item(self, itemstring) - local iname = itemstring or self.itemstring - iname = ItemStack(iname):get_name() - - if not minetest.registered_items[iname] or (minetest.registered_items[iname].light_source or 0) < MIN_GLOW then - self.object:set_properties({glow = MIN_GLOW}) - else - self.object:set_properties({glow = minetest.registered_items[iname].light_source}) - end - end - - minetest.register_entity(":__builtin:item", itemdef) -end) diff --git a/mods/misc/ctf_guns/darkness_nerf/mod.conf b/mods/misc/ctf_guns/darkness_nerf/mod.conf deleted file mode 100644 index 12f9a7d..0000000 --- a/mods/misc/ctf_guns/darkness_nerf/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = darkness_nerf -depends = default diff --git a/mods/mtg/xpanes/README.txt b/mods/mtg/xpanes/README.txt new file mode 100644 index 0000000..7e2a1be --- /dev/null +++ b/mods/mtg/xpanes/README.txt @@ -0,0 +1,32 @@ +Minetest Game mod: xpanes +========================= +See license.txt for license information. + +Authors of source code +---------------------- +Originally by xyz (MIT) +BlockMen (MIT) +sofar (MIT) +Various Minetest Game developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +xyz (CC BY-SA 3.0): + All textures not mentioned below. + +Gambit (CC BY-SA 3.0): + xpanes_bar.png + +paramat (CC BY-SA 3.0): + xpanes_bar_top.png + +Krock (CC0 1.0): + xpanes_edge.png + +TumeniNodes (CC BY-SA 3.0): + xpanes_door_steel_bar.png + xpanes_item_steel_bar.png + xpanes_trapdoor_steel_bar.png + xpanes_trapdoor_steel_bar_side.png + xpanes_steel_bar_door_close.ogg + xpanes_steel_bar_door_open.ogg diff --git a/mods/mtg/xpanes/init.lua b/mods/mtg/xpanes/init.lua new file mode 100644 index 0000000..a02dbfe --- /dev/null +++ b/mods/mtg/xpanes/init.lua @@ -0,0 +1,261 @@ +-- xpanes/init.lua + +-- Load support for MT game translation. +local S = minetest.get_translator("xpanes") + + +local function is_pane(pos) + return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 +end + +local function connects_dir(pos, name, dir) + local aside = vector.add(pos, minetest.facedir_to_dir(dir)) + if is_pane(aside) then + return true + end + + local connects_to = minetest.registered_nodes[name].connects_to + if not connects_to then + return false + end + local list = minetest.find_nodes_in_area(aside, aside, connects_to) + + if #list > 0 then + return true + end + + return false +end + +local function swap(pos, node, name, param2) + if node.name == name and node.param2 == param2 then + return + end + + minetest.swap_node(pos, {name = name, param2 = param2}) +end + +local function update_pane(pos) + if not is_pane(pos) then + return + end + local node = minetest.get_node(pos) + local name = node.name + if name:sub(-5) == "_flat" then + name = name:sub(1, -6) + end + + local any = node.param2 + local c = {} + local count = 0 + for dir = 0, 3 do + c[dir] = connects_dir(pos, name, dir) + if c[dir] then + any = dir + count = count + 1 + end + end + + if count == 0 then + swap(pos, node, name .. "_flat", any) + elseif count == 1 then + swap(pos, node, name .. "_flat", (any + 1) % 4) + elseif count == 2 then + if (c[0] and c[2]) or (c[1] and c[3]) then + swap(pos, node, name .. "_flat", (any + 1) % 4) + else + swap(pos, node, name, 0) + end + else + swap(pos, node, name, 0) + end +end + +minetest.register_on_placenode(function(pos, node) + if minetest.get_item_group(node, "pane") then + update_pane(pos) + end + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end +end) + +minetest.register_on_dignode(function(pos) + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end +end) + +xpanes = {} +function xpanes.register_pane(name, def) + for i = 1, 15 do + minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") + end + + local flatgroups = table.copy(def.groups) + flatgroups.pane = 1 + minetest.register_node(":xpanes:" .. name .. "_flat", { + description = def.description, + drawtype = "nodebox", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + inventory_image = def.inventory_image, + wield_image = def.wield_image, + paramtype2 = "facedir", + tiles = { + def.textures[3], + def.textures[3], + def.textures[3], + def.textures[3], + def.textures[1], + def.textures[1] + }, + groups = flatgroups, + drop = "xpanes:" .. name .. "_flat", + sounds = def.sounds, + use_texture_alpha = def.use_texture_alpha and "blend" or "clip", + node_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + