mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
* Refactor some of the code, multiple bug fixes * Fix something stupid * More bug fixes * LOTS OF STUFF * Make the sniper alot stronger and other changes * Prevent Players from respawning in the middle of a match * Fix stupid mistake * Small update * More updates * Remove minimap access.. and downgrade the sniper class
273 lines
8.1 KiB
Lua
273 lines
8.1 KiB
Lua
-- ctf_ranged/wep_recipes.lua
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--[[
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basic_materials:gear_steel
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Steel gear + copper ingot = tier 1 pistol
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Steel gear + silver ingot = tier 1 rifle
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Steel gear + steel ingot = tier 1 SMG
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Steel gear + gold ingot = tier 1 shotgun
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Steel gear + brass ingot = tier 1 DMR
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Steel gear + mese frag = tier 1 HMG
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[Tier 1 Part] + [resource block] = Tier 2 part
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[Tier 2 part] + [Crystal, Gemstones gem, nether ingot] = Tier 3 Part
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]]--
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local gear_steel = "basic_materials:gear_steel"
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local steel_ingot = "default:steel_ingot"
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local steelblock = "default:steelblock"
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local gold_ingot = "default:gold_ingot"
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local goldblock = "default:goldblock"
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local diamondblock = "default:diamondblock"
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local brass_ingot = "basic_materials:brass_ingot"
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local mese_crystal = "default:mese_crystal"
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local gravel = "default:gravel"
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local gunpowder = "tnt:gunpowder"
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local diamond = "default:diamond"
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local tin_ingot = "default:tin_ingot"
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local bronze_ingot = "default:bronze_ingot"
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local copper = "default:copper_ingot"
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local silver = "moreores:silver_ingot"
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if minetest.get_modpath("mcl_core") ~= nil then
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steel_ingot = "mcl_core:iron_ingot"
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steelblock = "mcl_core:ironblock"
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gold_ingot = "mcl_core:gold_ingot"
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goldblock = "mcl_core:goldblock"
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diamondblock = "mcl_core:diamondblock"
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brass_ingot = gold_ingot -- Use a gold ingot instead (Warning, don't use this in multiple recipes which also could take gold)
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mese_crystal = "mcl_core:diamond" -- Use a diamond instead (Warning, don't use this in multiple recipes which could also take diamond)
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diamond = "mcl_core:diamond"
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gear_steel = "xpanes:bar_flat" -- Use a iron bar instead
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gravel = "mcl_core:gravel"
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gunpowder = "mcl_mobitems:gunpowder"
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tin_ingot = steelblock
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bronze_ingot = goldblock
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-- If mcl_copper is installed it could be MCL5 or MCL2 + mcl_copper mod
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if minetest.get_modpath("mcl_copper") ~= nil then
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copper = "mcl_copper:copper_ingot"
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else
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copper = gear_steel
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end
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silver = "mcl_mobitems:magma_cream" -- Use Magma Cream instead
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end
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minetest.register_craftitem("ctf_ranged:40mm", {
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description = "40mm Grenade",
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inventory_image = "rangedweapons_40mm.png",
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})
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minetest.register_craftitem("ctf_ranged:ammo", {
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description = "Ammo",
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inventory_image = "ctf_ranged_ammo.png",
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})
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minetest.register_craftitem("ctf_ranged:gunpart1", {
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description = "Tier 1 gun part",
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inventory_image = "rangedweapons_gunpart1.png"
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})
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minetest.register_craftitem("ctf_ranged:gunpart2", {
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description = "Tier 2 gun part",
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inventory_image = "rangedweapons_gunpart2.png"
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})
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minetest.register_craftitem("ctf_ranged:gunpart3", {
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description = "Tier 3 gun part",
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inventory_image = "rangedweapons_gunpart3.png"
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})
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minetest.register_craftitem("ctf_ranged:gunparte", {
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description = "Energy gun part",
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inventory_image = "rangedweapons_gun_power_core.png"
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})
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-------------------------------
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-- Basics
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-------------------------------
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if ctf_ranged.settings.craft_ammo == true then
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if minetest.get_modpath("mcl_mobitems") ~= nil then
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minetest.register_craft({
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output = "ctf_ranged:ammo",
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type = "shapeless",
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recipe = {
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brass_ingot,
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"mcl_mobitems:slimeball"
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}
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})
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minetest.register_craft({
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output = "ctf_ranged:40mm",
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type = "shapeless",
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recipe = {
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brass_ingot,
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"mcl_mobitems:ghast_tear"
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}
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})
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else
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if(minetest.get_modpath("mobs_mc")) ~= nil then
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minetest.register_craft({
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output = "ctf_ranged:ammo",
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type = "shapeless",
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recipe = {
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brass_ingot,
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"mobs_mc:slimeball" -- Could use mcl_mobitems:slimeball
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}
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})
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minetest.register_craft({
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output = "ctf_ranged:40mm",
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type = "shapeless",
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recipe = {
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brass_ingot,
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"mobs_mc:ghast_tear" -- Could use mcl_mobitems:ghast_tear
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}
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})
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else
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minetest.register_craft({
