simple-shooter-game/mods/main/init.lua
2025-12-08 15:56:54 -05:00

91 lines
3.3 KiB
Lua

player_data = {}
alive_players = {}
core.register_on_mods_loaded(function()
for itemname, _ in pairs(core.registered_nodes) do
core.override_item(itemname, {groups = {fall_damage_add_percent = -100}})
end
end)
core.register_on_joinplayer(function(player)
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
player:set_pos({x = 20, y = 26.5, z = 17})
player:get_inventory():set_list("main", {})
core.change_player_privs(player:get_player_name(), {["fly"] = false, ["fast"] = false, ["noclip"] = false, ["shout"] = true, ["interact"] = true})
end)
core.register_on_leaveplayer(function(player)
alive_players[player:get_player_name()] = "alive"
core.chat_send_all(core.colorize("red", player:get_player_name() .. " left the game! " .. tostring(#alive_players) .. " players left!"))
if #alive_players == 1 then
core.chat_send_all(core.colorize("green", alive_players[1] .. " wins!"))
end
end)
core.register_on_dieplayer(function(player)
alive_players[player:get_player_name()] = "dead"
core.chat_send_all(core.colorize("red", player:get_player_name() .. " died! " .. tostring(#alive_players) .. " players left!"))
if #alive_players == 1 then
core.chat_send_all(core.colorize("green", tostring(alive_players[1]) .. " wins!"))
end
end)
core.register_on_respawnplayer(function(player)
core.change_player_privs(player:get_player_name(), {["fly"] = true, ["fast"] = true, ["noclip"] = true, ["shout"] = false, ["interact"] = false})
player:get_inventory():set_list("main", {})
player_data[player] = {}
player_data[player].size = player:get_properties().visual_size
player_data[player].skin = player:get_properties().textures
player:set_properties({
visual = "mesh",
textures={"invisible_skin.png"},
visual_size = {x=0, y=0},
pointable=false,
})
end)
core.register_chatcommand("start", {
params = "",
description = "Start the match",
func = function()
for x = 1, 39 do
for z = 1, 36 do
core.set_node({x = x, y = 25, z = z}, {name = "air"})
end
end
core.chat_send_all(core.colorize("green", "Match started!"))
alive_players = {}
for _, player in pairs(core.get_connected_players()) do
player:set_nametag_attributes({color = {a = 0}})
player:set_hp(20)
inv = player:get_inventory()
inv:add_item("main", "ctf_ranged:ak47_loaded")
inv:add_item("main", "ctf_ranged:ammo 3")
alive_players[player:get_player_name()] = "alive"
end
return ""
end
})
core.register_chatcommand("reset", {
params = "",
description = "Reset map",
func = function()
core.place_schematic({x = 0, y = 0, z = 0}, core.get_modpath("main") .. "/schematics/map1.mts", 0, nil, false)
for _, player in pairs(core.get_connected_players()) do
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
player:set_pos({x = 20, y = 26.5, z = 17})
core.change_player_privs(player:get_player_name(), {["fly"] = false, ["fast"] = false, ["noclip"] = false, ["shout"] = true, ["interact"] = true})
player:get_inventory():set_list("main", {})
player:set_properties({
visual = "mesh",
textures = player_data[player].skin,
visual_size = player_data[player].size,
pointable=true,
})
player_data[player] = {}
end
core.chat_send_all(core.colorize("red", "Match terminated."))
return ""
end
})