selection_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + connect_sides = { "left", "right" }, + }) + + local groups = table.copy(def.groups) + groups.pane = 1 + groups.not_in_creative_inventory = 1 + minetest.register_node(":xpanes:" .. name, { + drawtype = "nodebox", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + description = def.description, + tiles = { + def.textures[3], + def.textures[3], + def.textures[1] + }, + groups = groups, + drop = "xpanes:" .. name .. "_flat", + sounds = def.sounds, + use_texture_alpha = def.use_texture_alpha and "blend" or "clip", + node_box = { + type = "connected", + fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, + connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, + connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, + connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, + connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, + }) + + minetest.register_craft({ + output = "xpanes:" .. name .. "_flat 16", + recipe = def.recipe + }) +end + +xpanes.register_pane("pane", { + description = S("Glass Pane"), + textures = {"default_glass.png", "", "xpanes_edge.png"}, + inventory_image = "default_glass.png", + wield_image = "default_glass.png", + sounds = default.node_sound_glass_defaults(), + groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, + recipe = { + {"default:glass", "default:glass", "default:glass"}, + {"default:glass", "default:glass", "default:glass"} + } +}) + +xpanes.register_pane("obsidian_pane", { + description = S("Obsidian Glass Pane"), + textures = {"default_obsidian_glass.png", "", "xpanes_edge_obsidian.png"}, + inventory_image = "default_obsidian_glass.png", + wield_image = "default_obsidian_glass.png", + sounds = default.node_sound_glass_defaults(), + groups = {snappy=2, cracky=3}, + recipe = { + {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"} + } +}) + +xpanes.register_pane("bar", { + description = S("Steel Bars"), + textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"}, + inventory_image = "xpanes_bar.png", + wield_image = "xpanes_bar.png", + groups = {cracky=2}, + sounds = default.node_sound_metal_defaults(), + recipe = { + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} + } +}) + +minetest.register_lbm({ + name = "xpanes:gen2", + nodenames = {"group:pane"}, + action = function(pos, node) + update_pane(pos) + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end + end +}) + +-- Register steel bar doors and trapdoors + +if minetest.get_modpath("doors") then + + doors.register("xpanes:door_steel_bar", { + tiles = {{name = "xpanes_door_steel_bar.png", backface_culling = true}}, + description = S("Steel Bar Door"), + inventory_image = "xpanes_item_steel_bar.png", + protected = true, + groups = {node = 1, cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "xpanes_steel_bar_door_open", + sound_close = "xpanes_steel_bar_door_close", + gain_open = 0.15, + gain_close = 0.13, + recipe = { + {"xpanes:bar_flat", "xpanes:bar_flat"}, + {"xpanes:bar_flat", "xpanes:bar_flat"}, + {"xpanes:bar_flat", "xpanes:bar_flat"}, + }, + }) + + doors.register_trapdoor("xpanes:trapdoor_steel_bar", { + description = S("Steel Bar Trapdoor"), + inventory_image = "xpanes_trapdoor_steel_bar.png", + wield_image = "xpanes_trapdoor_steel_bar.png", + tile_front = "xpanes_trapdoor_steel_bar.png", + tile_side = "xpanes_trapdoor_steel_bar_side.png", + protected = true, + groups = {node = 1, cracky = 1, level = 2, door = 1}, + sounds = default.node_sound_metal_defaults(), + sound_open = "xpanes_steel_bar_door_open", + sound_close = "xpanes_steel_bar_door_close", + gain_open = 0.15, + gain_close = 0.13, + }) + + minetest.register_craft({ + output = "xpanes:trapdoor_steel_bar", + recipe = { + {"xpanes:bar_flat", "xpanes:bar_flat"}, + {"xpanes:bar_flat", "xpanes:bar_flat"}, + } + }) +end diff --git a/mods/mtg/xpanes/license.txt b/mods/mtg/xpanes/license.txt new file mode 100644 index 0000000..c1f31e3 --- /dev/null +++ b/mods/mtg/xpanes/license.txt @@ -0,0 +1,65 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2014-2016 xyz +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2016 Auke Kok +Copyright (C) 2014-2016 Various Minetest Game developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2014-2016 xyz +Copyright (C) 2013-2016 Gambit +Copyright (C) 2016 paramat +Copyright (C) 2019 TumeniNodes + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/mtg/xpanes/locale/template.txt b/mods/mtg/xpanes/locale/template.txt new file mode 100644 index 0000000..08dfbba --- /dev/null +++ b/mods/mtg/xpanes/locale/template.txt @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane= +Obsidian Glass Pane= +Steel Bars= +Steel Bar Door= +Steel Bar Trapdoor= diff --git a/mods/mtg/xpanes/locale/xpanes.bg.tr b/mods/mtg/xpanes/locale/xpanes.bg.tr new file mode 100644 index 0000000..e11e834 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.bg.