simple-shooter-game/mods/maps/init.lua
a-bad-dev 34732c1f3a Fix lots of bugs
It mostly works now
2025-12-09 00:49:36 -04:00

31 lines
1 KiB
Lua

function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/"
local map_data = dofile(map_path .. map .. "/map.lua")
for x = 1, map_data.size_x do -- preset the area to air to avoid any problems with preexisting maps
for y = 1, map_data.size_y do
for z = 1, map_data.size_z do
core.set_node({x=x, y=y, z=z}, {name = "air"}) -- maybe switch to core.bulk_set_node()?
end
end
end
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, false)
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2
map_data.spawn_y = map_data.barrier_level + 1
map_data.spawn_z = map_data.size_z / 2
end
return map_data
end
function remove_barrier(x, y, z)
for node_x = 1, x do
for node_z = 1, z do
core.set_node({x = node_x - 1, y = y - 1, z = node_z - 1}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
return ""
end