mirror of
https://github.com/a-bad-dev/simple-shooter-game.git
synced 2026-06-08 20:12:11 +00:00
113 lines
3.5 KiB
Lua
113 lines
3.5 KiB
Lua
player_data = {}
|
|
alive_players = {}
|
|
|
|
local function set_player_mode(player, mode)
|
|
local name = player:get_player_name()
|
|
local privs = core.get_player_privs(name)
|
|
|
|
if mode == "normal" then
|
|
privs.fly = false
|
|
privs.fast = false
|
|
privs.noclip = false
|
|
privs.shout = true
|
|
privs.interact = true
|
|
|
|
elseif mode == "spectator" then
|
|
privs.fly = true
|
|
privs.fast = true
|
|
privs.noclip = true
|
|
privs.shout = false
|
|
privs.interact = false
|
|
end
|
|
|
|
core.set_player_privs(name, privs)
|
|
end
|
|
|
|
core.register_on_mods_loaded(function()
|
|
for itemname, _ in pairs(core.registered_nodes) do
|
|
core.override_item(itemname, {groups = {fall_damage_add_percent = -100}})
|
|
end
|
|
end)
|
|
|
|
core.register_on_joinplayer(function(player)
|
|
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
|
|
player:set_pos({x = 20, y = 26.5, z = 17})
|
|
player:get_inventory():set_list("main", {})
|
|
set_player_mode(player, "normal")
|
|
end)
|
|
|
|
core.register_on_leaveplayer(function(player)
|
|
alive_players[player:get_player_name()] = "alive"
|
|
core.chat_send_all(core.colorize("red", player:get_player_name() .. " left the game! " .. tostring(#alive_players) .. " players left!"))
|
|
if #alive_players == 1 then
|
|
core.chat_send_all(core.colorize("green", alive_players[1] .. " wins!"))
|
|
end
|
|
end)
|
|
|
|
core.register_on_dieplayer(function(player)
|
|
alive_players[player:get_player_name()] = "dead"
|
|
core.chat_send_all(core.colorize("red", player:get_player_name() .. " died! " .. tostring(#alive_players) .. " players left!"))
|
|
if #alive_players == 1 then
|
|
core.chat_send_all(core.colorize("green", tostring(alive_players[1]) .. " wins!"))
|
|
end
|
|
end)
|
|
|
|
core.register_on_respawnplayer(function(player)
|
|
set_player_mode(player, "spectator")
|
|
player:get_inventory():set_list("main", {})
|
|
player_data[player] = {}
|
|
player_data[player].size = player:get_properties().visual_size
|
|
player_data[player].skin = player:get_properties().textures
|
|
player:set_properties({
|
|
visual = "mesh",
|
|
textures={"invisible_skin.png"},
|
|
visual_size = {x=0, y=0},
|
|
pointable=false,
|
|
})
|
|
end)
|
|
|
|
core.register_chatcommand("start", {
|
|
params = "",
|
|
description = "Start the match",
|
|
func = function()
|
|
for x = 1, 39 do
|
|
for z = 1, 36 do
|
|
core.set_node({x = x, y = 25, z = z}, {name = "air"})
|
|
end
|
|
end
|
|
core.chat_send_all(core.colorize("green", "Match started!"))
|
|
alive_players = {}
|
|
for _, player in pairs(core.get_connected_players()) do
|
|
player:set_nametag_attributes({color = {a = 0}})
|
|
player:set_hp(20)
|
|
inv = player:get_inventory()
|
|
inv:add_item("main", "ctf_ranged:ak47_loaded")
|
|
inv:add_item("main", "ctf_ranged:ammo 3")
|
|
alive_players[player:get_player_name()] = "alive"
|
|
end
|
|
return ""
|
|
end
|
|
})
|
|
|
|
core.register_chatcommand("reset", {
|
|
params = "",
|
|
description = "Reset map",
|
|
func = function()
|
|
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
|
|
for _, player in pairs(core.get_connected_players()) do
|
|
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
|
|
player:set_pos({x = 20, y = 26.5, z = 17})
|
|
set_player_mode(player, "normal")
|
|
player:get_inventory():set_list("main", {})
|
|
player:set_properties({
|
|
visual = "mesh",
|
|
textures = player_data[player].skin,
|
|
visual_size = player_data[player].size,
|
|
pointable=true,
|
|
})
|
|
player_data[player] = {}
|
|
end
|
|
core.chat_send_all(core.colorize("red", "Match terminated."))
|
|
return ""
|
|
end
|
|
})
|