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Стъклен прозорец +Obsidian Glass Pane=Прозорец от обсидианово стъкло +Steel Bars=Стоманени решетки +Steel Bar Door=Стоманени решетки за врата +Steel Bar Trapdoor=Стоманени решетки за капак diff --git a/mods/mtg/xpanes/locale/xpanes.de.tr b/mods/mtg/xpanes/locale/xpanes.de.tr new file mode 100644 index 0000000..9852753 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.de.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Glasscheibe +Obsidian Glass Pane=Obsidianglasscheibe +Steel Bars=Stahlgitter +Steel Bar Door=Stahlgittertür +Steel Bar Trapdoor=Stahlgitterfalltür diff --git a/mods/mtg/xpanes/locale/xpanes.eo.tr b/mods/mtg/xpanes/locale/xpanes.eo.tr new file mode 100644 index 0000000..cfbbfb5 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.eo.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Vitra vitraĵo +Obsidian Glass Pane=Obsidiana vitra vitraĵo +Steel Bars=Ŝtalaj baraĵoj +Steel Bar Door=Ŝtala baraĵa pordo +Steel Bar Trapdoor=Ŝtala baraĵa plankpordo diff --git a/mods/mtg/xpanes/locale/xpanes.es.tr b/mods/mtg/xpanes/locale/xpanes.es.tr new file mode 100644 index 0000000..9902be7 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.es.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Panel de vidrio +Obsidian Glass Pane=Panel de vidrio de obsidiana +Steel Bars=Barras de acero +Steel Bar Door=Puerta de barras de acero +Steel Bar Trapdoor=Trampilla de barras de acero diff --git a/mods/mtg/xpanes/locale/xpanes.eu.tr b/mods/mtg/xpanes/locale/xpanes.eu.tr new file mode 100644 index 0000000..c41c448 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.eu.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Beirazko panela +Obsidian Glass Pane=Obsidiana-beirazko panela +Steel Bars=Altzairuzko barrak +Steel Bar Door=Altzairu-barrazko atea +Steel Bar Trapdoor=Altzairu-barrazko tranpola diff --git a/mods/mtg/xpanes/locale/xpanes.fr.tr b/mods/mtg/xpanes/locale/xpanes.fr.tr new file mode 100644 index 0000000..c751799 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.fr.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Panneau de verre +Obsidian Glass Pane=Panneau de verre d'obsidienne +Steel Bars=Barreaux d'acier +Steel Bar Door=Porte en barreaux d'acier +Steel Bar Trapdoor=Trappe en barreaux d'acier diff --git a/mods/mtg/xpanes/locale/xpanes.id.tr b/mods/mtg/xpanes/locale/xpanes.id.tr new file mode 100644 index 0000000..906cc0f --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.id.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Panel Kaca +Obsidian Glass Pane=Panel Kaca Obsidian +Steel Bars=Batang Baja +Steel Bar Door=Pintu Batang Baja +Steel Bar Trapdoor=Pintu Kolong Batang Baja diff --git a/mods/mtg/xpanes/locale/xpanes.it.tr b/mods/mtg/xpanes/locale/xpanes.it.tr new file mode 100644 index 0000000..63c8b62 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.it.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Pannello di vetro +Obsidian Glass Pane=Pannello di vetro d'ossidiana +Steel Bars=Sbarre d'acciaio +Steel Bar Door=Porta con sbarre d'acciaio +Steel Bar Trapdoor=Botola con sbarre d'acciaio diff --git a/mods/mtg/xpanes/locale/xpanes.ja.tr b/mods/mtg/xpanes/locale/xpanes.ja.tr new file mode 100644 index 0000000..06e0bed --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.ja.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=板ガラス +Obsidian Glass Pane=黒曜石の板ガラス +Steel Bars=鉄棒の柵 +Steel Bar Door=鉄棒のドア +Steel Bar Trapdoor=鉄棒のトラップドア diff --git a/mods/mtg/xpanes/locale/xpanes.jbo.tr b/mods/mtg/xpanes/locale/xpanes.jbo.tr new file mode 100644 index 0000000..333b531 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.jbo.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=lo blaci plita +Obsidian Glass Pane=lo je'erma'ablaci blaci plita +Steel Bars=lo gasta garna +Steel Bar Door=lo gasta garna vrogai +Steel Bar Trapdoor=lo gasta garna lolvrogai diff --git a/mods/mtg/xpanes/locale/xpanes.lv.tr b/mods/mtg/xpanes/locale/xpanes.lv.tr new file mode 100644 index 0000000..c75849c --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.lv.