simple-shooter-game/mods/wool/init.lua
a-bad-dev 2259be43a2
Dehardcode map
* Dehardcode maps (currently not working)
maps need work and proper configs

* Fix bugs
i'm terrible at lua

* Add proper maps and configs

* Fix some bugs
the game at least loads now, though it crashes when you run /start <a map>

* Fix more bugs
The map starts now though you don't get teleported to it.

* Teleport the player to the map spawn on start

* Fix lots of bugs
It mostly works now

* Add butterflies mod

* Another bugfix

* Add fireflies mod

* Add vessels mod (dependency for fireflies)

* Add a sprint mod

* Add a spawnpoint
no more falling into the void

* Update TODO.txt

* Fix the barriers being offset by 2
Also add more dependency mods
2025-12-09 03:17:00 -04:00

54 lines
1.3 KiB
Lua

-- wool/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("wool")
local dyes = dye.dyes
for i = 1, #dyes do
local name, desc = unpack(dyes[i])
local color_group = "color_" .. name
minetest.register_node("wool:" .. name, {
description = S(desc .. " Wool"),
tiles = {"wool_" .. name .. ".png"},
is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1, [color_group] = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft{
type = "shapeless",
output = "wool:" .. name,
recipe = {"group:dye," .. color_group, "group:wool"},
}
end
-- Legacy
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
-- Dummy calls to S() to allow translation scripts to detect the strings.
-- To update this run:
-- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Wool")) end
--[[
S("White Wool")
S("Grey Wool")
S("Dark Grey Wool")
S("Black Wool")
S("Violet Wool")
S("Blue Wool")
S("Cyan Wool")
S("Dark Green Wool")
S("Green Wool")
S("Yellow Wool")
S("Brown Wool")
S("Orange Wool")
S("Red Wool")
S("Magenta Wool")
S("Pink Wool")
--]]