simple-shooter-game/mods/maps/init.lua
a-bad-dev 2259be43a2
Dehardcode map
* Dehardcode maps (currently not working)
maps need work and proper configs

* Fix bugs
i'm terrible at lua

* Add proper maps and configs

* Fix some bugs
the game at least loads now, though it crashes when you run /start <a map>

* Fix more bugs
The map starts now though you don't get teleported to it.

* Teleport the player to the map spawn on start

* Fix lots of bugs
It mostly works now

* Add butterflies mod

* Another bugfix

* Add fireflies mod

* Add vessels mod (dependency for fireflies)

* Add a sprint mod

* Add a spawnpoint
no more falling into the void

* Update TODO.txt

* Fix the barriers being offset by 2
Also add more dependency mods
2025-12-09 03:17:00 -04:00

25 lines
816 B
Lua

function place_map(map)
local map_path = core.get_modpath("maps") .. "/maps/"
local map_data = dofile(map_path .. map .. "/map.lua")
local barrier_nodes = {}
core.place_schematic({x=0, y=0, z=0}, map_path .. map .. "/map.mts", 0, nil, true)
if map_data.spawn_x == nil or map_data.spawn_y == nil or map_data.spawn_z == nil then -- set a default spawnpoint if not set
map_data.spawn_x = map_data.size_x / 2
map_data.spawn_y = map_data.barrier_level + 1
map_data.spawn_z = map_data.size_z / 2
end
return map_data
end
function remove_barrier(x, y, z)
for node_x = 1, x - 2 do
for node_z = 1, z - 2 do
core.set_node({x = node_x, y = y - 1, z = node_z}, {name = "air"}) -- account for the fact that lua counts starting at 1... i think.... whatever, it works \_('_')_/
end
end
return ""
end