-- ctf_ranged/wep_defns.lua --[[ Tier 1: - pistol: ctf_ranged:makarov - DMR: ctf_ranged:mini14 - Shotgun: ctf_ranged:remington870 - SMG: ctf_ranged:thompson - Rifle: ctf_ranged:ak47 - HMG: ctf_ranged:rpk Tier 2: - pistol: ctf_ranged:glock17 - DMR: ctf_ranged:svd - Shotgun: ctf_ranged:benelli - SMG: ctf_ranged:uzi - Rifle: ctf_ranged:m16 - HMG: ctf_ranged:m60 Tier 3: - pistol: ctf_ranged:deagle - DMR: ctf_ranged:m200 - Shotgun: ctf_ranged:jackhammer - SMG: ctf_ranged:mp5 - Rifle: ctf_ranged:scar - HMG: ctf_ranged:minigun Energy weapons: - E: ctf_ranged:energy_pistol - E: ctf_ranged:energy_rifle - E: ctf_ranged:energy_shotgun ]]-- -------------------------- -- Tier 1 -------------------------- ctf_ranged.simple_register_gun("ctf_ranged:makarov", { type = "pistol", description = "Makarov", texture = "rangedweapons_makarov.png", fire_sound = "ctf_ranged_mp5fire", rounds = 8, range = 50, damage = 3, automatic = false, fire_interval = 0.6, liquid_travel_dist = 2 }) ctf_ranged.simple_register_gun("ctf_ranged:mini14", { type = "rifle", description = "Ruger Mini-14", texture = "ctf_ranged_mini14.png", fire_sound = "ctf_ranged_m16fire", rounds = 20, range = 150, damage = 4, fire_interval = 0.8, liquid_travel_dist = 4, }) ctf_ranged.simple_register_gun("ctf_ranged:remington870", { type = "shotgun", description = "Remington 870", texture = "rangedweapons_remington.png", fire_sound = "ctf_ranged_shotgun", bullet = { amount = 28, spread = 3.5, }, rounds = 7, range = 24, damage = 1, fire_interval = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:thompson", { type = "smg", description = "Thompson", texture = "rangedweapons_thompson.png", fire_sound = "ctf_ranged_mp5fire", bullet = { spread = 2, }, automatic = true, rounds = 20, range = 75, damage = 1, fire_interval = 0.1, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:ak47", { type = "smg", description = "AK-47", texture = "rangedweapons_ak47.png", fire_sound = "ctf_ranged_pdudegun", bullet = { spread = 1.5, }, automatic = true, rounds = 30, range = 75, damage = 2, fire_interval = 0.15, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:rpk", { type = "smg", description = "RPK", texture = "rangedweapons_rpk.png", fire_sound = "ctf_ranged_m60fire", bullet = { spread = 1.5, }, automatic = true, rounds = 100, range = 150, damage = 2, fire_interval = 0.15, liquid_travel_dist = 2, }) -------------------------- -- Tier 2 -------------------------- ctf_ranged.simple_register_gun("ctf_ranged:glock17", { type = "pistol", description = "Glock 17", texture = "rangedweapons_glock17.png", fire_sound = "ctf_ranged_mp5fire", rounds = 17, range = 75, damage = 3, automatic = false, fire_interval = 0.35, liquid_travel_dist = 2 }) ctf_ranged.simple_register_gun("ctf_ranged:svd", { type = "rifle", description = "SVD Dragunov", texture = "rangedweapons_svd.png", fire_sound = "ctf_ranged_m16fire", rounds = 10, scope_zoom=10, range = 150, damage = 5, fire_interval = 0.75, liquid_travel_dist = 4, }) ctf_ranged.simple_register_gun("ctf_ranged:benelli", { type = "shotgun", description = "Benelli M4", texture = "rangedweapons_benelli.png", fire_sound = "ctf_ranged_shotgun", bullet = { amount = 20, spread = 2.5, }, rounds = 8, range = 24, damage = 2, fire_interval = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:uzi", { type = "smg", description = "Uzi", texture = "rangedweapons_uzi.png", fire_sound = "ctf_ranged_mp5fire", bullet = { spread = 2, }, automatic = true, rounds = 30, range = 75, damage = 2, fire_interval = 0.08, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:m16", { type = "smg", description = "M-16", texture = "rangedweapons_m16.png", fire_sound = "ctf_ranged_pdudegun", bullet = { spread = 1.3, }, automatic = true, rounds = 30, range = 100, damage = 2, fire_interval = 0.15, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:m60", { type = "smg", description = "M60", texture = "rangedweapons_m60.png", fire_sound = "ctf_ranged_m60fire", bullet = { spread = 1.3, }, automatic = true, rounds = 150, range = 150, damage = 2, fire_interval = 0.15, liquid_travel_dist = 2, }) -------------------------- -- Tier 3 -------------------------- ctf_ranged.simple_register_gun("ctf_ranged:deagle", { type = "pistol", description = "IMI Desert Eagle", texture = "rangedweapons_deagle.png", fire_sound = "ctf_ranged_deagle", rounds = 8, range = 75, damage = 5, automatic = false, fire_interval = 0.5, liquid_travel_dist = 2 }) ctf_ranged.simple_register_gun("ctf_ranged:m200", { type = "rifle", description = "CheyTac Intervention", texture = "rangedweapons_m200.png", fire_sound = "ctf_ranged_m16fire", rounds = 5, scope_zoom=10, range = 200, damage = 15, fire_interval = 2.0, liquid_travel_dist = 4, }) ctf_ranged.simple_register_gun("ctf_ranged:jackhammer", { type = "shotgun", description = "Pancor Jackhammer", texture = "rangedweapons_jackhammer.png", fire_sound = "ctf_ranged_shotgun", bullet = { amount = 20, spread = 2.5, }, automatic = true, rounds = 10, range = 24, damage = 2, fire_interval = 0.5, }) ctf_ranged.simple_register_gun("ctf_ranged:mp5", { type = "smg", description = "HK MP5", texture = "rangedweapons_mp5.png", fire_sound = "ctf_ranged_mp5fire", bullet = { spread = 2, }, automatic = true, rounds = 30, range = 100, damage = 3, fire_interval = 0.08, liquid_travel_dist = 25, }) ctf_ranged.simple_register_gun("ctf_ranged:scar", { type = "smg", description = "FN SCAR-H", texture = "rangedweapons_scar.png", fire_sound = "ctf_ranged_pdudegun", bullet = { spread = 1.0, }, automatic = true, rounds = 20, range = 150, damage = 6, fire_interval = 0.2, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:minigun", { type = "smg", description = "", texture = "rangedweapons_minigun.png", fire_sound = "ctf_ranged_m60fire", bullet = { spread = 2.25, }, automatic = true, rounds = 200, range = 150, damage = 4, fire_interval = 0.08, liquid_travel_dist = 2, }) -------------------------- -- Other guns -------------------------- ctf_ranged.simple_register_gun("ctf_ranged:python", { type = "pistol", description = "Colt Python", texture = "rangedweapons_python.png", fire_sound = "ctf_ranged_mk23fire", bullet = { spread = 1.5, }, automatic = false, rounds = 6, range = 100, damage = 5, fire_interval = 0.8, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:g11", { type = "smg", description = "HK G11", texture = "rangedweapons_g11.png", fire_sound = "ctf_ranged_mk23fire", bullet = { spread = 1.25, amount = 3 }, scope_zoom=10, automatic = false, rounds = 16, range = 150, damage = 5, fire_interval = 0.5, liquid_travel_dist = 2, }) ctf_ranged.simple_register_gun("ctf_ranged:deagle_gold", { type = "pistol", description = "IMI Desert Eagle", texture = "rangedweapons_golden_deagle.png", fire_sound = "ctf_ranged_deagle", rounds = 8, range = 75, damage = 5, automatic = false, fire_interval = 0.5, liquid_travel_dist = 2 }) function launch_grenade(user) grenades.throw_grenade("grenades:frag", 30, user) end ctf_ranged.simple_register_gun("ctf_ranged:m79", { type = "pistol", description = "M79", texture = "rangedweapons_m79.png", fire_sound = "ctf_ranged_ashotfir", ammo="ctf_ranged:40mm", rounds = 2, range = 50, damage = 3, automatic = false, fire_interval = 1.5, -- Might need to decrease this to compete with Milkor or contrib milkor liquid_travel_dist = 2, on_fire_callback=launch_grenade }) -- Applies #12 PR ctf_ranged.simple_register_gun("ctf_ranged:milkor", { type = "pistol", description = "Milkor", texture = "rangedweapons_milkor.png", fire_sound = "ctf_ranged_ashotfir", ammo="ctf_ranged:40mm", rounds = 6, range = 50, damage = 3, automatic = true, fire_interval = 0.65, -- Slightly slower firerate so it's a bit more balanced liquid_travel_dist = 3, on_fire_callback=launch_grenade }) -- A gun from your little helper (why not have custom content by a dev/contributor) ctf_ranged.simple_register_gun("ctf_ranged:milkor_apollo", { type = "pistol", -- Since you use Description I can add newlines \o/ -- Since " (Loaded)" is added to the end lets put that on a newline description = "Contrib Milkor\nContributed By: Apollo\nMay 2022\n", texture = "ctf_ranged_milkor_apollo.png", -- Edited Milkor texture (look at the heat or fire, one or the other) fire_sound = "ctf_ranged_ashotfir", ammo="ctf_ranged:40mm 2", -- Since you look via inventory:contains_item() I can make it eat ammo! \o/ (Balance restored) rounds = 4, -- Slightly less ammo in mag than Milkor range = 55, -- Just a tad bit more range (+5) damage = 4, -- Slightly more damage (but since grenades are really the main thing might be worthless) automatic = true, -- Must be auto, I live auto, non-auto == death to easy fire_interval = 0.2, -- Insane firerate liquid_travel_dist = 4, on_fire_callback=function (user) -- Fires grenades with a little bit more velocity grenades.throw_grenade("grenades:frag", 50, user) end }) -------------------------- -- Energy weapons -------------------------- ctf_ranged.simple_register_gun("ctf_ranged:energy_pistol", { type = "pistol", description = "Laser Blaster", texture = "rangedweapons_laser_blaster.png", fire_sound = "ctf_ranged_dzap", rounds = 20, range = 85, damage = 4, automatic = false, fire_interval = 0.35, liquid_travel_dist = 2, bullet_image = "ctf_ranged_ebullet", bullethole_image = "ctf_ranged_ebullethole", ammo = "ctf_ranged:eammo" }) ctf_ranged.simple_register_gun("ctf_ranged:energy_rifle", { type = "smg", description = "Laser Rifle", texture = "rangedweapons_laser_rifle.png", fire_sound = "ctf_ranged_dzap", bullet = { spread = 1.0, }, automatic = true, rounds = 30, range = 75, damage = 7, fire_interval = 0.25, liquid_travel_dist = 2, bullet_image = "ctf_ranged_ebullet", bullethole_image = "ctf_ranged_ebullethole", ammo = "ctf_ranged:eammo" }) ctf_ranged.simple_register_gun("ctf_ranged:energy_shotgun", { type = "shotgun", description = "Laser Shotgun", texture = "rangedweapons_laser_shotgun.png", fire_sound = "ctf_ranged_plasma", bullet = { amount = 10, spread = 3.0, }, rounds = 10, range = 25, damage = 2, fire_interval = 0.65, automatic = false, bullet_image = "ctf_ranged_ebullet", bullethole_image = "ctf_ranged_ebullethole", ammo = "ctf_ranged:eammo" })