local map_data = { name = "forest", size_x = 155, size_y = 53, size_z = 147, barrier_level = 49, -- <- Y level of the barrier spawn_x = nil, spawn_y = nil, spawn_z = nil, start_time = 30, scripts = { -- "temporary" hack to ensure there's nothing on top of the map on_start = "for x=0, 154 do\nfor y=0, 16 do\nfor z=0, 146 do\ncore.set_node({x=x,y=53+y,z=z}, {name=\"air\"})\nend\nend\nend", on_barrier_remove = "", on_end = "automatic_start[2] = false" } } return map_data