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Stikla panelis +Obsidian Glass Pane=Obsidiāna stikla panelis +Steel Bars=Tērauda režģis +Steel Bar Door=Tērauda režģa durvis +Steel Bar Trapdoor=Tērauda režģa lūka diff --git a/mods/mtg/xpanes/locale/xpanes.ms.tr b/mods/mtg/xpanes/locale/xpanes.ms.tr new file mode 100644 index 0000000..dedfefa --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.ms.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Kaca Tingkap +Obsidian Glass Pane=Kaca Tingkap Obsidia +Steel Bars=Jeriji Keluli +Steel Bar Door=Pintu Jeriji Keluli +Steel Bar Trapdoor=Pintu Kolong Jeriji Keluli diff --git a/mods/mtg/xpanes/locale/xpanes.pl.tr b/mods/mtg/xpanes/locale/xpanes.pl.tr new file mode 100644 index 0000000..0ebb386 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.pl.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Szyba +Obsidian Glass Pane=Obsydianowa szyba +Steel Bars=Stalowe kraty +Steel Bar Door=Drzwi ze stalowych krat +Steel Bar Trapdoor=Właz ze stalowych krat diff --git a/mods/mtg/xpanes/locale/xpanes.pt_BR.tr b/mods/mtg/xpanes/locale/xpanes.pt_BR.tr new file mode 100644 index 0000000..c1ca3b2 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.pt_BR.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Painel de Vidro +Obsidian Glass Pane=Painel de Vidro de Obsidiana +Steel Bars=Barras de Aço +Steel Bar Door=Porta de Barras de Aço +Steel Bar Trapdoor=Alçapão de Barras de Aço diff --git a/mods/mtg/xpanes/locale/xpanes.ru.tr b/mods/mtg/xpanes/locale/xpanes.ru.tr new file mode 100644 index 0000000..cd7173e --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.ru.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Стеклянная панель +Obsidian Glass Pane=Панель из обсидианового стекла +Steel Bars=Стальная решетка +Steel Bar Door=Стальная решётчатая дверь +Steel Bar Trapdoor=Стальной решётчатый люк diff --git a/mods/mtg/xpanes/locale/xpanes.sk.tr b/mods/mtg/xpanes/locale/xpanes.sk.tr new file mode 100644 index 0000000..0d07e08 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.sk.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Tabuľa skla +Obsidian Glass Pane=Tabuľa obsidiánového skla +Steel Bars=Oceľové mreže +Steel Bar Door=Dvere z oceľových mreží +Steel Bar Trapdoor=Padajúce dvere z oceľových mreží diff --git a/mods/mtg/xpanes/locale/xpanes.sv.tr b/mods/mtg/xpanes/locale/xpanes.sv.tr new file mode 100644 index 0000000..7b615dd --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.sv.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Glasruta +Obsidian Glass Pane=Obsidianglasruta +Steel Bars=Stålgaller +Steel Bar Door=Stålgallerdörr +Steel Bar Trapdoor=Stålgallerfallucka diff --git a/mods/mtg/xpanes/locale/xpanes.uk.tr b/mods/mtg/xpanes/locale/xpanes.uk.tr new file mode 100644 index 0000000..41033bd --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.uk.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Скляна панель +Obsidian Glass Pane=Панель з обсидіанового скла +Steel Bars=Ґрати +Steel Bar Door=Двері з ґратами +Steel Bar Trapdoor=Люк з ґратами diff --git a/mods/mtg/xpanes/locale/xpanes.zh_CN.tr b/mods/mtg/xpanes/locale/xpanes.zh_CN.tr new file mode 100644 index 0000000..7b1871c --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.zh_CN.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=玻璃窗 +Obsidian Glass Pane=黑曜石玻璃窗 +Steel Bars=钢筋 +Steel Bar Door=钢筋门 +Steel Bar Trapdoor=钢筋活板门 diff --git a/mods/mtg/xpanes/locale/xpanes.zh_TW.tr b/mods/mtg/xpanes/locale/xpanes.zh_TW.tr new file mode 100644 index 0000000..97ee7a2 --- /dev/null +++ b/mods/mtg/xpanes/locale/xpanes.zh_TW.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=玻璃窗 +Obsidian Glass Pane=黑曜石玻璃窗 +Steel Bars=鋼筋 +Steel Bar Door=鋼筋門 +Steel Bar Trapdoor=鋼筋活板門 diff --git a/mods/mtg/xpanes/mod.conf b/mods/mtg/xpanes/mod.conf new file mode 100644 index 0000000..dcb0716 --- /dev/null +++ b/mods/mtg/xpanes/mod.conf @@ -0,0 +1,4 @@ +name = xpanes +description = Minetest Game mod: xpanes +depends = default +optional_depends = doors diff --git a/mods/mtg/xpanes/sounds/xpanes_steel_bar_door_close.ogg b/mods/mtg/xpanes/sounds/xpanes_steel_bar_door_close.ogg new file mode 100644 index 0000000..0620bfb Binary files /dev/null and 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