simple-shooter-game/mods/game/maps/init.lua
a-bad-dev 2c09090a91 Misc fixes
- Prevent players from falling through the barrier before the match starts
- Prevent the server from crashing if you try to start a non-existant map
2026-02-06 18:58:11 -04:00

56 lines
2 KiB
Lua

-- Maps mod for SSG
function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/" .. map .. "/"
if not core.path_exists(map_path) then
return "nope :("
end
local map_data = dofile(map_path .. "map.lua")
core.place_schematic({x=0, y=0, z=0}, map_path .. "map.mts", 0, nil, true)
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2
map_data.spawn_y = map_data.barrier_level + 1
map_data.spawn_z = map_data.size_z / 2
end
if map_data.start_time == nil or map_data.start_time <= 0 then
map_data.start_time = 30
end
if map_data.classes == nil then
map_data.classes = {}
map_data.classes.class_1 = {}
map_data.classes.class_2 = {}
map_data.classes.class_3 = {}
end
if map_data.classes.class_1.initial_items == nil or map_data.classes.class_1.name == nil then
map_data.classes.class_1.initial_items = {"ctf_ranged:m200_loaded", "default:sword_stone", "ctf_ranged:ammo 99"}
map_data.classes.class_1.name = "Long-range"
end
if map_data.classes.class_2.initial_items == nil or map_data.classes.class_2.name == nil then
map_data.classes.class_2.initial_items = {"ctf_ranged:ak47_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_2.name = "Mid-range"
end
if map_data.classes.class_3.initial_items == nil or map_data.classes.class_3.name == nil then
map_data.classes.class_3.initial_items = {"ctf_ranged:benelli_loaded", "ctf_ranged:glock17_loaded", "ctf_ranged:ammo 99"}
map_data.classes.class_3.name = "Short-range"
end
return map_data
end
function remove_barrier(x, y, z)
for node_x = 1, x - 2 do
for node_z = 1, z - 2 do
core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
assert(loadstring(map_data.scripts.on_barrier_remove or ""))()
return ""
end