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output = "ctf_ranged:ammo",
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type = "shapeless",
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recipe = {
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brass_ingot,
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gravel
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}
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})
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minetest.register_craft({
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output = "ctf_ranged:40mm",
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type = "shapeless",
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recipe = {
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brass_ingot,
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gunpowder
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}
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})
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end
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end
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if ctf_ranged.settings.craft_energy_weapons == true then
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minetest.register_craft({
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output = "ctf_ranged:eammo",
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type = "shapeless",
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recipe = {
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"ctf_ranged:echarge",
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"ctf_ranged:echarge",
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"ctf_ranged:echarge",
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"ctf_ranged:echarge"
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}
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})
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end
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end
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if ctf_ranged.settings.craft_gunparts == true then
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minetest.register_craft({
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output = "ctf_ranged:gunpart1",
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type = "shapeless",
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recipe = {
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gear_steel,
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steelblock
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}
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})
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minetest.register_craft({
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output = "ctf_ranged:gunpart2",
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recipe = {
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{"", "", ""},
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{goldblock, "ctf_ranged:gunpart1", goldblock},
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{"", "", ""},
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}
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})
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minetest.register_craft({
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output = "ctf_ranged:gunpart3",
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recipe = {
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{"", "", ""},
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{diamondblock, "ctf_ranged:gunpart2", diamondblock},
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{"", "", ""},
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}
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})
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if ctf_ranged.settings.craft_energy_weapons == true then
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minetest.register_craft({
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output = "ctf_ranged:gunparte",
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type = "shapeless",
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recipe = {
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diamondblock,
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diamondblock,
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gear_steel
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}
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})
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end
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end
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-------------------------------
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-- Guns
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-------------------------------
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--------------------------------- Tier 1
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if ctf_ranged.settings.craft_tier1_weapons == true then
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minetest.register_craft({output = "ctf_ranged:makarov", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",steel_ingot}})
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minetest.register_craft({output = "ctf_ranged:mini14", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",gold_ingot}})
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minetest.register_craft({output = "ctf_ranged:remington870", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",tin_ingot}})
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minetest.register_craft({output = "ctf_ranged:thompson", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",silver}})
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minetest.register_craft({output = "ctf_ranged:ak47", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",copper}})
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minetest.register_craft({output = "ctf_ranged:rpk", type = "shapeless",
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recipe = {"ctf_ranged:gunpart1",bronze_ingot}})
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end
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--------------------------------- Tier 2
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if ctf_ranged.settings.craft_tier2_weapons == true then
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minetest.register_craft({output = "ctf_ranged:glock17", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",steel_ingot}})
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minetest.register_craft({output = "ctf_ranged:svd", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",gold_ingot}})
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minetest.register_craft({output = "ctf_ranged:benelli", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",tin_ingot}})
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minetest.register_craft({output = "ctf_ranged:uzi", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",silver}})
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minetest.register_craft({output = "ctf_ranged:m16", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",copper}})
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minetest.register_craft({output = "ctf_ranged:m60", type = "shapeless",
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recipe = {"ctf_ranged:gunpart2",bronze_ingot}})
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end
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--------------------------------- Tier 3
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if ctf_ranged.settings.craft_tier3_weapons == true then
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minetest.register_craft({output = "ctf_ranged:deagle", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",steel_ingot}})
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minetest.register_craft({output = "ctf_ranged:m200", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",gold_ingot}})
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minetest.register_craft({output = "ctf_ranged:jackhammer", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",tin_ingot}})
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minetest.register_craft({output = "ctf_ranged:mp5", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",silver}})
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minetest.register_craft({output = "ctf_ranged:scar", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",copper}})
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minetest.register_craft({output = "ctf_ranged:minigun", type = "shapeless",
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recipe = {"ctf_ranged:gunpart3",bronze_ingot}})
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end
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if ctf_ranged.settings.craft_energy_weapons == true then
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minetest.register_craft({output = "ctf_ranged:energy_rifle", type = "shapeless",
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recipe = {"ctf_ranged:gunparte", "ctf_ranged:gunpart3", diamond}})
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minetest.register_craft({output = "ctf_ranged:energy_shotgun", type = "shapeless",
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recipe = {"ctf_ranged:gunparte", "ctf_ranged:gunpart2", diamond}})
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minetest.register_craft({output = "ctf_ranged:energy_pistol", type = "shapeless",
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recipe = {"ctf_ranged:gunparte", "ctf_ranged:gunpart1", diamond}})
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end
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