mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
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* Add a lot of new stuff
* Add even more new stuff
* Fix /start...
* Revert "Fix /start..."
This reverts commit 00b55b666a.
* Fix syntax error.. (how did this get here)
* Fix countdown persisting after aborting
* Add xpanes for the snow map
* Change the 'your' in the loading tips
why english why -_-
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Another loading tips change...
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Fix '/stop' crashing...
* Fix another crash with /stop...
* Update mods/game/functions/init.lua
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
* Remove snow map for now
* Remove a loading tip...
* Rename /list_maps to /maps
* Update map making README
* Hopefully fix whitespaces...
---------
Co-authored-by: CrazyladMT <247920740+CrazyladMT@users.noreply.github.com>
53 lines
No EOL
1.3 KiB
Lua
53 lines
No EOL
1.3 KiB
Lua
-- Chatcommands for SSG
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core.register_chatcommand("start", {
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params = "<map>",
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privs = {match_manager = true},
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description = "Start a match on <map>",
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func = function(_, param)
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if not param or param == "" then
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return false, "-!- You must specify a map name!"
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end
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if match_state == "pre_match" or match_state == "post_match" or match_state == "in_progress" then
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return false, "-!- Match is already in progress!"
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end
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local sucess = start_match(param)
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if not map_data then
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return false, "-!- Map not found!"
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end
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return true, "-!- Match started!"
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end
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})
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core.register_chatcommand("stop", {
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params = "",
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privs = {match_manager = true},
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description = "Terminate the match",
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func = function()
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if match_state ~= "post_match" and match_state ~= "not_started" then
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core.chat_send_all(core.colorize("red", "Match terminated."))
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end_match()
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return true
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end
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return false, "Match cannot be terminated at the moment."
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end
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})
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core.register_chatcommand("maps", {
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params = "",
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privs = {match_manager = true},
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description = "List all maps",
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func = function()
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local list_string = "Available maps:\n"
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for _, map in pairs(map_list) do
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list_string = list_string .. map .. "\n"
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end
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return true, list_string .. "\nUse /start <map> to start a match."
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end
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}) |