-- Autohealing mod for SSG local timer = 0 core.register_globalstep(function(dtime) timer = timer + dtime if timer >= 10 then timer = 0 for _, player in pairs(core.get_connected_players()) do if alive_players[player:get_player_name()] == "alive" then player:set_hp(math.min(player:get_hp() + 2, 20)) end end end end)